

***** TEST NUMBER 1 of 5 *****


***** FUNCTIONS TRACING MESSAGES:
BESTROUTE.bestroute() - START

param 51 98 0 0 1

OBJECT.isaccessible() - START - input S (int 83)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

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OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

While at 0 of (1)

node 0 0 -1

DX =schemaData.gameMap[0][1] = . (int 46)
Updates neighbours at iteration 0: 1

While at 1 of (2)

node 0 1 0

SX =schemaData.gameMap[0][0] = S (int 83)
DX =schemaData.gameMap[0][2] = . (int 46)
Updates neighbours at iteration 1: 3

While at 2 of (4)

node 0 0 1

Updates neighbours at iteration 2: 3

While at 3 of (4)

node 0 2 1

DX =schemaData.gameMap[0][3] = . (int 46)
DW =schemaData.gameMap[1][2] = . (int 46)
Updates neighbours at iteration 3: 5

While at 4 of (6)

node 0 3 3

DX =schemaData.gameMap[0][4] = . (int 46)
Updates neighbours at iteration 4: 6

While at 5 of (7)

node 1 2 3

Updates neighbours at iteration 5: 6

While at 6 of (7)

node 0 4 4

DX =schemaData.gameMap[0][5] = . (int 46)
Updates neighbours at iteration 6: 7

While at 7 of (8)

node 0 5 6

DX =schemaData.gameMap[0][6] = . (int 46)
Updates neighbours at iteration 7: 8

While at 8 of (9)

node 0 6 7

DX =schemaData.gameMap[0][7] = . (int 46)
DW =schemaData.gameMap[1][6] = . (int 46)
Updates neighbours at iteration 8: 10

While at 9 of (11)

node 0 7 8

DX =schemaData.gameMap[0][8] = . (int 46)
DW =schemaData.gameMap[1][7] = . (int 46)
Updates neighbours at iteration 9: 12

While at 10 of (13)

node 1 6 8

Updates neighbours at iteration 10: 12

While at 11 of (13)

node 0 8 9

DX =schemaData.gameMap[0][9] = . (int 46)
DW =schemaData.gameMap[1][8] = . (int 46)
Updates neighbours at iteration 11: 14

While at 12 of (15)

node 1 7 9

DW =schemaData.gameMap[2][7] = . (int 46)
Updates neighbours at iteration 12: 15

While at 13 of (16)

node 0 9 11

DX =schemaData.gameMap[0][10] = . (int 46)
Updates neighbours at iteration 13: 16

While at 14 of (17)

node 1 8 11

Updates neighbours at iteration 14: 16

While at 15 of (17)

node 2 7 12

DW =schemaData.gameMap[3][7] = . (int 46)
Updates neighbours at iteration 15: 17

While at 16 of (18)

node 0 10 13

DX =schemaData.gameMap[0][11] = . (int 46)
Updates neighbours at iteration 16: 18

While at 17 of (19)

node 3 7 15

SX =schemaData.gameMap[3][6] = . (int 46)
DW =schemaData.gameMap[4][7] = . (int 46)
Updates neighbours at iteration 17: 20

While at 18 of (21)

node 0 11 16

DX =schemaData.gameMap[0][12] = . (int 46)
DW =schemaData.gameMap[1][11] = . (int 46)
Updates neighbours at iteration 18: 22

While at 19 of (23)

node 3 6 17

DW =schemaData.gameMap[4][6] = . (int 46)
Updates neighbours at iteration 19: 23

While at 20 of (24)

node 4 7 17

DW =schemaData.gameMap[5][7] = . (int 46)
Updates neighbours at iteration 20: 24

While at 21 of (25)

node 0 12 18

DX =schemaData.gameMap[0][13] = . (int 46)
DW =schemaData.gameMap[1][12] = . (int 46)
Updates neighbours at iteration 21: 26

While at 22 of (27)

node 1 11 18

DW =schemaData.gameMap[2][11] = . (int 46)
Updates neighbours at iteration 22: 27

While at 23 of (28)

node 4 6 19

SX =schemaData.gameMap[4][5] = . (int 46)
Updates neighbours at iteration 23: 28

While at 24 of (29)

node 5 7 20

DX =schemaData.gameMap[5][8] = . (int 46)
Updates neighbours at iteration 24: 29

While at 25 of (30)

node 0 13 21

DX =schemaData.gameMap[0][14] = . (int 46)
Updates neighbours at iteration 25: 30

While at 26 of (31)

node 1 12 21

DW =schemaData.gameMap[2][12] = . (int 46)
Updates neighbours at iteration 26: 31

While at 27 of (32)

node 2 11 22

Updates neighbours at iteration 27: 31

While at 28 of (32)

node 4 5 23

SX =schemaData.gameMap[4][4] = . (int 46)
DW =schemaData.gameMap[5][5] = . (int 46)
Updates neighbours at iteration 28: 33

While at 29 of (34)

node 5 8 24

Updates neighbours at iteration 29: 33

While at 30 of (34)

node 0 14 25

DX =schemaData.gameMap[0][15] = . (int 46)
Updates neighbours at iteration 30: 34

While at 31 of (35)

node 2 12 26

DW =schemaData.gameMap[3][12] = . (int 46)
Updates neighbours at iteration 31: 35

While at 32 of (36)

node 4 4 28

SX =schemaData.gameMap[4][3] = . (int 46)
Updates neighbours at iteration 32: 36

While at 33 of (37)

node 5 5 28

DW =schemaData.gameMap[6][5] = . (int 46)
Updates neighbours at iteration 33: 37

While at 34 of (38)

node 0 15 30

DX =schemaData.gameMap[0][16] = . (int 46)
DW =schemaData.gameMap[1][15] = . (int 46)
Updates neighbours at iteration 34: 39

While at 35 of (40)

node 3 12 31

DX =schemaData.gameMap[3][13] = . (int 46)
DW =schemaData.gameMap[4][12] = . (int 46)
Updates neighbours at iteration 35: 41

While at 36 of (42)

node 4 3 32

UP =schemaData.gameMap[3][3] = . (int 46)
DW =schemaData.gameMap[5][3] = . (int 46)
Updates neighbours at iteration 36: 43

While at 37 of (44)

node 6 5 33

DX =schemaData.gameMap[6][6] = . (int 46)
Updates neighbours at iteration 37: 44

While at 38 of (45)

node 0 16 34

DX =schemaData.gameMap[0][17] = . (int 46)
DW =schemaData.gameMap[1][16] = . (int 46)
Updates neighbours at iteration 38: 46

While at 39 of (47)

node 1 15 34

Updates neighbours at iteration 39: 46

While at 40 of (47)

node 3 13 35

Updates neighbours at iteration 40: 46

While at 41 of (47)

node 4 12 35

SX =schemaData.gameMap[4][11] = . (int 46)
DW =schemaData.gameMap[5][12] = . (int 46)
Updates neighbours at iteration 41: 48

While at 42 of (49)

node 3 3 36

UP =schemaData.gameMap[2][3] = . (int 46)
Updates neighbours at iteration 42: 49

While at 43 of (50)

node 5 3 36

DW =schemaData.gameMap[6][3] = . (int 46)
Updates neighbours at iteration 43: 50

While at 44 of (51)

node 6 6 37

DW =schemaData.gameMap[7][6] = . (int 46)
Updates neighbours at iteration 44: 51

While at 45 of (52)

node 0 17 38

DX =schemaData.gameMap[0][18] = . (int 46)
Updates neighbours at iteration 45: 52

While at 46 of (53)

node 1 16 38

Updates neighbours at iteration 46: 52

While at 47 of (53)

node 4 11 41

SX =schemaData.gameMap[4][10] = . (int 46)
Updates neighbours at iteration 47: 53

While at 48 of (54)

node 5 12 41

DX =schemaData.gameMap[5][13] = . (int 46)
DW =schemaData.gameMap[6][12] = . (int 46)
Updates neighbours at iteration 48: 55

While at 49 of (56)

node 2 3 42

DX =schemaData.gameMap[2][4] = . (int 46)
Updates neighbours at iteration 49: 56

While at 50 of (57)

node 6 3 43

DW =schemaData.gameMap[7][3] = . (int 46)
Updates neighbours at iteration 50: 57

While at 51 of (58)

node 7 6 44

DW =schemaData.gameMap[8][6] = . (int 46)
Updates neighbours at iteration 51: 58

While at 52 of (59)

node 0 18 45

DX =schemaData.gameMap[0][19] = . (int 46)
DW =schemaData.gameMap[1][18] = . (int 46)
Updates neighbours at iteration 52: 60

While at 53 of (61)

node 4 10 47

SX =schemaData.gameMap[4][9] = . (int 46)
Updates neighbours at iteration 53: 61

While at 54 of (62)

node 5 13 48

DX =schemaData.gameMap[5][14] = . (int 46)
DW =schemaData.gameMap[6][13] = . (int 46)
Updates neighbours at iteration 54: 63

While at 55 of (64)

node 6 12 48

DW =schemaData.gameMap[7][12] = . (int 46)
Updates neighbours at iteration 55: 64

While at 56 of (65)

node 2 4 49

Updates neighbours at iteration 56: 64

While at 57 of (65)

node 7 3 50

SX =schemaData.gameMap[7][2] = . (int 46)
DX =schemaData.gameMap[7][4] = . (int 46)
DW =schemaData.gameMap[8][3] = . (int 46)
Updates neighbours at iteration 57: 67

While at 58 of (68)

node 8 6 51

DX =schemaData.gameMap[8][7] = . (int 46)
DW =schemaData.gameMap[9][6] = . (int 46)
Updates neighbours at iteration 58: 69

While at 59 of (70)

node 0 19 52

DX =schemaData.gameMap[0][20] = . (int 46)
Updates neighbours at iteration 59: 70

While at 60 of (71)

node 1 18 52

Updates neighbours at iteration 60: 70

While at 61 of (71)

node 4 9 53

UP =schemaData.gameMap[3][9] = . (int 46)
Updates neighbours at iteration 61: 71

While at 62 of (72)

node 5 14 54

DW =schemaData.gameMap[6][14] = . (int 46)
Updates neighbours at iteration 62: 72

While at 63 of (73)

node 6 13 54

DW =schemaData.gameMap[7][13] = . (int 46)
Updates neighbours at iteration 63: 73

While at 64 of (74)

node 7 12 55

DW =schemaData.gameMap[8][12] = . (int 46)
Updates neighbours at iteration 64: 74

While at 65 of (75)

node 7 2 57

SX =schemaData.gameMap[7][1] = . (int 46)
Updates neighbours at iteration 65: 75

While at 66 of (76)

node 7 4 57

Updates neighbours at iteration 66: 75

While at 67 of (76)

node 8 3 57

DW =schemaData.gameMap[9][3] = . (int 46)
Updates neighbours at iteration 67: 76

While at 68 of (77)

node 8 7 58

DW =schemaData.gameMap[9][7] = . (int 46)
Updates neighbours at iteration 68: 77

While at 69 of (78)

node 9 6 58

SX =schemaData.gameMap[9][5] = . (int 46)
Updates neighbours at iteration 69: 78

While at 70 of (79)

node 0 20 59

DX =schemaData.gameMap[0][21] = . (int 46)
Updates neighbours at iteration 70: 79

While at 71 of (80)

node 3 9 61

UP =schemaData.gameMap[2][9] = . (int 46)
Updates neighbours at iteration 71: 80

While at 72 of (81)

node 6 14 62

DW =schemaData.gameMap[7][14] = . (int 46)
Updates neighbours at iteration 72: 81

While at 73 of (82)

node 7 13 63

Updates neighbours at iteration 73: 81

While at 74 of (82)

node 8 12 64

DW =schemaData.gameMap[9][12] = . (int 46)
Updates neighbours at iteration 74: 82

While at 75 of (83)

node 7 1 65

SX =schemaData.gameMap[7][0] = . (int 46)
DW =schemaData.gameMap[8][1] = . (int 46)
Updates neighbours at iteration 75: 84

While at 76 of (85)

node 9 3 67

SX =schemaData.gameMap[9][2] = . (int 46)
DX =schemaData.gameMap[9][4] = . (int 46)
Updates neighbours at iteration 76: 86

While at 77 of (87)

node 9 7 68

Updates neighbours at iteration 77: 86

While at 78 of (87)

node 9 5 69

Updates neighbours at iteration 78: 86

While at 79 of (87)

node 0 21 70

DX =schemaData.gameMap[0][22] = . (int 46)
DW =schemaData.gameMap[1][21] = . (int 46)
Updates neighbours at iteration 79: 88

While at 80 of (89)

node 2 9 71

Updates neighbours at iteration 80: 88

While at 81 of (89)

node 7 14 72

DX =schemaData.gameMap[7][15] = . (int 46)
DW =schemaData.gameMap[8][14] = . (int 46)
Updates neighbours at iteration 81: 90

While at 82 of (91)

node 9 12 74

SX =schemaData.gameMap[9][11] = . (int 46)
Updates neighbours at iteration 82: 91

While at 83 of (92)

node 7 0 75

Updates neighbours at iteration 83: 91

While at 84 of (92)

node 8 1 75

DW =schemaData.gameMap[9][1] = . (int 46)
Updates neighbours at iteration 84: 92

While at 85 of (93)

node 9 2 76

Updates neighbours at iteration 85: 92

While at 86 of (93)

node 9 4 76

DW =schemaData.gameMap[10][4] = . (int 46)
Updates neighbours at iteration 86: 93

While at 87 of (94)

node 0 22 79

DX =schemaData.gameMap[0][23] = . (int 46)
DW =schemaData.gameMap[1][22] = . (int 46)
Updates neighbours at iteration 87: 95

While at 88 of (96)

node 1 21 79

DW =schemaData.gameMap[2][21] = . (int 46)
Updates neighbours at iteration 88: 96

While at 89 of (97)

node 7 15 81

Updates neighbours at iteration 89: 96

While at 90 of (97)

node 8 14 81

DW =schemaData.gameMap[9][14] = . (int 46)
Updates neighbours at iteration 90: 97

While at 91 of (98)

node 9 11 82

SX =schemaData.gameMap[9][10] = . (int 46)
DW =schemaData.gameMap[10][11] = . (int 46)
Updates neighbours at iteration 91: 99

While at 92 of (100)

node 9 1 84

DW =schemaData.gameMap[10][1] = . (int 46)
Updates neighbours at iteration 92: 100

While at 93 of (101)

node 10 4 86

DW =schemaData.gameMap[11][4] = . (int 46)
Updates neighbours at iteration 93: 101

While at 94 of (102)

node 0 23 87

DX =schemaData.gameMap[0][24] = . (int 46)
DW =schemaData.gameMap[1][23] = . (int 46)
Updates neighbours at iteration 94: 103

While at 95 of (104)

node 1 22 87

DW =schemaData.gameMap[2][22] = . (int 46)
Updates neighbours at iteration 95: 104

While at 96 of (105)

node 2 21 88

Updates neighbours at iteration 96: 104

While at 97 of (105)

node 9 14 90

DX =schemaData.gameMap[9][15] = . (int 46)
Updates neighbours at iteration 97: 105

While at 98 of (106)

node 9 10 91

SX =schemaData.gameMap[9][9] = . (int 46)
UP =schemaData.gameMap[8][10] = . (int 46)
DW =schemaData.gameMap[10][10] = . (int 46)
Updates neighbours at iteration 98: 108

While at 99 of (109)

node 10 11 91

Updates neighbours at iteration 99: 108

While at 100 of (109)

node 10 1 92

Updates neighbours at iteration 100: 108

While at 101 of (109)

node 11 4 93

DX =schemaData.gameMap[11][5] = . (int 46)
Updates neighbours at iteration 101: 109

While at 102 of (110)

node 0 24 94

DX =schemaData.gameMap[0][25] = . (int 46)
DW =schemaData.gameMap[1][24] = . (int 46)
Updates neighbours at iteration 102: 111

While at 103 of (112)

node 1 23 94

Updates neighbours at iteration 103: 111

While at 104 of (112)

node 2 22 95

DW =schemaData.gameMap[3][22] = . (int 46)
Updates neighbours at iteration 104: 112

While at 105 of (113)

node 9 15 97

DW =schemaData.gameMap[10][15] = . (int 46)
Updates neighbours at iteration 105: 113

While at 106 of (114)

node 9 9 98

UP =schemaData.gameMap[8][9] = . (int 46)
Updates neighbours at iteration 106: 114

While at 107 of (115)

node 8 10 98

UP =schemaData.gameMap[7][10] = . (int 46)
Updates neighbours at iteration 107: 115

While at 108 of (116)

node 10 10 98

Updates neighbours at iteration 108: 115

While at 109 of (116)

node 11 5 101

Updates neighbours at iteration 109: 115

While at 110 of (116)

node 0 25 102

DX =schemaData.gameMap[0][26] = . (int 46)
DW =schemaData.gameMap[1][25] = . (int 46)
Updates neighbours at iteration 110: 117

While at 111 of (118)

node 1 24 102

Updates neighbours at iteration 111: 117

While at 112 of (118)

node 3 22 104

DW =schemaData.gameMap[4][22] = . (int 46)
Updates neighbours at iteration 112: 118

While at 113 of (119)

node 10 15 105

DX =schemaData.gameMap[10][16] = . (int 46)
Updates neighbours at iteration 113: 119

While at 114 of (120)

node 8 9 106

Updates neighbours at iteration 114: 119

While at 115 of (120)

node 7 10 107

UP =schemaData.gameMap[6][10] = . (int 46)
Updates neighbours at iteration 115: 120

While at 116 of (121)

node 0 26 110

DX =schemaData.gameMap[0][27] = . (int 46)
DW =schemaData.gameMap[1][26] = . (int 46)
Updates neighbours at iteration 116: 122

While at 117 of (123)

node 1 25 110

DW =schemaData.gameMap[2][25] = . (int 46)
Updates neighbours at iteration 117: 123

While at 118 of (124)

node 4 22 112

DW =schemaData.gameMap[5][22] = . (int 46)
Updates neighbours at iteration 118: 124

While at 119 of (125)

node 10 16 113

DX =schemaData.gameMap[10][17] = . (int 46)
DW =schemaData.gameMap[11][16] = . (int 46)
Updates neighbours at iteration 119: 126

While at 120 of (127)

node 6 10 115

SX =schemaData.gameMap[6][9] = . (int 46)
Updates neighbours at iteration 120: 127

While at 121 of (128)

node 0 27 116

DX =schemaData.gameMap[0][28] = . (int 46)
Updates neighbours at iteration 121: 128

While at 122 of (129)

node 1 26 116

Updates neighbours at iteration 122: 128

While at 123 of (129)

node 2 25 117

Updates neighbours at iteration 123: 128

While at 124 of (129)

node 5 22 118

SX =schemaData.gameMap[5][21] = . (int 46)
DX =schemaData.gameMap[5][23] = . (int 46)
DW =schemaData.gameMap[6][22] = . (int 46)
Updates neighbours at iteration 124: 131

While at 125 of (132)

node 10 17 119

DW =schemaData.gameMap[11][17] = . (int 46)
Updates neighbours at iteration 125: 132

While at 126 of (133)

node 11 16 119

Updates neighbours at iteration 126: 132

While at 127 of (133)

node 6 9 120

Updates neighbours at iteration 127: 132

While at 128 of (133)

node 0 28 121

DX =schemaData.gameMap[0][29] = . (int 46)
DW =schemaData.gameMap[1][28] = . (int 46)
Updates neighbours at iteration 128: 134

While at 129 of (135)

node 5 21 124

SX =schemaData.gameMap[5][20] = . (int 46)
Updates neighbours at iteration 129: 135

While at 130 of (136)

node 5 23 124

DX =schemaData.gameMap[5][24] = . (int 46)
DW =schemaData.gameMap[6][23] = . (int 46)
Updates neighbours at iteration 130: 137

While at 131 of (138)

node 6 22 124

DW =schemaData.gameMap[7][22] = . (int 46)
Updates neighbours at iteration 131: 138

While at 132 of (139)

node 11 17 125

Updates neighbours at iteration 132: 138

While at 133 of (139)

node 0 29 128

DX =schemaData.gameMap[0][30] = . (int 46)
DW =schemaData.gameMap[1][29] = . (int 46)
Updates neighbours at iteration 133: 140

While at 134 of (141)

node 1 28 128

Updates neighbours at iteration 134: 140

While at 135 of (141)

node 5 20 129

UP =schemaData.gameMap[4][20] = . (int 46)
DW =schemaData.gameMap[6][20] = . (int 46)
Updates neighbours at iteration 135: 142

While at 136 of (143)

node 5 24 130

Updates neighbours at iteration 136: 142

While at 137 of (143)

node 6 23 130

DW =schemaData.gameMap[7][23] = . (int 46)
Updates neighbours at iteration 137: 143

While at 138 of (144)

node 7 22 131

DW =schemaData.gameMap[8][22] = . (int 46)
Updates neighbours at iteration 138: 144

While at 139 of (145)

node 0 30 133

DX =schemaData.gameMap[0][31] = . (int 46)
DW =schemaData.gameMap[1][30] = . (int 46)
Updates neighbours at iteration 139: 146

While at 140 of (147)

node 1 29 133

DW =schemaData.gameMap[2][29] = . (int 46)
Updates neighbours at iteration 140: 147

While at 141 of (148)

node 4 20 135

Updates neighbours at iteration 141: 147

While at 142 of (148)

node 6 20 135

Updates neighbours at iteration 142: 147

While at 143 of (148)

node 7 23 137

DX =schemaData.gameMap[7][24] = . (int 46)
DW =schemaData.gameMap[8][23] = . (int 46)
Updates neighbours at iteration 143: 149

While at 144 of (150)

node 8 22 138

DW =schemaData.gameMap[9][22] = . (int 46)
Updates neighbours at iteration 144: 150

While at 145 of (151)

node 0 31 139

DX =schemaData.gameMap[0][32] = . (int 46)
Updates neighbours at iteration 145: 151

While at 146 of (152)

node 1 30 139

Updates neighbours at iteration 146: 151

While at 147 of (152)

node 2 29 140

DW =schemaData.gameMap[3][29] = . (int 46)
Updates neighbours at iteration 147: 152

While at 148 of (153)

node 7 24 143

DW =schemaData.gameMap[8][24] = . (int 46)
Updates neighbours at iteration 148: 153

While at 149 of (154)

node 8 23 143

DW =schemaData.gameMap[9][23] = . (int 46)
Updates neighbours at iteration 149: 154

While at 150 of (155)

node 9 22 144

SX =schemaData.gameMap[9][21] = . (int 46)
DW =schemaData.gameMap[10][22] = . (int 46)
Updates neighbours at iteration 150: 156

While at 151 of (157)

node 0 32 145

DX =schemaData.gameMap[0][33] = . (int 46)
DW =schemaData.gameMap[1][32] = . (int 46)
Updates neighbours at iteration 151: 158

While at 152 of (159)

node 3 29 147

Updates neighbours at iteration 152: 158

While at 153 of (159)

node 8 24 148

DX =schemaData.gameMap[8][25] = . (int 46)
Updates neighbours at iteration 153: 159

While at 154 of (160)

node 9 23 149

Updates neighbours at iteration 154: 159

While at 155 of (160)

node 9 21 150

Updates neighbours at iteration 155: 159

While at 156 of (160)

node 10 22 150

Updates neighbours at iteration 156: 159

While at 157 of (160)

node 0 33 151

DX =schemaData.gameMap[0][34] = . (int 46)
Updates neighbours at iteration 157: 160

While at 158 of (161)

node 1 32 151

Updates neighbours at iteration 158: 160

While at 159 of (161)

node 8 25 153

DW =schemaData.gameMap[9][25] = . (int 46)
Updates neighbours at iteration 159: 161

While at 160 of (162)

node 0 34 157

DX =schemaData.gameMap[0][35] = . (int 46)
Updates neighbours at iteration 160: 162

While at 161 of (163)

node 9 25 159

DX =schemaData.gameMap[9][26] = . (int 46)
Updates neighbours at iteration 161: 163

While at 162 of (164)

node 0 35 160

DX =schemaData.gameMap[0][36] = . (int 46)
DW =schemaData.gameMap[1][35] = . (int 46)
Updates neighbours at iteration 162: 165

While at 163 of (166)

node 9 26 161

DX =schemaData.gameMap[9][27] = . (int 46)
Updates neighbours at iteration 163: 166

While at 164 of (167)

node 0 36 162

DX =schemaData.gameMap[0][37] = . (int 46)
DW =schemaData.gameMap[1][36] = . (int 46)
Updates neighbours at iteration 164: 168

While at 165 of (169)

node 1 35 162

DW =schemaData.gameMap[2][35] = . (int 46)
Updates neighbours at iteration 165: 169

While at 166 of (170)

node 9 27 163

UP =schemaData.gameMap[8][27] = . (int 46)
Updates neighbours at iteration 166: 170

While at 167 of (171)

node 0 37 164

DX =schemaData.gameMap[0][38] = . (int 46)
DW =schemaData.gameMap[1][37] = . (int 46)
Updates neighbours at iteration 167: 172

While at 168 of (173)

node 1 36 164

DW =schemaData.gameMap[2][36] = . (int 46)
Updates neighbours at iteration 168: 173

While at 169 of (174)

node 2 35 165

SX =schemaData.gameMap[2][34] = . (int 46)
Updates neighbours at iteration 169: 174

While at 170 of (175)

node 8 27 166

Updates neighbours at iteration 170: 174

While at 171 of (175)

node 0 38 167

DX =schemaData.gameMap[0][39] = . (int 46)
DW =schemaData.gameMap[1][38] = . (int 46)
Updates neighbours at iteration 171: 176

While at 172 of (177)

node 1 37 167

DW =schemaData.gameMap[2][37] = . (int 46)
Updates neighbours at iteration 172: 177

While at 173 of (178)

node 2 36 168

Updates neighbours at iteration 173: 177

While at 174 of (178)

node 2 34 169

SX =schemaData.gameMap[2][33] = . (int 46)
DW =schemaData.gameMap[3][34] = . (int 46)
Updates neighbours at iteration 174: 179

While at 175 of (180)

node 0 39 171

DX =schemaData.gameMap[0][40] = . (int 46)
Updates neighbours at iteration 175: 180

While at 176 of (181)

node 1 38 171

Updates neighbours at iteration 176: 180

While at 177 of (181)

node 2 37 172

Updates neighbours at iteration 177: 180

While at 178 of (181)

node 2 33 174

Updates neighbours at iteration 178: 180

While at 179 of (181)

node 3 34 174

Updates neighbours at iteration 179: 180

While at 180 of (181)

node 0 40 175

DX =schemaData.gameMap[0][41] = . (int 46)
DW =schemaData.gameMap[1][40] = . (int 46)
Updates neighbours at iteration 180: 182

While at 181 of (183)

node 0 41 180

DX =schemaData.gameMap[0][42] = . (int 46)
DW =schemaData.gameMap[1][41] = . (int 46)
Updates neighbours at iteration 181: 184

While at 182 of (185)

node 1 40 180

DW =schemaData.gameMap[2][40] = . (int 46)
Updates neighbours at iteration 182: 185

While at 183 of (186)

node 0 42 181

DX =schemaData.gameMap[0][43] = . (int 46)
Updates neighbours at iteration 183: 186

While at 184 of (187)

node 1 41 181

DW =schemaData.gameMap[2][41] = . (int 46)
Updates neighbours at iteration 184: 187

While at 185 of (188)

node 2 40 182

DW =schemaData.gameMap[3][40] = . (int 46)
Updates neighbours at iteration 185: 188

While at 186 of (189)

node 0 43 183

DX =schemaData.gameMap[0][44] = . (int 46)
Updates neighbours at iteration 186: 189

While at 187 of (190)

node 2 41 184

DX =schemaData.gameMap[2][42] = . (int 46)
Updates neighbours at iteration 187: 190

While at 188 of (191)

node 3 40 185

SX =schemaData.gameMap[3][39] = . (int 46)
DW =schemaData.gameMap[4][40] = . (int 46)
Updates neighbours at iteration 188: 192

While at 189 of (193)

node 0 44 186

DX =schemaData.gameMap[0][45] = . (int 46)
Updates neighbours at iteration 189: 193

While at 190 of (194)

node 2 42 187

DW =schemaData.gameMap[3][42] = . (int 46)
Updates neighbours at iteration 190: 194

While at 191 of (195)

node 3 39 188

Updates neighbours at iteration 191: 194

While at 192 of (195)

node 4 40 188

DW =schemaData.gameMap[5][40] = . (int 46)
Updates neighbours at iteration 192: 195

While at 193 of (196)

node 0 45 189

DX =schemaData.gameMap[0][46] = . (int 46)
Updates neighbours at iteration 193: 196

While at 194 of (197)

node 3 42 190

DW =schemaData.gameMap[4][42] = . (int 46)
Updates neighbours at iteration 194: 197

While at 195 of (198)

node 5 40 192

DW =schemaData.gameMap[6][40] = . (int 46)
Updates neighbours at iteration 195: 198

While at 196 of (199)

node 0 46 193

DX =schemaData.gameMap[0][47] = . (int 46)
DW =schemaData.gameMap[1][46] = . (int 46)
Updates neighbours at iteration 196: 200

While at 197 of (201)

node 4 42 194

Updates neighbours at iteration 197: 200

While at 198 of (201)

node 6 40 195

DX =schemaData.gameMap[6][41] = . (int 46)
Updates neighbours at iteration 198: 201

While at 199 of (202)

node 0 47 196

DX =schemaData.gameMap[0][48] = . (int 46)
DW =schemaData.gameMap[1][47] = . (int 46)
Updates neighbours at iteration 199: 203

While at 200 of (204)

node 1 46 196

DW =schemaData.gameMap[2][46] = . (int 46)
Updates neighbours at iteration 200: 204

While at 201 of (205)

node 6 41 198

DW =schemaData.gameMap[7][41] = . (int 46)
Updates neighbours at iteration 201: 205

While at 202 of (206)

node 0 48 199

DX =schemaData.gameMap[0][49] = . (int 46)
Updates neighbours at iteration 202: 206

While at 203 of (207)

node 1 47 199

Updates neighbours at iteration 203: 206

While at 204 of (207)

node 2 46 200

SX =schemaData.gameMap[2][45] = . (int 46)
Updates neighbours at iteration 204: 207

While at 205 of (208)

node 7 41 201

DX =schemaData.gameMap[7][42] = . (int 46)
Updates neighbours at iteration 205: 208

While at 206 of (209)

node 0 49 202

DX =schemaData.gameMap[0][50] = . (int 46)
Updates neighbours at iteration 206: 209

While at 207 of (210)

node 2 45 204

SX =schemaData.gameMap[2][44] = . (int 46)
Updates neighbours at iteration 207: 210

While at 208 of (211)

node 7 42 205

DW =schemaData.gameMap[8][42] = . (int 46)
Updates neighbours at iteration 208: 211

While at 209 of (212)

node 0 50 206

DX =schemaData.gameMap[0][51] = . (int 46)
DW =schemaData.gameMap[1][50] = . (int 46)
Updates neighbours at iteration 209: 213

While at 210 of (214)

node 2 44 207

DW =schemaData.gameMap[3][44] = . (int 46)
Updates neighbours at iteration 210: 214

While at 211 of (215)

node 8 42 208

Updates neighbours at iteration 211: 214

While at 212 of (215)

node 0 51 209

DX =schemaData.gameMap[0][52] = . (int 46)
DW =schemaData.gameMap[1][51] = . (int 46)
Updates neighbours at iteration 212: 216

While at 213 of (217)

node 1 50 209

Updates neighbours at iteration 213: 216

While at 214 of (217)

node 3 44 210

DW =schemaData.gameMap[4][44] = . (int 46)
Updates neighbours at iteration 214: 217

While at 215 of (218)

node 0 52 212

DX =schemaData.gameMap[0][53] = . (int 46)
Updates neighbours at iteration 215: 218

While at 216 of (219)

node 1 51 212

DW =schemaData.gameMap[2][51] = . (int 46)
Updates neighbours at iteration 216: 219

While at 217 of (220)

node 4 44 214

DX =schemaData.gameMap[4][45] = . (int 46)
DW =schemaData.gameMap[5][44] = . (int 46)
Updates neighbours at iteration 217: 221

While at 218 of (222)

node 0 53 215

DX =schemaData.gameMap[0][54] = . (int 46)
Updates neighbours at iteration 218: 222

While at 219 of (223)

node 2 51 216

Updates neighbours at iteration 219: 222

While at 220 of (223)

node 4 45 217

DW =schemaData.gameMap[5][45] = . (int 46)
Updates neighbours at iteration 220: 223

While at 221 of (224)

node 5 44 217

Updates neighbours at iteration 221: 223

While at 222 of (224)

node 0 54 218

DX =schemaData.gameMap[0][55] = . (int 46)
Updates neighbours at iteration 222: 224

While at 223 of (225)

node 5 45 220

Updates neighbours at iteration 223: 224

While at 224 of (225)

node 0 55 222

DX =schemaData.gameMap[0][56] = . (int 46)
DW =schemaData.gameMap[1][55] = . (int 46)
Updates neighbours at iteration 224: 226

While at 225 of (227)

node 0 56 224

DX =schemaData.gameMap[0][57] = . (int 46)
Updates neighbours at iteration 225: 227

While at 226 of (228)

node 1 55 224

Updates neighbours at iteration 226: 227

While at 227 of (228)

node 0 57 225

DX =schemaData.gameMap[0][58] = . (int 46)
Updates neighbours at iteration 227: 228

While at 228 of (229)

node 0 58 227

DX =schemaData.gameMap[0][59] = . (int 46)
DW =schemaData.gameMap[1][58] = . (int 46)
Updates neighbours at iteration 228: 230

While at 229 of (231)

node 0 59 228

DX =schemaData.gameMap[0][60] = . (int 46)
DW =schemaData.gameMap[1][59] = . (int 46)
Updates neighbours at iteration 229: 232

While at 230 of (233)

node 1 58 228

DW =schemaData.gameMap[2][58] = . (int 46)
Updates neighbours at iteration 230: 233

While at 231 of (234)

node 0 60 229

DX =schemaData.gameMap[0][61] = . (int 46)
DW =schemaData.gameMap[1][60] = . (int 46)
Updates neighbours at iteration 231: 235

While at 232 of (236)

node 1 59 229

Updates neighbours at iteration 232: 235

While at 233 of (236)

node 2 58 230

DW =schemaData.gameMap[3][58] = . (int 46)
Updates neighbours at iteration 233: 236

While at 234 of (237)

node 0 61 231

DX =schemaData.gameMap[0][62] = . (int 46)
DW =schemaData.gameMap[1][61] = . (int 46)
Updates neighbours at iteration 234: 238

While at 235 of (239)

node 1 60 231

DW =schemaData.gameMap[2][60] = . (int 46)
Updates neighbours at iteration 235: 239

While at 236 of (240)

node 3 58 233

DX =schemaData.gameMap[3][59] = . (int 46)
DW =schemaData.gameMap[4][58] = . (int 46)
Updates neighbours at iteration 236: 241

While at 237 of (242)

node 0 62 234

DX =schemaData.gameMap[0][63] = . (int 46)
DW =schemaData.gameMap[1][62] = . (int 46)
Updates neighbours at iteration 237: 243

While at 238 of (244)

node 1 61 234

DW =schemaData.gameMap[2][61] = . (int 46)
Updates neighbours at iteration 238: 244

While at 239 of (245)

node 2 60 235

Updates neighbours at iteration 239: 244

While at 240 of (245)

node 3 59 236

DW =schemaData.gameMap[4][59] = . (int 46)
Updates neighbours at iteration 240: 245

While at 241 of (246)

node 4 58 236

SX =schemaData.gameMap[4][57] = . (int 46)
DW =schemaData.gameMap[5][58] = . (int 46)
Updates neighbours at iteration 241: 247

While at 242 of (248)

node 0 63 237

DX =schemaData.gameMap[0][64] = . (int 46)
Updates neighbours at iteration 242: 248

While at 243 of (249)

node 1 62 237

DW =schemaData.gameMap[2][62] = . (int 46)
Updates neighbours at iteration 243: 249

While at 244 of (250)

node 2 61 238

DW =schemaData.gameMap[3][61] = . (int 46)
Updates neighbours at iteration 244: 250

While at 245 of (251)

node 4 59 240

DX =schemaData.gameMap[4][60] = . (int 46)
Updates neighbours at iteration 245: 251

While at 246 of (252)

node 4 57 241

DW =schemaData.gameMap[5][57] = . (int 46)
Updates neighbours at iteration 246: 252

While at 247 of (253)

node 5 58 241

Updates neighbours at iteration 247: 252

While at 248 of (253)

node 0 64 242

DX =schemaData.gameMap[0][65] = . (int 46)
DW =schemaData.gameMap[1][64] = . (int 46)
Updates neighbours at iteration 248: 254

While at 249 of (255)

node 2 62 243

DX =schemaData.gameMap[2][63] = . (int 46)
Updates neighbours at iteration 249: 255

While at 250 of (256)

node 3 61 244

DW =schemaData.gameMap[4][61] = . (int 46)
Updates neighbours at iteration 250: 256

While at 251 of (257)

node 4 60 245

Updates neighbours at iteration 251: 256

While at 252 of (257)

node 5 57 246

DW =schemaData.gameMap[6][57] = . (int 46)
Updates neighbours at iteration 252: 257

While at 253 of (258)

node 0 65 248

DX =schemaData.gameMap[0][66] = . (int 46)
DW =schemaData.gameMap[1][65] = . (int 46)
Updates neighbours at iteration 253: 259

While at 254 of (260)

node 1 64 248

Updates neighbours at iteration 254: 259

While at 255 of (260)

node 2 63 249

Updates neighbours at iteration 255: 259

While at 256 of (260)

node 4 61 250

Updates neighbours at iteration 256: 259

While at 257 of (260)

node 6 57 252

DW =schemaData.gameMap[7][57] = . (int 46)
Updates neighbours at iteration 257: 260

While at 258 of (261)

node 0 66 253

DX =schemaData.gameMap[0][67] = . (int 46)
DW =schemaData.gameMap[1][66] = . (int 46)
Updates neighbours at iteration 258: 262

While at 259 of (263)

node 1 65 253

Updates neighbours at iteration 259: 262

While at 260 of (263)

node 7 57 257

DX =schemaData.gameMap[7][58] = . (int 46)
Updates neighbours at iteration 260: 263

While at 261 of (264)

node 0 67 258

DX =schemaData.gameMap[0][68] = . (int 46)
Updates neighbours at iteration 261: 264

While at 262 of (265)

node 1 66 258

DW =schemaData.gameMap[2][66] = . (int 46)
Updates neighbours at iteration 262: 265

While at 263 of (266)

node 7 58 260

DX =schemaData.gameMap[7][59] = . (int 46)
Updates neighbours at iteration 263: 266

While at 264 of (267)

node 0 68 261

DX =schemaData.gameMap[0][69] = . (int 46)
Updates neighbours at iteration 264: 267

While at 265 of (268)

node 2 66 262

DW =schemaData.gameMap[3][66] = . (int 46)
Updates neighbours at iteration 265: 268

While at 266 of (269)

node 7 59 263

DW =schemaData.gameMap[8][59] = . (int 46)
Updates neighbours at iteration 266: 269

While at 267 of (270)

node 0 69 264

DX =schemaData.gameMap[0][70] = . (int 46)
Updates neighbours at iteration 267: 270

While at 268 of (271)

node 3 66 265

SX =schemaData.gameMap[3][65] = . (int 46)
DX =schemaData.gameMap[3][67] = . (int 46)
DW =schemaData.gameMap[4][66] = . (int 46)
Updates neighbours at iteration 268: 273

While at 269 of (274)

node 8 59 266

DW =schemaData.gameMap[9][59] = . (int 46)
Updates neighbours at iteration 269: 274

While at 270 of (275)

node 0 70 267

DX =schemaData.gameMap[0][71] = . (int 46)
DW =schemaData.gameMap[1][70] = . (int 46)
Updates neighbours at iteration 270: 276

While at 271 of (277)

node 3 65 268

SX =schemaData.gameMap[3][64] = . (int 46)
Updates neighbours at iteration 271: 277

While at 272 of (278)

node 3 67 268

DX =schemaData.gameMap[3][68] = . (int 46)
DW =schemaData.gameMap[4][67] = . (int 46)
Updates neighbours at iteration 272: 279

While at 273 of (280)

node 4 66 268

DW =schemaData.gameMap[5][66] = . (int 46)
Updates neighbours at iteration 273: 280

While at 274 of (281)

node 9 59 269

DX =schemaData.gameMap[9][60] = . (int 46)
DW =schemaData.gameMap[10][59] = . (int 46)
Updates neighbours at iteration 274: 282

While at 275 of (283)

node 0 71 270

DX =schemaData.gameMap[0][72] = . (int 46)
DW =schemaData.gameMap[1][71] = . (int 46)
Updates neighbours at iteration 275: 284

While at 276 of (285)

node 1 70 270

Updates neighbours at iteration 276: 284

While at 277 of (285)

node 3 64 271

DW =schemaData.gameMap[4][64] = . (int 46)
Updates neighbours at iteration 277: 285

While at 278 of (286)

node 3 68 272

DX =schemaData.gameMap[3][69] = . (int 46)
DW =schemaData.gameMap[4][68] = . (int 46)
Updates neighbours at iteration 278: 287

While at 279 of (288)

node 4 67 272

DW =schemaData.gameMap[5][67] = . (int 46)
Updates neighbours at iteration 279: 288

While at 280 of (289)

node 5 66 273

Updates neighbours at iteration 280: 288

While at 281 of (289)

node 9 60 274

DX =schemaData.gameMap[9][61] = . (int 46)
Updates neighbours at iteration 281: 289

While at 282 of (290)

node 10 59 274

DW =schemaData.gameMap[11][59] = . (int 46)
Updates neighbours at iteration 282: 290

While at 283 of (291)

node 0 72 275

DX =schemaData.gameMap[0][73] = . (int 46)
Updates neighbours at iteration 283: 291

While at 284 of (292)

node 1 71 275

DW =schemaData.gameMap[2][71] = . (int 46)
Updates neighbours at iteration 284: 292

While at 285 of (293)

node 4 64 277

DW =schemaData.gameMap[5][64] = . (int 46)
Updates neighbours at iteration 285: 293

While at 286 of (294)

node 3 69 278

UP =schemaData.gameMap[2][69] = . (int 46)
Updates neighbours at iteration 286: 294

While at 287 of (295)

node 4 68 278

DW =schemaData.gameMap[5][68] = . (int 46)
Updates neighbours at iteration 287: 295

While at 288 of (296)

node 5 67 279

Updates neighbours at iteration 288: 295

While at 289 of (296)

node 9 61 281

DW =schemaData.gameMap[10][61] = . (int 46)
Updates neighbours at iteration 289: 296

While at 290 of (297)

node 11 59 282

DX =schemaData.gameMap[11][60] = . (int 46)
Updates neighbours at iteration 290: 297

While at 291 of (298)

node 0 73 283

DX =schemaData.gameMap[0][74] = . (int 46)
DW =schemaData.gameMap[1][73] = . (int 46)
Updates neighbours at iteration 291: 299

While at 292 of (300)

node 2 71 284

DW =schemaData.gameMap[3][71] = . (int 46)
Updates neighbours at iteration 292: 300

While at 293 of (301)

node 5 64 285

Updates neighbours at iteration 293: 300

While at 294 of (301)

node 2 69 286

Updates neighbours at iteration 294: 300

While at 295 of (301)

node 5 68 287

DX =schemaData.gameMap[5][69] = . (int 46)
Updates neighbours at iteration 295: 301

While at 296 of (302)

node 10 61 289

Updates neighbours at iteration 296: 301

While at 297 of (302)

node 11 60 290

Updates neighbours at iteration 297: 301

While at 298 of (302)

node 0 74 291

DX =schemaData.gameMap[0][75] = . (int 46)
Updates neighbours at iteration 298: 302

While at 299 of (303)

node 1 73 291

DW =schemaData.gameMap[2][73] = . (int 46)
Updates neighbours at iteration 299: 303

While at 300 of (304)

node 3 71 292

DX =schemaData.gameMap[3][72] = . (int 46)
Updates neighbours at iteration 300: 304

While at 301 of (305)

node 5 69 295

DX =schemaData.gameMap[5][70] = . (int 46)
Updates neighbours at iteration 301: 305

While at 302 of (306)

node 0 75 298

DX =schemaData.gameMap[0][76] = . (int 46)
Updates neighbours at iteration 302: 306

While at 303 of (307)

node 2 73 299

DX =schemaData.gameMap[2][74] = . (int 46)
Updates neighbours at iteration 303: 307

While at 304 of (308)

node 3 72 300

DW =schemaData.gameMap[4][72] = . (int 46)
Updates neighbours at iteration 304: 308

While at 305 of (309)

node 5 70 301

UP =schemaData.gameMap[4][70] = . (int 46)
Updates neighbours at iteration 305: 309

While at 306 of (310)

node 0 76 302

DX =schemaData.gameMap[0][77] = . (int 46)
DW =schemaData.gameMap[1][76] = . (int 46)
Updates neighbours at iteration 306: 311

While at 307 of (312)

node 2 74 303

DW =schemaData.gameMap[3][74] = . (int 46)
Updates neighbours at iteration 307: 312

While at 308 of (313)

node 4 72 304

DX =schemaData.gameMap[4][73] = . (int 46)
DW =schemaData.gameMap[5][72] = . (int 46)
Updates neighbours at iteration 308: 314

While at 309 of (315)

node 4 70 305

Updates neighbours at iteration 309: 314

While at 310 of (315)

node 0 77 306

DX =schemaData.gameMap[0][78] = . (int 46)
DW =schemaData.gameMap[1][77] = . (int 46)
Updates neighbours at iteration 310: 316

While at 311 of (317)

node 1 76 306

Updates neighbours at iteration 311: 316

While at 312 of (317)

node 3 74 307

Updates neighbours at iteration 312: 316

While at 313 of (317)

node 4 73 308

DW =schemaData.gameMap[5][73] = . (int 46)
Updates neighbours at iteration 313: 317

While at 314 of (318)

node 5 72 308

DW =schemaData.gameMap[6][72] = . (int 46)
Updates neighbours at iteration 314: 318

While at 315 of (319)

node 0 78 310

DX =schemaData.gameMap[0][79] = . (int 46)
DW =schemaData.gameMap[1][78] = . (int 46)
Updates neighbours at iteration 315: 320

While at 316 of (321)

node 1 77 310

Updates neighbours at iteration 316: 320

While at 317 of (321)

node 5 73 313

Updates neighbours at iteration 317: 320

While at 318 of (321)

node 6 72 314

Updates neighbours at iteration 318: 320

While at 319 of (321)

node 0 79 315

DX =schemaData.gameMap[0][80] = . (int 46)
Updates neighbours at iteration 319: 321

While at 320 of (322)

node 1 78 315

Updates neighbours at iteration 320: 321

While at 321 of (322)

node 0 80 319

DX =schemaData.gameMap[0][81] = . (int 46)
Updates neighbours at iteration 321: 322

While at 322 of (323)

node 0 81 321

DX =schemaData.gameMap[0][82] = . (int 46)
Updates neighbours at iteration 322: 323

While at 323 of (324)

node 0 82 322

DX =schemaData.gameMap[0][83] = . (int 46)
DW =schemaData.gameMap[1][82] = . (int 46)
Updates neighbours at iteration 323: 325

While at 324 of (326)

node 0 83 323

DX =schemaData.gameMap[0][84] = . (int 46)
Updates neighbours at iteration 324: 326

While at 325 of (327)

node 1 82 323

DW =schemaData.gameMap[2][82] = . (int 46)
Updates neighbours at iteration 325: 327

While at 326 of (328)

node 0 84 324

DX =schemaData.gameMap[0][85] = . (int 46)
Updates neighbours at iteration 326: 328

While at 327 of (329)

node 2 82 325

DW =schemaData.gameMap[3][82] = . (int 46)
Updates neighbours at iteration 327: 329

While at 328 of (330)

node 0 85 326

DX =schemaData.gameMap[0][86] = . (int 46)
DW =schemaData.gameMap[1][85] = . (int 46)
Updates neighbours at iteration 328: 331

While at 329 of (332)

node 3 82 327

DX =schemaData.gameMap[3][83] = . (int 46)
Updates neighbours at iteration 329: 332

While at 330 of (333)

node 0 86 328

DX =schemaData.gameMap[0][87] = . (int 46)
DW =schemaData.gameMap[1][86] = . (int 46)
Updates neighbours at iteration 330: 334

While at 331 of (335)

node 1 85 328

DW =schemaData.gameMap[2][85] = . (int 46)
Updates neighbours at iteration 331: 335

While at 332 of (336)

node 3 83 329

DX =schemaData.gameMap[3][84] = . (int 46)
Updates neighbours at iteration 332: 336

While at 333 of (337)

node 0 87 330

DX =schemaData.gameMap[0][88] = . (int 46)
Updates neighbours at iteration 333: 337

While at 334 of (338)

node 1 86 330

Updates neighbours at iteration 334: 337

While at 335 of (338)

node 2 85 331

SX =schemaData.gameMap[2][84] = . (int 46)
DW =schemaData.gameMap[3][85] = . (int 46)
Updates neighbours at iteration 335: 339

While at 336 of (340)

node 3 84 332

DW =schemaData.gameMap[4][84] = . (int 46)
Updates neighbours at iteration 336: 340

While at 337 of (341)

node 0 88 333

DX =schemaData.gameMap[0][89] = . (int 46)
DW =schemaData.gameMap[1][88] = . (int 46)
Updates neighbours at iteration 337: 342

While at 338 of (343)

node 2 84 335

Updates neighbours at iteration 338: 342

While at 339 of (343)

node 3 85 335

Updates neighbours at iteration 339: 342

While at 340 of (343)

node 4 84 336

DW =schemaData.gameMap[5][84] = . (int 46)
Updates neighbours at iteration 340: 343

While at 341 of (344)

node 0 89 337

DX =schemaData.gameMap[0][90] = . (int 46)
DW =schemaData.gameMap[1][89] = . (int 46)
Updates neighbours at iteration 341: 345

While at 342 of (346)

node 1 88 337

DW =schemaData.gameMap[2][88] = . (int 46)
Updates neighbours at iteration 342: 346

While at 343 of (347)

node 5 84 340

SX =schemaData.gameMap[5][83] = . (int 46)
DX =schemaData.gameMap[5][85] = . (int 46)
Updates neighbours at iteration 343: 348

While at 344 of (349)

node 0 90 341

DX =schemaData.gameMap[0][91] = . (int 46)
Updates neighbours at iteration 344: 349

While at 345 of (350)

node 1 89 341

DW =schemaData.gameMap[2][89] = . (int 46)
Updates neighbours at iteration 345: 350

While at 346 of (351)

node 2 88 342

SX =schemaData.gameMap[2][87] = . (int 46)
Updates neighbours at iteration 346: 351

While at 347 of (352)

node 5 83 343

SX =schemaData.gameMap[5][82] = . (int 46)
Updates neighbours at iteration 347: 352

While at 348 of (353)

node 5 85 343

DW =schemaData.gameMap[6][85] = . (int 46)
Updates neighbours at iteration 348: 353

While at 349 of (354)

node 0 91 344

DX =schemaData.gameMap[0][92] = . (int 46)
Updates neighbours at iteration 349: 354

While at 350 of (355)

node 2 89 345

DX =schemaData.gameMap[2][90] = . (int 46)
DW =schemaData.gameMap[3][89] = . (int 46)
Updates neighbours at iteration 350: 356

While at 351 of (357)

node 2 87 346

Updates neighbours at iteration 351: 356

While at 352 of (357)

node 5 82 347

SX =schemaData.gameMap[5][81] = . (int 46)
DW =schemaData.gameMap[6][82] = . (int 46)
Updates neighbours at iteration 352: 358

While at 353 of (359)

node 6 85 348

DX =schemaData.gameMap[6][86] = . (int 46)
DW =schemaData.gameMap[7][85] = . (int 46)
Updates neighbours at iteration 353: 360

While at 354 of (361)

node 0 92 349

DX =schemaData.gameMap[0][93] = . (int 46)
Updates neighbours at iteration 354: 361

While at 355 of (362)

node 2 90 350

DW =schemaData.gameMap[3][90] = . (int 46)
Updates neighbours at iteration 355: 362

While at 356 of (363)

node 3 89 350

DW =schemaData.gameMap[4][89] = . (int 46)
Updates neighbours at iteration 356: 363

While at 357 of (364)

node 5 81 352

SX =schemaData.gameMap[5][80] = . (int 46)
UP =schemaData.gameMap[4][81] = . (int 46)
DW =schemaData.gameMap[6][81] = . (int 46)
Updates neighbours at iteration 357: 366

While at 358 of (367)

node 6 82 352

DW =schemaData.gameMap[7][82] = . (int 46)
Updates neighbours at iteration 358: 367

While at 359 of (368)

node 6 86 353

DX =schemaData.gameMap[6][87] = . (int 46)
DW =schemaData.gameMap[7][86] = . (int 46)
Updates neighbours at iteration 359: 369

While at 360 of (370)

node 7 85 353

SX =schemaData.gameMap[7][84] = . (int 46)
Updates neighbours at iteration 360: 370

While at 361 of (371)

node 0 93 354

DX =schemaData.gameMap[0][94] = . (int 46)
DW =schemaData.gameMap[1][93] = . (int 46)
Updates neighbours at iteration 361: 372

While at 362 of (373)

node 3 90 355

Updates neighbours at iteration 362: 372

While at 363 of (373)

node 4 89 356

SX =schemaData.gameMap[4][88] = . (int 46)
DW =schemaData.gameMap[5][89] = . (int 46)
Updates neighbours at iteration 363: 374

While at 364 of (375)

node 5 80 357

SX =schemaData.gameMap[5][79] = . (int 46)
UP =schemaData.gameMap[4][80] = . (int 46)
Updates neighbours at iteration 364: 376

While at 365 of (377)

node 4 81 357

Updates neighbours at iteration 365: 376

While at 366 of (377)

node 6 81 357

DW =schemaData.gameMap[7][81] = . (int 46)
Updates neighbours at iteration 366: 377

While at 367 of (378)

node 7 82 358

Updates neighbours at iteration 367: 377

While at 368 of (378)

node 6 87 359

DW =schemaData.gameMap[7][87] = . (int 46)
Updates neighbours at iteration 368: 378

While at 369 of (379)

node 7 86 359

DW =schemaData.gameMap[8][86] = . (int 46)
Updates neighbours at iteration 369: 379

While at 370 of (380)

node 7 84 360

DW =schemaData.gameMap[8][84] = . (int 46)
Updates neighbours at iteration 370: 380

While at 371 of (381)

node 0 94 361

DX =schemaData.gameMap[0][95] = . (int 46)
Updates neighbours at iteration 371: 381

While at 372 of (382)

node 1 93 361

Updates neighbours at iteration 372: 381

While at 373 of (382)

node 4 88 363

SX =schemaData.gameMap[4][87] = . (int 46)
Updates neighbours at iteration 373: 382

While at 374 of (383)

node 5 89 363

Updates neighbours at iteration 374: 382

While at 375 of (383)

node 5 79 364

UP =schemaData.gameMap[4][79] = . (int 46)
DW =schemaData.gameMap[6][79] = . (int 46)
Updates neighbours at iteration 375: 384

While at 376 of (385)

node 4 80 364

UP =schemaData.gameMap[3][80] = . (int 46)
Updates neighbours at iteration 376: 385

While at 377 of (386)

node 7 81 366

SX =schemaData.gameMap[7][80] = . (int 46)
DW =schemaData.gameMap[8][81] = . (int 46)
Updates neighbours at iteration 377: 387

While at 378 of (388)

node 7 87 368

Updates neighbours at iteration 378: 387

While at 379 of (388)

node 8 86 369

DW =schemaData.gameMap[9][86] = . (int 46)
Updates neighbours at iteration 379: 388

While at 380 of (389)

node 8 84 370

DW =schemaData.gameMap[9][84] = . (int 46)
Updates neighbours at iteration 380: 389

While at 381 of (390)

node 0 95 371

DX =schemaData.gameMap[0][96] = . (int 46)
DW =schemaData.gameMap[1][95] = . (int 46)
Updates neighbours at iteration 381: 391

While at 382 of (392)

node 4 87 373

Updates neighbours at iteration 382: 391

While at 383 of (392)

node 4 79 375

UP =schemaData.gameMap[3][79] = . (int 46)
Updates neighbours at iteration 383: 392

While at 384 of (393)

node 6 79 375

SX =schemaData.gameMap[6][78] = . (int 46)
DW =schemaData.gameMap[7][79] = . (int 46)
Updates neighbours at iteration 384: 394

While at 385 of (395)

node 3 80 376

UP =schemaData.gameMap[2][80] = . (int 46)
Updates neighbours at iteration 385: 395

While at 386 of (396)

node 7 80 377

Updates neighbours at iteration 386: 395

While at 387 of (396)

node 8 81 377

DW =schemaData.gameMap[9][81] = . (int 46)
Updates neighbours at iteration 387: 396

While at 388 of (397)

node 9 86 379

SX =schemaData.gameMap[9][85] = . (int 46)
DW =schemaData.gameMap[10][86] = . (int 46)
Updates neighbours at iteration 388: 398

While at 389 of (399)

node 9 84 380

DW =schemaData.gameMap[10][84] = . (int 46)
Updates neighbours at iteration 389: 399

While at 390 of (400)

node 0 96 381

DX =schemaData.gameMap[0][97] = D (int 68)
DW =schemaData.gameMap[1][96] = . (int 46)
Updates neighbours at iteration 390: 401

While at 391 of (402)

node 1 95 381

DW =schemaData.gameMap[2][95] = . (int 46)
Updates neighbours at iteration 391: 402

While at 392 of (403)

node 3 79 383

SX =schemaData.gameMap[3][78] = . (int 46)
UP =schemaData.gameMap[2][79] = . (int 46)
Updates neighbours at iteration 392: 404

While at 393 of (405)

node 6 78 384

SX =schemaData.gameMap[6][77] = . (int 46)
Updates neighbours at iteration 393: 405

While at 394 of (406)

node 7 79 384

DW =schemaData.gameMap[8][79] = . (int 46)
Updates neighbours at iteration 394: 406

While at 395 of (407)

node 2 80 385

Updates neighbours at iteration 395: 406

While at 396 of (407)

node 9 81 387

DX =schemaData.gameMap[9][82] = . (int 46)
DW =schemaData.gameMap[10][81] = . (int 46)
Updates neighbours at iteration 396: 408

While at 397 of (409)

node 9 85 388

Updates neighbours at iteration 397: 408

While at 398 of (409)

node 10 86 388

DW =schemaData.gameMap[11][86] = . (int 46)
Updates neighbours at iteration 398: 409

While at 399 of (410)

node 10 84 389

SX =schemaData.gameMap[10][83] = . (int 46)
DW =schemaData.gameMap[11][84] = . (int 46)
Updates neighbours at iteration 399: 411

While at 400 of (412)

node 0 97 390

Updates neighbours at iteration 400: 411

While at 401 of (412)

node 1 96 390

DW =schemaData.gameMap[2][96] = . (int 46)
Updates neighbours at iteration 401: 412

While at 402 of (413)

node 2 95 391

SX =schemaData.gameMap[2][94] = . (int 46)
DW =schemaData.gameMap[3][95] = . (int 46)
Updates neighbours at iteration 402: 414

While at 403 of (415)

node 3 78 392

Updates neighbours at iteration 403: 414

While at 404 of (415)

node 2 79 392

Updates neighbours at iteration 404: 414

While at 405 of (415)

node 6 77 393

UP =schemaData.gameMap[5][77] = . (int 46)
Updates neighbours at iteration 405: 415

While at 406 of (416)

node 8 79 394

SX =schemaData.gameMap[8][78] = . (int 46)
DW =schemaData.gameMap[9][79] = . (int 46)
Updates neighbours at iteration 406: 417

While at 407 of (418)

node 9 82 396

Updates neighbours at iteration 407: 417

While at 408 of (418)

node 10 81 396

SX =schemaData.gameMap[10][80] = . (int 46)
Updates neighbours at iteration 408: 418

While at 409 of (419)

node 11 86 398

DW =schemaData.gameMap[12][86] = . (int 46)
Updates neighbours at iteration 409: 419

While at 410 of (420)

node 10 83 399

DW =schemaData.gameMap[11][83] = . (int 46)
Updates neighbours at iteration 410: 420

While at 411 of (421)

node 11 84 399

Updates neighbours at iteration 411: 420

While at 412 of (421)

node 2 96 401

DW =schemaData.gameMap[3][96] = . (int 46)
Updates neighbours at iteration 412: 421

While at 413 of (422)

node 2 94 402

Updates neighbours at iteration 413: 421

While at 414 of (422)

node 3 95 402

Updates neighbours at iteration 414: 421

While at 415 of (422)

node 5 77 405

UP =schemaData.gameMap[4][77] = . (int 46)
Updates neighbours at iteration 415: 422

While at 416 of (423)

node 8 78 406

Updates neighbours at iteration 416: 422

While at 417 of (423)

node 9 79 406

DW =schemaData.gameMap[10][79] = . (int 46)
Updates neighbours at iteration 417: 423

While at 418 of (424)

node 10 80 408

DW =schemaData.gameMap[11][80] = . (int 46)
Updates neighbours at iteration 418: 424

While at 419 of (425)

node 12 86 409

SX =schemaData.gameMap[12][85] = . (int 46)
DX =schemaData.gameMap[12][87] = . (int 46)
DW =schemaData.gameMap[13][86] = . (int 46)
Updates neighbours at iteration 419: 427

While at 420 of (428)

node 11 83 410

SX =schemaData.gameMap[11][82] = . (int 46)
DW =schemaData.gameMap[12][83] = . (int 46)
Updates neighbours at iteration 420: 429

While at 421 of (430)

node 3 96 412

DX =schemaData.gameMap[3][97] = . (int 46)
Updates neighbours at iteration 421: 430

While at 422 of (431)

node 4 77 415

Updates neighbours at iteration 422: 430

While at 423 of (431)

node 10 79 417

DW =schemaData.gameMap[11][79] = . (int 46)
Updates neighbours at iteration 423: 431

While at 424 of (432)

node 11 80 418

DW =schemaData.gameMap[12][80] = . (int 46)
Updates neighbours at iteration 424: 432

While at 425 of (433)

node 12 85 419

Updates neighbours at iteration 425: 432

While at 426 of (433)

node 12 87 419

DX =schemaData.gameMap[12][88] = . (int 46)
DW =schemaData.gameMap[13][87] = . (int 46)
Updates neighbours at iteration 426: 434

While at 427 of (435)

node 13 86 419

DW =schemaData.gameMap[14][86] = . (int 46)
Updates neighbours at iteration 427: 435

While at 428 of (436)

node 11 82 420

DW =schemaData.gameMap[12][82] = . (int 46)
Updates neighbours at iteration 428: 436

While at 429 of (437)

node 12 83 420

DW =schemaData.gameMap[13][83] = . (int 46)
Updates neighbours at iteration 429: 437

While at 430 of (438)

node 3 97 421

Updates neighbours at iteration 430: 437

While at 431 of (438)

node 11 79 423

Updates neighbours at iteration 431: 437

While at 432 of (438)

node 12 80 424

DX =schemaData.gameMap[12][81] = . (int 46)
Updates neighbours at iteration 432: 438

While at 433 of (439)

node 12 88 426

UP =schemaData.gameMap[11][88] = . (int 46)
DW =schemaData.gameMap[13][88] = . (int 46)
Updates neighbours at iteration 433: 440

While at 434 of (441)

node 13 87 426

Updates neighbours at iteration 434: 440

While at 435 of (441)

node 14 86 427

SX =schemaData.gameMap[14][85] = . (int 46)
DW =schemaData.gameMap[15][86] = . (int 46)
Updates neighbours at iteration 435: 442

While at 436 of (443)

node 12 82 428

Updates neighbours at iteration 436: 442

While at 437 of (443)

node 13 83 429

Updates neighbours at iteration 437: 442

While at 438 of (443)

node 12 81 432

Updates neighbours at iteration 438: 442

While at 439 of (443)

node 11 88 433

UP =schemaData.gameMap[10][88] = . (int 46)
DX =schemaData.gameMap[11][89] = . (int 46)
Updates neighbours at iteration 439: 444

While at 440 of (445)

node 13 88 433

DW =schemaData.gameMap[14][88] = . (int 46)
Updates neighbours at iteration 440: 445

While at 441 of (446)

node 14 85 435

SX =schemaData.gameMap[14][84] = . (int 46)
Updates neighbours at iteration 441: 446

While at 442 of (447)

node 15 86 435

DX =schemaData.gameMap[15][87] = . (int 46)
DW =schemaData.gameMap[16][86] = . (int 46)
Updates neighbours at iteration 442: 448

While at 443 of (449)

node 10 88 439

UP =schemaData.gameMap[9][88] = . (int 46)
Updates neighbours at iteration 443: 449

While at 444 of (450)

node 11 89 439

DX =schemaData.gameMap[11][90] = . (int 46)
Updates neighbours at iteration 444: 450

While at 445 of (451)

node 14 88 440

DW =schemaData.gameMap[15][88] = . (int 46)
Updates neighbours at iteration 445: 451

While at 446 of (452)

node 14 84 441

DW =schemaData.gameMap[15][84] = . (int 46)
Updates neighbours at iteration 446: 452

While at 447 of (453)

node 15 87 442

Updates neighbours at iteration 447: 452

While at 448 of (453)

node 16 86 442

Updates neighbours at iteration 448: 452

While at 449 of (453)

node 9 88 443

DX =schemaData.gameMap[9][89] = . (int 46)
Updates neighbours at iteration 449: 453

While at 450 of (454)

node 11 90 444

UP =schemaData.gameMap[10][90] = . (int 46)
DW =schemaData.gameMap[12][90] = . (int 46)
Updates neighbours at iteration 450: 455

While at 451 of (456)

node 15 88 445

Updates neighbours at iteration 451: 455

While at 452 of (456)

node 15 84 446

SX =schemaData.gameMap[15][83] = . (int 46)
Updates neighbours at iteration 452: 456

While at 453 of (457)

node 9 89 449

UP =schemaData.gameMap[8][89] = . (int 46)
DX =schemaData.gameMap[9][90] = . (int 46)
Updates neighbours at iteration 453: 458

While at 454 of (459)

node 10 90 450

Updates neighbours at iteration 454: 458

While at 455 of (459)

node 12 90 450

DX =schemaData.gameMap[12][91] = . (int 46)
DW =schemaData.gameMap[13][90] = . (int 46)
Updates neighbours at iteration 455: 460

While at 456 of (461)

node 15 83 452

Updates neighbours at iteration 456: 460

While at 457 of (461)

node 8 89 453

DX =schemaData.gameMap[8][90] = . (int 46)
Updates neighbours at iteration 457: 461

While at 458 of (462)

node 9 90 453

DX =schemaData.gameMap[9][91] = . (int 46)
Updates neighbours at iteration 458: 462

While at 459 of (463)

node 12 91 455

DX =schemaData.gameMap[12][92] = . (int 46)
Updates neighbours at iteration 459: 463

While at 460 of (464)

node 13 90 455

DW =schemaData.gameMap[14][90] = . (int 46)
Updates neighbours at iteration 460: 464

While at 461 of (465)

node 8 90 457

Updates neighbours at iteration 461: 464

While at 462 of (465)

node 9 91 458

Updates neighbours at iteration 462: 464

While at 463 of (465)

node 12 92 459

UP =schemaData.gameMap[11][92] = . (int 46)
DW =schemaData.gameMap[13][92] = . (int 46)
Updates neighbours at iteration 463: 466

While at 464 of (467)

node 14 90 460

DX =schemaData.gameMap[14][91] = . (int 46)
Updates neighbours at iteration 464: 467

While at 465 of (468)

node 11 92 463

UP =schemaData.gameMap[10][92] = . (int 46)
DX =schemaData.gameMap[11][93] = . (int 46)
Updates neighbours at iteration 465: 469

While at 466 of (470)

node 13 92 463

DX =schemaData.gameMap[13][93] = . (int 46)
DW =schemaData.gameMap[14][92] = . (int 46)
Updates neighbours at iteration 466: 471

While at 467 of (472)

node 14 91 464

DW =schemaData.gameMap[15][91] = . (int 46)
Updates neighbours at iteration 467: 472

While at 468 of (473)

node 10 92 465

Updates neighbours at iteration 468: 472

While at 469 of (473)

node 11 93 465

DX =schemaData.gameMap[11][94] = . (int 46)
Updates neighbours at iteration 469: 473

While at 470 of (474)

node 13 93 466

Updates neighbours at iteration 470: 473

While at 471 of (474)

node 14 92 466

Updates neighbours at iteration 471: 473

While at 472 of (474)

node 15 91 467

Updates neighbours at iteration 472: 473

While at 473 of (474)

node 11 94 469

Updates neighbours at iteration 473: 473

Is a door: (0,0) == (0,97)?
Is a door: (0,1) == (0,97)?
Is a door: (0,0) == (0,97)?
Is a door: (0,2) == (0,97)?
Is a door: (0,3) == (0,97)?
Is a door: (1,2) == (0,97)?
Is a door: (0,4) == (0,97)?
Is a door: (0,5) == (0,97)?
Is a door: (0,6) == (0,97)?
Is a door: (0,7) == (0,97)?
Is a door: (1,6) == (0,97)?
Is a door: (0,8) == (0,97)?
Is a door: (1,7) == (0,97)?
Is a door: (0,9) == (0,97)?
Is a door: (1,8) == (0,97)?
Is a door: (2,7) == (0,97)?
Is a door: (0,10) == (0,97)?
Is a door: (3,7) == (0,97)?
Is a door: (0,11) == (0,97)?
Is a door: (3,6) == (0,97)?
Is a door: (4,7) == (0,97)?
Is a door: (0,12) == (0,97)?
Is a door: (1,11) == (0,97)?
Is a door: (4,6) == (0,97)?
Is a door: (5,7) == (0,97)?
Is a door: (0,13) == (0,97)?
Is a door: (1,12) == (0,97)?
Is a door: (2,11) == (0,97)?
Is a door: (4,5) == (0,97)?
Is a door: (5,8) == (0,97)?
Is a door: (0,14) == (0,97)?
Is a door: (2,12) == (0,97)?
Is a door: (4,4) == (0,97)?
Is a door: (5,5) == (0,97)?
Is a door: (0,15) == (0,97)?
Is a door: (3,12) == (0,97)?
Is a door: (4,3) == (0,97)?
Is a door: (6,5) == (0,97)?
Is a door: (0,16) == (0,97)?
Is a door: (1,15) == (0,97)?
Is a door: (3,13) == (0,97)?
Is a door: (4,12) == (0,97)?
Is a door: (3,3) == (0,97)?
Is a door: (5,3) == (0,97)?
Is a door: (6,6) == (0,97)?
Is a door: (0,17) == (0,97)?
Is a door: (1,16) == (0,97)?
Is a door: (4,11) == (0,97)?
Is a door: (5,12) == (0,97)?
Is a door: (2,3) == (0,97)?
Is a door: (6,3) == (0,97)?
Is a door: (7,6) == (0,97)?
Is a door: (0,18) == (0,97)?
Is a door: (4,10) == (0,97)?
Is a door: (5,13) == (0,97)?
Is a door: (6,12) == (0,97)?
Is a door: (2,4) == (0,97)?
Is a door: (7,3) == (0,97)?
Is a door: (8,6) == (0,97)?
Is a door: (0,19) == (0,97)?
Is a door: (1,18) == (0,97)?
Is a door: (4,9) == (0,97)?
Is a door: (5,14) == (0,97)?
Is a door: (6,13) == (0,97)?
Is a door: (7,12) == (0,97)?
Is a door: (7,2) == (0,97)?
Is a door: (7,4) == (0,97)?
Is a door: (8,3) == (0,97)?
Is a door: (8,7) == (0,97)?
Is a door: (9,6) == (0,97)?
Is a door: (0,20) == (0,97)?
Is a door: (3,9) == (0,97)?
Is a door: (6,14) == (0,97)?
Is a door: (7,13) == (0,97)?
Is a door: (8,12) == (0,97)?
Is a door: (7,1) == (0,97)?
Is a door: (9,3) == (0,97)?
Is a door: (9,7) == (0,97)?
Is a door: (9,5) == (0,97)?
Is a door: (0,21) == (0,97)?
Is a door: (2,9) == (0,97)?
Is a door: (7,14) == (0,97)?
Is a door: (9,12) == (0,97)?
Is a door: (7,0) == (0,97)?
Is a door: (8,1) == (0,97)?
Is a door: (9,2) == (0,97)?
Is a door: (9,4) == (0,97)?
Is a door: (0,22) == (0,97)?
Is a door: (1,21) == (0,97)?
Is a door: (7,15) == (0,97)?
Is a door: (8,14) == (0,97)?
Is a door: (9,11) == (0,97)?
Is a door: (9,1) == (0,97)?
Is a door: (10,4) == (0,97)?
Is a door: (0,23) == (0,97)?
Is a door: (1,22) == (0,97)?
Is a door: (2,21) == (0,97)?
Is a door: (9,14) == (0,97)?
Is a door: (9,10) == (0,97)?
Is a door: (10,11) == (0,97)?
Is a door: (10,1) == (0,97)?
Is a door: (11,4) == (0,97)?
Is a door: (0,24) == (0,97)?
Is a door: (1,23) == (0,97)?
Is a door: (2,22) == (0,97)?
Is a door: (9,15) == (0,97)?
Is a door: (9,9) == (0,97)?
Is a door: (8,10) == (0,97)?
Is a door: (10,10) == (0,97)?
Is a door: (11,5) == (0,97)?
Is a door: (0,25) == (0,97)?
Is a door: (1,24) == (0,97)?
Is a door: (3,22) == (0,97)?
Is a door: (10,15) == (0,97)?
Is a door: (8,9) == (0,97)?
Is a door: (7,10) == (0,97)?
Is a door: (0,26) == (0,97)?
Is a door: (1,25) == (0,97)?
Is a door: (4,22) == (0,97)?
Is a door: (10,16) == (0,97)?
Is a door: (6,10) == (0,97)?
Is a door: (0,27) == (0,97)?
Is a door: (1,26) == (0,97)?
Is a door: (2,25) == (0,97)?
Is a door: (5,22) == (0,97)?
Is a door: (10,17) == (0,97)?
Is a door: (11,16) == (0,97)?
Is a door: (6,9) == (0,97)?
Is a door: (0,28) == (0,97)?
Is a door: (5,21) == (0,97)?
Is a door: (5,23) == (0,97)?
Is a door: (6,22) == (0,97)?
Is a door: (11,17) == (0,97)?
Is a door: (0,29) == (0,97)?
Is a door: (1,28) == (0,97)?
Is a door: (5,20) == (0,97)?
Is a door: (5,24) == (0,97)?
Is a door: (6,23) == (0,97)?
Is a door: (7,22) == (0,97)?
Is a door: (0,30) == (0,97)?
Is a door: (1,29) == (0,97)?
Is a door: (4,20) == (0,97)?
Is a door: (6,20) == (0,97)?
Is a door: (7,23) == (0,97)?
Is a door: (8,22) == (0,97)?
Is a door: (0,31) == (0,97)?
Is a door: (1,30) == (0,97)?
Is a door: (2,29) == (0,97)?
Is a door: (7,24) == (0,97)?
Is a door: (8,23) == (0,97)?
Is a door: (9,22) == (0,97)?
Is a door: (0,32) == (0,97)?
Is a door: (3,29) == (0,97)?
Is a door: (8,24) == (0,97)?
Is a door: (9,23) == (0,97)?
Is a door: (9,21) == (0,97)?
Is a door: (10,22) == (0,97)?
Is a door: (0,33) == (0,97)?
Is a door: (1,32) == (0,97)?
Is a door: (8,25) == (0,97)?
Is a door: (0,34) == (0,97)?
Is a door: (9,25) == (0,97)?
Is a door: (0,35) == (0,97)?
Is a door: (9,26) == (0,97)?
Is a door: (0,36) == (0,97)?
Is a door: (1,35) == (0,97)?
Is a door: (9,27) == (0,97)?
Is a door: (0,37) == (0,97)?
Is a door: (1,36) == (0,97)?
Is a door: (2,35) == (0,97)?
Is a door: (8,27) == (0,97)?
Is a door: (0,38) == (0,97)?
Is a door: (1,37) == (0,97)?
Is a door: (2,36) == (0,97)?
Is a door: (2,34) == (0,97)?
Is a door: (0,39) == (0,97)?
Is a door: (1,38) == (0,97)?
Is a door: (2,37) == (0,97)?
Is a door: (2,33) == (0,97)?
Is a door: (3,34) == (0,97)?
Is a door: (0,40) == (0,97)?
Is a door: (0,41) == (0,97)?
Is a door: (1,40) == (0,97)?
Is a door: (0,42) == (0,97)?
Is a door: (1,41) == (0,97)?
Is a door: (2,40) == (0,97)?
Is a door: (0,43) == (0,97)?
Is a door: (2,41) == (0,97)?
Is a door: (3,40) == (0,97)?
Is a door: (0,44) == (0,97)?
Is a door: (2,42) == (0,97)?
Is a door: (3,39) == (0,97)?
Is a door: (4,40) == (0,97)?
Is a door: (0,45) == (0,97)?
Is a door: (3,42) == (0,97)?
Is a door: (5,40) == (0,97)?
Is a door: (0,46) == (0,97)?
Is a door: (4,42) == (0,97)?
Is a door: (6,40) == (0,97)?
Is a door: (0,47) == (0,97)?
Is a door: (1,46) == (0,97)?
Is a door: (6,41) == (0,97)?
Is a door: (0,48) == (0,97)?
Is a door: (1,47) == (0,97)?
Is a door: (2,46) == (0,97)?
Is a door: (7,41) == (0,97)?
Is a door: (0,49) == (0,97)?
Is a door: (2,45) == (0,97)?
Is a door: (7,42) == (0,97)?
Is a door: (0,50) == (0,97)?
Is a door: (2,44) == (0,97)?
Is a door: (8,42) == (0,97)?
Is a door: (0,51) == (0,97)?
Is a door: (1,50) == (0,97)?
Is a door: (3,44) == (0,97)?
Is a door: (0,52) == (0,97)?
Is a door: (1,51) == (0,97)?
Is a door: (4,44) == (0,97)?
Is a door: (0,53) == (0,97)?
Is a door: (2,51) == (0,97)?
Is a door: (4,45) == (0,97)?
Is a door: (5,44) == (0,97)?
Is a door: (0,54) == (0,97)?
Is a door: (5,45) == (0,97)?
Is a door: (0,55) == (0,97)?
Is a door: (0,56) == (0,97)?
Is a door: (1,55) == (0,97)?
Is a door: (0,57) == (0,97)?
Is a door: (0,58) == (0,97)?
Is a door: (0,59) == (0,97)?
Is a door: (1,58) == (0,97)?
Is a door: (0,60) == (0,97)?
Is a door: (1,59) == (0,97)?
Is a door: (2,58) == (0,97)?
Is a door: (0,61) == (0,97)?
Is a door: (1,60) == (0,97)?
Is a door: (3,58) == (0,97)?
Is a door: (0,62) == (0,97)?
Is a door: (1,61) == (0,97)?
Is a door: (2,60) == (0,97)?
Is a door: (3,59) == (0,97)?
Is a door: (4,58) == (0,97)?
Is a door: (0,63) == (0,97)?
Is a door: (1,62) == (0,97)?
Is a door: (2,61) == (0,97)?
Is a door: (4,59) == (0,97)?
Is a door: (4,57) == (0,97)?
Is a door: (5,58) == (0,97)?
Is a door: (0,64) == (0,97)?
Is a door: (2,62) == (0,97)?
Is a door: (3,61) == (0,97)?
Is a door: (4,60) == (0,97)?
Is a door: (5,57) == (0,97)?
Is a door: (0,65) == (0,97)?
Is a door: (1,64) == (0,97)?
Is a door: (2,63) == (0,97)?
Is a door: (4,61) == (0,97)?
Is a door: (6,57) == (0,97)?
Is a door: (0,66) == (0,97)?
Is a door: (1,65) == (0,97)?
Is a door: (7,57) == (0,97)?
Is a door: (0,67) == (0,97)?
Is a door: (1,66) == (0,97)?
Is a door: (7,58) == (0,97)?
Is a door: (0,68) == (0,97)?
Is a door: (2,66) == (0,97)?
Is a door: (7,59) == (0,97)?
Is a door: (0,69) == (0,97)?
Is a door: (3,66) == (0,97)?
Is a door: (8,59) == (0,97)?
Is a door: (0,70) == (0,97)?
Is a door: (3,65) == (0,97)?
Is a door: (3,67) == (0,97)?
Is a door: (4,66) == (0,97)?
Is a door: (9,59) == (0,97)?
Is a door: (0,71) == (0,97)?
Is a door: (1,70) == (0,97)?
Is a door: (3,64) == (0,97)?
Is a door: (3,68) == (0,97)?
Is a door: (4,67) == (0,97)?
Is a door: (5,66) == (0,97)?
Is a door: (9,60) == (0,97)?
Is a door: (10,59) == (0,97)?
Is a door: (0,72) == (0,97)?
Is a door: (1,71) == (0,97)?
Is a door: (4,64) == (0,97)?
Is a door: (3,69) == (0,97)?
Is a door: (4,68) == (0,97)?
Is a door: (5,67) == (0,97)?
Is a door: (9,61) == (0,97)?
Is a door: (11,59) == (0,97)?
Is a door: (0,73) == (0,97)?
Is a door: (2,71) == (0,97)?
Is a door: (5,64) == (0,97)?
Is a door: (2,69) == (0,97)?
Is a door: (5,68) == (0,97)?
Is a door: (10,61) == (0,97)?
Is a door: (11,60) == (0,97)?
Is a door: (0,74) == (0,97)?
Is a door: (1,73) == (0,97)?
Is a door: (3,71) == (0,97)?
Is a door: (5,69) == (0,97)?
Is a door: (0,75) == (0,97)?
Is a door: (2,73) == (0,97)?
Is a door: (3,72) == (0,97)?
Is a door: (5,70) == (0,97)?
Is a door: (0,76) == (0,97)?
Is a door: (2,74) == (0,97)?
Is a door: (4,72) == (0,97)?
Is a door: (4,70) == (0,97)?
Is a door: (0,77) == (0,97)?
Is a door: (1,76) == (0,97)?
Is a door: (3,74) == (0,97)?
Is a door: (4,73) == (0,97)?
Is a door: (5,72) == (0,97)?
Is a door: (0,78) == (0,97)?
Is a door: (1,77) == (0,97)?
Is a door: (5,73) == (0,97)?
Is a door: (6,72) == (0,97)?
Is a door: (0,79) == (0,97)?
Is a door: (1,78) == (0,97)?
Is a door: (0,80) == (0,97)?
Is a door: (0,81) == (0,97)?
Is a door: (0,82) == (0,97)?
Is a door: (0,83) == (0,97)?
Is a door: (1,82) == (0,97)?
Is a door: (0,84) == (0,97)?
Is a door: (2,82) == (0,97)?
Is a door: (0,85) == (0,97)?
Is a door: (3,82) == (0,97)?
Is a door: (0,86) == (0,97)?
Is a door: (1,85) == (0,97)?
Is a door: (3,83) == (0,97)?
Is a door: (0,87) == (0,97)?
Is a door: (1,86) == (0,97)?
Is a door: (2,85) == (0,97)?
Is a door: (3,84) == (0,97)?
Is a door: (0,88) == (0,97)?
Is a door: (2,84) == (0,97)?
Is a door: (3,85) == (0,97)?
Is a door: (4,84) == (0,97)?
Is a door: (0,89) == (0,97)?
Is a door: (1,88) == (0,97)?
Is a door: (5,84) == (0,97)?
Is a door: (0,90) == (0,97)?
Is a door: (1,89) == (0,97)?
Is a door: (2,88) == (0,97)?
Is a door: (5,83) == (0,97)?
Is a door: (5,85) == (0,97)?
Is a door: (0,91) == (0,97)?
Is a door: (2,89) == (0,97)?
Is a door: (2,87) == (0,97)?
Is a door: (5,82) == (0,97)?
Is a door: (6,85) == (0,97)?
Is a door: (0,92) == (0,97)?
Is a door: (2,90) == (0,97)?
Is a door: (3,89) == (0,97)?
Is a door: (5,81) == (0,97)?
Is a door: (6,82) == (0,97)?
Is a door: (6,86) == (0,97)?
Is a door: (7,85) == (0,97)?
Is a door: (0,93) == (0,97)?
Is a door: (3,90) == (0,97)?
Is a door: (4,89) == (0,97)?
Is a door: (5,80) == (0,97)?
Is a door: (4,81) == (0,97)?
Is a door: (6,81) == (0,97)?
Is a door: (7,82) == (0,97)?
Is a door: (6,87) == (0,97)?
Is a door: (7,86) == (0,97)?
Is a door: (7,84) == (0,97)?
Is a door: (0,94) == (0,97)?
Is a door: (1,93) == (0,97)?
Is a door: (4,88) == (0,97)?
Is a door: (5,89) == (0,97)?
Is a door: (5,79) == (0,97)?
Is a door: (4,80) == (0,97)?
Is a door: (7,81) == (0,97)?
Is a door: (7,87) == (0,97)?
Is a door: (8,86) == (0,97)?
Is a door: (8,84) == (0,97)?
Is a door: (0,95) == (0,97)?
Is a door: (4,87) == (0,97)?
Is a door: (4,79) == (0,97)?
Is a door: (6,79) == (0,97)?
Is a door: (3,80) == (0,97)?
Is a door: (7,80) == (0,97)?
Is a door: (8,81) == (0,97)?
Is a door: (9,86) == (0,97)?
Is a door: (9,84) == (0,97)?
Is a door: (0,96) == (0,97)?
Is a door: (1,95) == (0,97)?
Is a door: (3,79) == (0,97)?
Is a door: (6,78) == (0,97)?
Is a door: (7,79) == (0,97)?
Is a door: (2,80) == (0,97)?
Is a door: (9,81) == (0,97)?
Is a door: (9,85) == (0,97)?
Is a door: (10,86) == (0,97)?
Is a door: (10,84) == (0,97)?
Is a door: (0,97) == (0,97)?
END->(0,97)->(0,96)->(0,95)->(0,94)->(0,93)->(0,92)->(0,91)->(0,90)->(0,89)->
(0,88)->(0,87)->(0,86)->(0,85)->(0,84)->(0,83)->(0,82)->(0,81)->(0,80)->(0,79)->
(0,78)->(0,77)->(0,76)->(0,75)->(0,74)->(0,73)->(0,72)->(0,71)->(0,70)->(0,69)->
(0,68)->(0,67)->(0,66)->(0,65)->(0,64)->(0,63)->(0,62)->(0,61)->(0,60)->(0,59)->
(0,58)->(0,57)->(0,56)->(0,55)->(0,54)->(0,53)->(0,52)->(0,51)->(0,50)->(0,49)->
(0,48)->(0,47)->(0,46)->(0,45)->(0,44)->(0,43)->(0,42)->(0,41)->(0,40)->(0,39)->
(0,38)->(0,37)->(0,36)->(0,35)->(0,34)->(0,33)->(0,32)->(0,31)->(0,30)->(0,29)->
(0,28)->(0,27)->(0,26)->(0,25)->(0,24)->(0,23)->(0,22)->(0,21)->(0,20)->(0,19)->
(0,18)->(0,17)->(0,16)->(0,15)->(0,14)->(0,13)->(0,12)->(0,11)->(0,10)->(0,9)->
(0,8)->(0,7)->(0,6)->(0,5)->(0,4)->(0,3)->(0,2)->(0,1)->(0,0)->START

door = 0 , route weigth= 98
BESTROUTE.bestroute() - END

***** END FUNCTIONS TRACING MESSAGES:


S................................................................................................D
XX.XXX...XX..XX..X.XX......X...X.XX....X..XXXX..XX..XXX.XX.....X...XXX..X.XX...XXX.XX..X..XXX.X..X
X.X..XX.X.X..X.XXXXXX..XX.XXX.XXX.....XX...X...X..X.X.XXXX.X....XX.XX.X.X..XXXX..X.X..X....X.X...X
..X.XX..X.XX..XX...XXX.XXXX.X.X.XX.XXXX..X.X.XX....X.XX..X..X.XX......X..X.XXX...X....XXX..XX.X...
.XX.....X....XXX..XX.X.XXX.X.XXX.XXXX..X.X.X..XXXXX.XX.XX.....XX.X...X.X..XXX.X...XX.XX...XXXX.XXX
.XX.X.X..XXX...X.XXX.....XXXXXX.X.X.XXXX.XXX..X..X.X.X..X..XXXXX.X.....X..X.X.X.......XXX.XX.X.X.X
XXX.X..XX..X...XX..X.X..X.X...X..X...X.X..XXXX.X.XXXX...X.XXXX..XXXXXXXX.XX.X...X..XX...XX..XXX...
.....X.X.X.X....X.X.XX...XXX...XXX.XXXX.X..X.X....XX.X..X...XX..XX.XX...XX..XXX....X....XXX.X.XX..
X.X.XX..X..X.X.X.X.X.X....X.X.XX.XX.X..X.X.X.XXX.XXXX.X..XX.XX..X.XX...XXXX.XX..X.XX.X.XX..X.X..XX
X.......X....X..XX.XX...X...X..XX...XXX.XXX.X.XX..X.XXXX.XX...XXX...XXXXXX.XX.X.X..X...X....X....X
X.XX.XXXXX..X.X...XX.X.X.XXX..X.X......XXX.X...XX....X.XX.X.X.XXX....X..XX...XX...X..X.X.X.X.XX..X
XXXX..XXXXXX.X.X..XX..XX..XXXXX.XX.X..XX..X..X.X..XXX.XXX.X..XX.X..XXXXX.X.XXXX..X...X.X...X...XX.
XX.XXXX.X..XXXXXXXX.X....XXXXX.XXXX.X.XXXXXXX.XX.XX...XX.X.XXXXX....XXXXXXXX...X....X....X...XXX..
......X.X.X.XXX..X.X.X..XX.XXX.....XX..XXX.XX.X......XX.X..X..XXX.XXX..X.X..X.X.XXX.XX...X.X..X.XX
XXX....X........XXX...XXX.XX.X....XXX.X....XXX.XX.X..XX..X.XXX.....X...XXXXX.......X...X.X...X.XXX
X.XX.XX...XX...X.X.XXX...XXXXX.....X...X..XX..XX...X.X.XX..X.X.X.XXXX......X..XXX.X..X...XX.X...XX
XX...XXXX...X.XXXXX..XX..X.XX.XX.X.XX.X...X.XX.XXX.XX...XX.X.XXXX.XXXX....X.XX.XX.XXXX.XXXXXXXXX..
.X.X..XXXXXXXX..X...X..X.X.XXX..XXXX.XXXXXXXX..XXX.XXX..XX..XXX..X.XX.XX.X...X.X.XX.X.X..XXXXX...X
X..XXX...X.XXXX..XXX.XX.XXX.X..XXXXXX...X..X.....X..X.XX.X...X.XXXXX.X...XXX...X.X...X..XXXXXXXXXX
X.X.....XXX..XXX..X.X....X..X...XXX..XX.X.....XXXX....XX....X.XX..XX.XX....XX..X.X.....XX.XXXX....
.X..X.X..XXX...XXXXX.X.....XX....X....X.XX..XX.X..XXX...XX.X.XX.X.XXX..X.X....XXXXXXX..X.X..X.X.XX
.X.X..XXX..X.X..X.XX.XXX....X...X...X..X...X.XX..X.XXX...XX.XXXX....XX...XXXXXX.X.X...XX.......XXX
...XXX.X..X...X.XXXXX..X.X.XXX...XX.X.X.XXX...X..XX.X...X..X.XXXXX....X.X...X...X.XXXX.X.X.X..X...
XX....XXXXX..XX.X....X.XXX.XXXXXX..XX.XX.XXXXXXX....X..X......XXX.XX.XXX.X....XXX..XX..XXX........
.XX.X.X.X.XX..X..XXXXXXX....XXX.XX....XXX.X.XXX..XX.XX.XX..X..XXX...X..XXX.XXXX.XX..XX.X.X......XX
.X.XXXX.X..XXXX...XX..XXX......X..X.....XXXXXXX..X.....X...XX.XXXX...XX..XX..X.XXX..X...X..XX.XX.X
..X.X.XX..XX.XX.XXX..XXXXX..X...X..X...XX.X.XXXX.X.XXX..XXX...X.X.X.X..XX.XXXXX..X..XXXX.X.X.XXX.X
.X..X.XXXX.X.XX..X.X.XXX.XX.XX..XXXX.....XX.XXX....XXXX.X.XX.....X.X.XXXXX.XX.X......XX..X.X...X.X
XX.XX.XXX..XXX.X..X.X..X.X.XXXX.X..X.XX..X..XX.X...XX.X....X.X...X.XXX..XX.X.XXXXXXX.XXX..XX....X.
.X..X....X.X..X.X.XX...XX...X.X.X.XXXX.XXXX.XX.X..XXX.XXXXXX.XX.XX.XXXX..XX.X...X.X.XX..X..XX..XX.
XX...X.X.X.X.X...XXX.XXXXXXXXX.XXX.X..XX...X.XXXXX..X.X..X..XX.XX.X.XXX.X.....XX...XX....XX.X.XXXX
XX.X....XXXXXX.XX...X..XX.XX.X...X.X.X...XX.X..X....XXXX.X.XXXX.X.X.X.X..XX.XX...XX.XX..XXX.XXXX.X
..XXX.X..X.X.X.X..XX....X..XXX..X..XXX..XXXXX.X.XXX...X.X.XXX.XXX.XX.XXXXXX..XX.XX.X...X..X.XX.XX.
.....X...X...XXXX.X....XX.X.XXX.XXX.X....XXXXX.XX.X.X..XXX.XX..X..X.X.X...XX..X.XX.X.XXXX.X.XX.X..
.XXX.X..XXXXXX..XX.XXX...X.XXXX.XX.XXX.X.X..XXX.X.....XX......XX.XXXX.X...XX.X.XXX....XXX...XX..X.
.X.XXX.XX.....XXX..XX...X..X...XXXXX.XX....XX.X.X..XX.XXX.X..XX.XX..X....X....X.XXXX.X.....X...X.X
.XXX..X.X.X......X.X.XXX...X.......XXX.X.X.X.X.XXX.X..XXXXXX...XXXXXXX.XXXX..X..XX...X.XXXX....X..
XX..X.XXX.XXX.XXXXXXXXXX...X.X.XX..XX...X...X..........XXXXX..X.X.X...X.X.X.X.XXX...X..X..XX.XX.XX
X..XX...XXXXX...X.XXXX.XXX.XX.XXX..X.X..XXXX..X..X..X....X...XX...XX..XX.XXX.XXX....X.XX.X..X.X.XX
XXXXX.XXX..XXX...XXXXXX..X....X..X....X.......XX..X..XXXX..X...X..X.XXX..XXX..XXX......X.XXXX.X.XX
X.X.X....XXXXX...XXXX.XX.XXXXXXX...XXX.XX.XX...X.XXX.XX..X.....XX.X....XX.X.XX..X...XXX.X.X...X.XX
XXX.XXXXXXX.XX..X..XXXXX....XXX.XXXXX.XX..X.....XXXXXXXX......X....XXXX..X.X.XX.XX..X....XXXX.X.X.
.X.X.XXX.XX.....X.X.X..XX..X...X..X....X.X.X.X...XX...X....X..XXX...X.X....XX......XX.X.X...XXXX..
X.XXX.....XX...XXX.X.....X..XXXX..X.XXXX..XXXXXXX.X..XXXX..X...XX....X.......XX..X.XX.XX...X.X...X
X.X.X....X..X....XXXX...XX..X..XXXXX...X....X.X.....X..X.X....X..X.X...XXXXX.X.X..XXX.X..X....XX.X
XX..X.XX...XXX.XX....X.X.X.XXXXXX.XXXX...X..X...XXX....X.XX.XX.X.....XX.XXXX.X..X...XXX..XX..XXX..
X..XX.XX..X...XXX.XXX....X..XXXX....X.X..XXX..XXXXXXX....XXX.XXX..X..XXXX.XXXXXXXXXXXX..X....XXX.X
.XXXXX.XX.XX........XXXX.XX.X..XX.XXX..XX...XXXX.X..X......X.XX.XX.X.XX.X.XX.XXXX.XX..XX..XX.X..XX
...XX..X...X....XX.X.X..XXX.XX..XX.X....XX...X...X.XXX.X....XXXX.XXX.....XX...XX.XX.X....XX....X..
XX.X.XX....X.XX.XX..XXXX...X.X..XX...X.X.XX.XXXX..X..X.X..XX.X.XX....XXXXX...X.X.....X.X.XX.XX.X.X
XX.XX.XXX.XX...XX..X.XXX.XXXX..X.XX....XX.XX..X.X..XX.X..XXX..XX...XX.XXXXX.X..XXXXXXXX.XX...X.X..

Bestroute: 98 , doorId: 0 (0,97)


***** END TEST NUMBER 1 of 5 *****



***** TEST NUMBER 2 of 5 *****


***** FUNCTIONS TRACING MESSAGES:
BESTROUTE.bestroute() - START

param 100 53 0 0 1

OBJECT.isaccessible() - START - input S (int 83)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input D (int 68)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

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Updates neighbours at iteration 0: 1

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Updates neighbours at iteration 1: 4

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Updates neighbours at iteration 2: 4

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Updates neighbours at iteration 3: 6

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Updates neighbours at iteration 4: 7

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Updates neighbours at iteration 5: 8

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Updates neighbours at iteration 6: 8

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Updates neighbours at iteration 7: 10

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Updates neighbours at iteration 8: 12

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Updates neighbours at iteration 9: 13

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Updates neighbours at iteration 10: 13

While at 11 of (14)

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While at 12 of (15)

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Updates neighbours at iteration 12: 14

While at 13 of (15)

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While at 14 of (15)

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Updates neighbours at iteration 14: 15

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Updates neighbours at iteration 16: 19

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Updates neighbours at iteration 17: 19

While at 18 of (20)

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Updates neighbours at iteration 18: 21

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Updates neighbours at iteration 19: 21

While at 20 of (22)

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Updates neighbours at iteration 20: 22

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Updates neighbours at iteration 21: 23

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Updates neighbours at iteration 23: 26

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Updates neighbours at iteration 24: 28

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Updates neighbours at iteration 25: 28

While at 26 of (29)

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Updates neighbours at iteration 26: 30

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Updates neighbours at iteration 27: 31

While at 28 of (32)

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Updates neighbours at iteration 28: 32

While at 29 of (33)

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Updates neighbours at iteration 29: 33

While at 30 of (34)

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Updates neighbours at iteration 30: 33

While at 31 of (34)

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Updates neighbours at iteration 31: 34

While at 32 of (35)

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Updates neighbours at iteration 32: 35

While at 33 of (36)

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Updates neighbours at iteration 33: 35

While at 34 of (36)

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Updates neighbours at iteration 34: 37

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Updates neighbours at iteration 35: 37

While at 36 of (38)

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Updates neighbours at iteration 36: 39

While at 37 of (40)

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Updates neighbours at iteration 37: 40

While at 38 of (41)

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Updates neighbours at iteration 38: 41

While at 39 of (42)

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Updates neighbours at iteration 39: 41

While at 40 of (42)

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DW =schemaData.gameMap[3][15] = . (int 46)
Updates neighbours at iteration 40: 42

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Updates neighbours at iteration 42: 46

While at 43 of (47)

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Updates neighbours at iteration 43: 48

While at 44 of (49)

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Updates neighbours at iteration 44: 48

While at 45 of (49)

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Updates neighbours at iteration 45: 48

While at 46 of (49)

node 4 15 42

SX =schemaData.gameMap[4][14] = . (int 46)
DW =schemaData.gameMap[5][15] = . (int 46)
Updates neighbours at iteration 46: 50

While at 47 of (51)

node 0 20 43

DX =schemaData.gameMap[0][21] = . (int 46)
Updates neighbours at iteration 47: 51

While at 48 of (52)

node 1 19 43

DW =schemaData.gameMap[2][19] = . (int 46)
Updates neighbours at iteration 48: 52

While at 49 of (53)

node 4 14 46

SX =schemaData.gameMap[4][13] = . (int 46)
Updates neighbours at iteration 49: 53

While at 50 of (54)

node 5 15 46

DX =schemaData.gameMap[5][16] = . (int 46)
Updates neighbours at iteration 50: 54

While at 51 of (55)

node 0 21 47

DX =schemaData.gameMap[0][22] = . (int 46)
Updates neighbours at iteration 51: 55

While at 52 of (56)

node 2 19 48

DX =schemaData.gameMap[2][20] = . (int 46)
Updates neighbours at iteration 52: 56

While at 53 of (57)

node 4 13 49

Updates neighbours at iteration 53: 56

While at 54 of (57)

node 5 16 50

DW =schemaData.gameMap[6][16] = . (int 46)
Updates neighbours at iteration 54: 57

While at 55 of (58)

node 0 22 51

DX =schemaData.gameMap[0][23] = . (int 46)
DW =schemaData.gameMap[1][22] = . (int 46)
Updates neighbours at iteration 55: 59

While at 56 of (60)

node 2 20 52

DW =schemaData.gameMap[3][20] = . (int 46)
Updates neighbours at iteration 56: 60

While at 57 of (61)

node 6 16 54

DX =schemaData.gameMap[6][17] = . (int 46)
DW =schemaData.gameMap[7][16] = . (int 46)
Updates neighbours at iteration 57: 62

While at 58 of (63)

node 0 23 55

DX =schemaData.gameMap[0][24] = . (int 46)
DW =schemaData.gameMap[1][23] = . (int 46)
Updates neighbours at iteration 58: 64

While at 59 of (65)

node 1 22 55

DW =schemaData.gameMap[2][22] = . (int 46)
Updates neighbours at iteration 59: 65

While at 60 of (66)

node 3 20 56

DW =schemaData.gameMap[4][20] = . (int 46)
Updates neighbours at iteration 60: 66

While at 61 of (67)

node 6 17 57

DX =schemaData.gameMap[6][18] = . (int 46)
DW =schemaData.gameMap[7][17] = . (int 46)
Updates neighbours at iteration 61: 68

While at 62 of (69)

node 7 16 57

DW =schemaData.gameMap[8][16] = . (int 46)
Updates neighbours at iteration 62: 69

While at 63 of (70)

node 0 24 58

DX =schemaData.gameMap[0][25] = . (int 46)
Updates neighbours at iteration 63: 70

While at 64 of (71)

node 1 23 58

Updates neighbours at iteration 64: 70

While at 65 of (71)

node 2 22 59

Updates neighbours at iteration 65: 70

While at 66 of (71)

node 4 20 60

DW =schemaData.gameMap[5][20] = . (int 46)
Updates neighbours at iteration 66: 71

While at 67 of (72)

node 6 18 61

Updates neighbours at iteration 67: 71

While at 68 of (72)

node 7 17 61

Updates neighbours at iteration 68: 71

While at 69 of (72)

node 8 16 62

SX =schemaData.gameMap[8][15] = . (int 46)
DW =schemaData.gameMap[9][16] = . (int 46)
Updates neighbours at iteration 69: 73

While at 70 of (74)

node 0 25 63

DX =schemaData.gameMap[0][26] = . (int 46)
Updates neighbours at iteration 70: 74

While at 71 of (75)

node 5 20 66

SX =schemaData.gameMap[5][19] = . (int 46)
DX =schemaData.gameMap[5][21] = . (int 46)
Updates neighbours at iteration 71: 76

While at 72 of (77)

node 8 15 69

SX =schemaData.gameMap[8][14] = . (int 46)
Updates neighbours at iteration 72: 77

While at 73 of (78)

node 9 16 69

Updates neighbours at iteration 73: 77

While at 74 of (78)

node 0 26 70

DX =schemaData.gameMap[0][27] = . (int 46)
DW =schemaData.gameMap[1][26] = . (int 46)
Updates neighbours at iteration 74: 79

While at 75 of (80)

node 5 19 71

Updates neighbours at iteration 75: 79

While at 76 of (80)

node 5 21 71

DX =schemaData.gameMap[5][22] = . (int 46)
Updates neighbours at iteration 76: 80

While at 77 of (81)

node 8 14 72

SX =schemaData.gameMap[8][13] = . (int 46)
Updates neighbours at iteration 77: 81

While at 78 of (82)

node 0 27 74

DX =schemaData.gameMap[0][28] = . (int 46)
DW =schemaData.gameMap[1][27] = . (int 46)
Updates neighbours at iteration 78: 83

While at 79 of (84)

node 1 26 74

Updates neighbours at iteration 79: 83

While at 80 of (84)

node 5 22 76

DX =schemaData.gameMap[5][23] = . (int 46)
Updates neighbours at iteration 80: 84

While at 81 of (85)

node 8 13 77

SX =schemaData.gameMap[8][12] = . (int 46)
UP =schemaData.gameMap[7][13] = . (int 46)
Updates neighbours at iteration 81: 86

While at 82 of (87)

node 0 28 78

DX =schemaData.gameMap[0][29] = . (int 46)
DW =schemaData.gameMap[1][28] = . (int 46)
Updates neighbours at iteration 82: 88

While at 83 of (89)

node 1 27 78

DW =schemaData.gameMap[2][27] = . (int 46)
Updates neighbours at iteration 83: 89

While at 84 of (90)

node 5 23 80

DX =schemaData.gameMap[5][24] = . (int 46)
DW =schemaData.gameMap[6][23] = . (int 46)
Updates neighbours at iteration 84: 91

While at 85 of (92)

node 8 12 81

SX =schemaData.gameMap[8][11] = . (int 46)
UP =schemaData.gameMap[7][12] = . (int 46)
Updates neighbours at iteration 85: 93

While at 86 of (94)

node 7 13 81

Updates neighbours at iteration 86: 93

While at 87 of (94)

node 0 29 82

DX =schemaData.gameMap[0][30] = . (int 46)
DW =schemaData.gameMap[1][29] = . (int 46)
Updates neighbours at iteration 87: 95

While at 88 of (96)

node 1 28 82

DW =schemaData.gameMap[2][28] = . (int 46)
Updates neighbours at iteration 88: 96

While at 89 of (97)

node 2 27 83

Updates neighbours at iteration 89: 96

While at 90 of (97)

node 5 24 84

UP =schemaData.gameMap[4][24] = . (int 46)
DW =schemaData.gameMap[6][24] = . (int 46)
Updates neighbours at iteration 90: 98

While at 91 of (99)

node 6 23 84

DW =schemaData.gameMap[7][23] = . (int 46)
Updates neighbours at iteration 91: 99

While at 92 of (100)

node 8 11 85

UP =schemaData.gameMap[7][11] = . (int 46)
Updates neighbours at iteration 92: 100

While at 93 of (101)

node 7 12 85

Updates neighbours at iteration 93: 100

While at 94 of (101)

node 0 30 87

DX =schemaData.gameMap[0][31] = . (int 46)
Updates neighbours at iteration 94: 101

While at 95 of (102)

node 1 29 87

DW =schemaData.gameMap[2][29] = . (int 46)
Updates neighbours at iteration 95: 102

While at 96 of (103)

node 2 28 88

Updates neighbours at iteration 96: 102

While at 97 of (103)

node 4 24 90

UP =schemaData.gameMap[3][24] = . (int 46)
DX =schemaData.gameMap[4][25] = . (int 46)
Updates neighbours at iteration 97: 104

While at 98 of (105)

node 6 24 90

Updates neighbours at iteration 98: 104

While at 99 of (105)

node 7 23 91

SX =schemaData.gameMap[7][22] = . (int 46)
Updates neighbours at iteration 99: 105

While at 100 of (106)

node 7 11 92

UP =schemaData.gameMap[6][11] = . (int 46)
Updates neighbours at iteration 100: 106

While at 101 of (107)

node 0 31 94

DX =schemaData.gameMap[0][32] = . (int 46)
DW =schemaData.gameMap[1][31] = . (int 46)
Updates neighbours at iteration 101: 108

While at 102 of (109)

node 2 29 95

DX =schemaData.gameMap[2][30] = . (int 46)
Updates neighbours at iteration 102: 109

While at 103 of (110)

node 3 24 97

SX =schemaData.gameMap[3][23] = . (int 46)
Updates neighbours at iteration 103: 110

While at 104 of (111)

node 4 25 97

Updates neighbours at iteration 104: 110

While at 105 of (111)

node 7 22 99

SX =schemaData.gameMap[7][21] = . (int 46)
Updates neighbours at iteration 105: 111

While at 106 of (112)

node 6 11 100

SX =schemaData.gameMap[6][10] = . (int 46)
UP =schemaData.gameMap[5][11] = . (int 46)
Updates neighbours at iteration 106: 113

While at 107 of (114)

node 0 32 101

DX =schemaData.gameMap[0][33] = . (int 46)
Updates neighbours at iteration 107: 114

While at 108 of (115)

node 1 31 101

Updates neighbours at iteration 108: 114

While at 109 of (115)

node 2 30 102

Updates neighbours at iteration 109: 114

While at 110 of (115)

node 3 23 103

Updates neighbours at iteration 110: 114

While at 111 of (115)

node 7 21 105

DW =schemaData.gameMap[8][21] = . (int 46)
Updates neighbours at iteration 111: 115

While at 112 of (116)

node 6 10 106

SX =schemaData.gameMap[6][9] = . (int 46)
UP =schemaData.gameMap[5][10] = . (int 46)
Updates neighbours at iteration 112: 117

While at 113 of (118)

node 5 11 106

DX =schemaData.gameMap[5][12] = . (int 46)
Updates neighbours at iteration 113: 118

While at 114 of (119)

node 0 33 107

DX =schemaData.gameMap[0][34] = . (int 46)
Updates neighbours at iteration 114: 119

While at 115 of (120)

node 8 21 111

Updates neighbours at iteration 115: 119

While at 116 of (120)

node 6 9 112

SX =schemaData.gameMap[6][8] = . (int 46)
Updates neighbours at iteration 116: 120

While at 117 of (121)

node 5 10 112

Updates neighbours at iteration 117: 120

While at 118 of (121)

node 5 12 113

Updates neighbours at iteration 118: 120

While at 119 of (121)

node 0 34 114

DX =schemaData.gameMap[0][35] = . (int 46)
Updates neighbours at iteration 119: 121

While at 120 of (122)

node 6 8 116

SX =schemaData.gameMap[6][7] = . (int 46)
UP =schemaData.gameMap[5][8] = . (int 46)
Updates neighbours at iteration 120: 123

While at 121 of (124)

node 0 35 119

DX =schemaData.gameMap[0][36] = . (int 46)
Updates neighbours at iteration 121: 124

While at 122 of (125)

node 6 7 120

UP =schemaData.gameMap[5][7] = . (int 46)
DW =schemaData.gameMap[7][7] = . (int 46)
Updates neighbours at iteration 122: 126

While at 123 of (127)

node 5 8 120

Updates neighbours at iteration 123: 126

While at 124 of (127)

node 0 36 121

DX =schemaData.gameMap[0][37] = . (int 46)
Updates neighbours at iteration 124: 127

While at 125 of (128)

node 5 7 122

UP =schemaData.gameMap[4][7] = . (int 46)
Updates neighbours at iteration 125: 128

While at 126 of (129)

node 7 7 122

Updates neighbours at iteration 126: 128

While at 127 of (129)

node 0 37 124

DX =schemaData.gameMap[0][38] = . (int 46)
Updates neighbours at iteration 127: 129

While at 128 of (130)

node 4 7 125

Updates neighbours at iteration 128: 129

While at 129 of (130)

node 0 38 127

DX =schemaData.gameMap[0][39] = . (int 46)
DW =schemaData.gameMap[1][38] = . (int 46)
Updates neighbours at iteration 129: 131

While at 130 of (132)

node 0 39 129

DX =schemaData.gameMap[0][40] = . (int 46)
DW =schemaData.gameMap[1][39] = . (int 46)
Updates neighbours at iteration 130: 133

While at 131 of (134)

node 1 38 129

DW =schemaData.gameMap[2][38] = . (int 46)
Updates neighbours at iteration 131: 134

While at 132 of (135)

node 0 40 130

DX =schemaData.gameMap[0][41] = . (int 46)
DW =schemaData.gameMap[1][40] = . (int 46)
Updates neighbours at iteration 132: 136

While at 133 of (137)

node 1 39 130

Updates neighbours at iteration 133: 136

While at 134 of (137)

node 2 38 131

DW =schemaData.gameMap[3][38] = . (int 46)
Updates neighbours at iteration 134: 137

While at 135 of (138)

node 0 41 132

DX =schemaData.gameMap[0][42] = . (int 46)
DW =schemaData.gameMap[1][41] = . (int 46)
Updates neighbours at iteration 135: 139

While at 136 of (140)

node 1 40 132

DW =schemaData.gameMap[2][40] = . (int 46)
Updates neighbours at iteration 136: 140

While at 137 of (141)

node 3 38 134

SX =schemaData.gameMap[3][37] = . (int 46)
DW =schemaData.gameMap[4][38] = . (int 46)
Updates neighbours at iteration 137: 142

While at 138 of (143)

node 0 42 135

DX =schemaData.gameMap[0][43] = . (int 46)
Updates neighbours at iteration 138: 143

While at 139 of (144)

node 1 41 135

DW =schemaData.gameMap[2][41] = . (int 46)
Updates neighbours at iteration 139: 144

While at 140 of (145)

node 2 40 136

Updates neighbours at iteration 140: 144

While at 141 of (145)

node 3 37 137

SX =schemaData.gameMap[3][36] = . (int 46)
DW =schemaData.gameMap[4][37] = . (int 46)
Updates neighbours at iteration 141: 146

While at 142 of (147)

node 4 38 137

Updates neighbours at iteration 142: 146

While at 143 of (147)

node 0 43 138

DX =schemaData.gameMap[0][44] = . (int 46)
Updates neighbours at iteration 143: 147

While at 144 of (148)

node 2 41 139

Updates neighbours at iteration 144: 147

While at 145 of (148)

node 3 36 141

Updates neighbours at iteration 145: 147

While at 146 of (148)

node 4 37 141

Updates neighbours at iteration 146: 147

While at 147 of (148)

node 0 44 143

DX =schemaData.gameMap[0][45] = . (int 46)
Updates neighbours at iteration 147: 148

While at 148 of (149)

node 0 45 147

DX =schemaData.gameMap[0][46] = . (int 46)
Updates neighbours at iteration 148: 149

While at 149 of (150)

node 0 46 148

DX =schemaData.gameMap[0][47] = . (int 46)
Updates neighbours at iteration 149: 150

While at 150 of (151)

node 0 47 149

DX =schemaData.gameMap[0][48] = . (int 46)
DW =schemaData.gameMap[1][47] = . (int 46)
Updates neighbours at iteration 150: 152

While at 151 of (153)

node 0 48 150

DX =schemaData.gameMap[0][49] = . (int 46)
Updates neighbours at iteration 151: 153

While at 152 of (154)

node 1 47 150

Updates neighbours at iteration 152: 153

While at 153 of (154)

node 0 49 151

DX =schemaData.gameMap[0][50] = . (int 46)
DW =schemaData.gameMap[1][49] = . (int 46)
Updates neighbours at iteration 153: 155

While at 154 of (156)

node 0 50 153

DX =schemaData.gameMap[0][51] = . (int 46)
Updates neighbours at iteration 154: 156

While at 155 of (157)

node 1 49 153

DW =schemaData.gameMap[2][49] = . (int 46)
Updates neighbours at iteration 155: 157

While at 156 of (158)

node 0 51 154

DX =schemaData.gameMap[0][52] = D (int 68)
Updates neighbours at iteration 156: 158

While at 157 of (159)

node 2 49 155

SX =schemaData.gameMap[2][48] = . (int 46)
DX =schemaData.gameMap[2][50] = . (int 46)
DW =schemaData.gameMap[3][49] = . (int 46)
Updates neighbours at iteration 157: 161

While at 158 of (162)

node 0 52 156

DW =schemaData.gameMap[1][52] = . (int 46)
Updates neighbours at iteration 158: 162

While at 159 of (163)

node 2 48 157

Updates neighbours at iteration 159: 162

While at 160 of (163)

node 2 50 157

DX =schemaData.gameMap[2][51] = . (int 46)
DW =schemaData.gameMap[3][50] = . (int 46)
Updates neighbours at iteration 160: 164

While at 161 of (165)

node 3 49 157

DW =schemaData.gameMap[4][49] = . (int 46)
Updates neighbours at iteration 161: 165

While at 162 of (166)

node 1 52 158

DW =schemaData.gameMap[2][52] = . (int 46)
Updates neighbours at iteration 162: 166

While at 163 of (167)

node 2 51 160

DW =schemaData.gameMap[3][51] = . (int 46)
Updates neighbours at iteration 163: 167

While at 164 of (168)

node 3 50 160

Updates neighbours at iteration 164: 167

While at 165 of (168)

node 4 49 161

SX =schemaData.gameMap[4][48] = . (int 46)
DW =schemaData.gameMap[5][49] = . (int 46)
Updates neighbours at iteration 165: 169

While at 166 of (170)

node 2 52 162

Updates neighbours at iteration 166: 169

While at 167 of (170)

node 3 51 163

Updates neighbours at iteration 167: 169

While at 168 of (170)

node 4 48 165

DW =schemaData.gameMap[5][48] = . (int 46)
Updates neighbours at iteration 168: 170

While at 169 of (171)

node 5 49 165

Updates neighbours at iteration 169: 170

While at 170 of (171)

node 5 48 168

SX =schemaData.gameMap[5][47] = . (int 46)
Updates neighbours at iteration 170: 171

While at 171 of (172)

node 5 47 170

SX =schemaData.gameMap[5][46] = . (int 46)
Updates neighbours at iteration 171: 172

While at 172 of (173)

node 5 46 171

SX =schemaData.gameMap[5][45] = . (int 46)
DW =schemaData.gameMap[6][46] = . (int 46)
Updates neighbours at iteration 172: 174

While at 173 of (175)

node 5 45 172

DW =schemaData.gameMap[6][45] = . (int 46)
Updates neighbours at iteration 173: 175

While at 174 of (176)

node 6 46 172

DW =schemaData.gameMap[7][46] = . (int 46)
Updates neighbours at iteration 174: 176

While at 175 of (177)

node 6 45 173

SX =schemaData.gameMap[6][44] = . (int 46)
Updates neighbours at iteration 175: 177

While at 176 of (178)

node 7 46 174

Updates neighbours at iteration 176: 177

While at 177 of (178)

node 6 44 175

DW =schemaData.gameMap[7][44] = . (int 46)
Updates neighbours at iteration 177: 178

While at 178 of (179)

node 7 44 177

SX =schemaData.gameMap[7][43] = . (int 46)
Updates neighbours at iteration 178: 179

While at 179 of (180)

node 7 43 178

DW =schemaData.gameMap[8][43] = . (int 46)
Updates neighbours at iteration 179: 180

While at 180 of (181)

node 8 43 179

DW =schemaData.gameMap[9][43] = . (int 46)
Updates neighbours at iteration 180: 181

While at 181 of (182)

node 9 43 180

DX =schemaData.gameMap[9][44] = . (int 46)
Updates neighbours at iteration 181: 182

While at 182 of (183)

node 9 44 181

DW =schemaData.gameMap[10][44] = . (int 46)
Updates neighbours at iteration 182: 183

While at 183 of (184)

node 10 44 182

Updates neighbours at iteration 183: 183

Is a door: (0,0) == (0,52)?
Is a door: (0,1) == (0,52)?
Is a door: (0,0) == (0,52)?
Is a door: (0,2) == (0,52)?
Is a door: (1,1) == (0,52)?
Is a door: (0,3) == (0,52)?
Is a door: (1,2) == (0,52)?
Is a door: (2,1) == (0,52)?
Is a door: (0,4) == (0,52)?
Is a door: (2,0) == (0,52)?
Is a door: (3,1) == (0,52)?
Is a door: (0,5) == (0,52)?
Is a door: (1,4) == (0,52)?
Is a door: (3,0) == (0,52)?
Is a door: (0,6) == (0,52)?
Is a door: (0,7) == (0,52)?
Is a door: (0,8) == (0,52)?
Is a door: (1,7) == (0,52)?
Is a door: (0,9) == (0,52)?
Is a door: (1,8) == (0,52)?
Is a door: (0,10) == (0,52)?
Is a door: (1,9) == (0,52)?
Is a door: (0,11) == (0,52)?
Is a door: (2,9) == (0,52)?
Is a door: (0,12) == (0,52)?
Is a door: (1,11) == (0,52)?
Is a door: (3,9) == (0,52)?
Is a door: (0,13) == (0,52)?
Is a door: (1,12) == (0,52)?
Is a door: (3,10) == (0,52)?
Is a door: (4,9) == (0,52)?
Is a door: (0,14) == (0,52)?
Is a door: (2,12) == (0,52)?
Is a door: (3,11) == (0,52)?
Is a door: (0,15) == (0,52)?
Is a door: (3,12) == (0,52)?
Is a door: (0,16) == (0,52)?
Is a door: (1,15) == (0,52)?
Is a door: (0,17) == (0,52)?
Is a door: (1,16) == (0,52)?
Is a door: (2,15) == (0,52)?
Is a door: (0,18) == (0,52)?
Is a door: (3,15) == (0,52)?
Is a door: (0,19) == (0,52)?
Is a door: (1,18) == (0,52)?
Is a door: (3,16) == (0,52)?
Is a door: (4,15) == (0,52)?
Is a door: (0,20) == (0,52)?
Is a door: (1,19) == (0,52)?
Is a door: (4,14) == (0,52)?
Is a door: (5,15) == (0,52)?
Is a door: (0,21) == (0,52)?
Is a door: (2,19) == (0,52)?
Is a door: (4,13) == (0,52)?
Is a door: (5,16) == (0,52)?
Is a door: (0,22) == (0,52)?
Is a door: (2,20) == (0,52)?
Is a door: (6,16) == (0,52)?
Is a door: (0,23) == (0,52)?
Is a door: (1,22) == (0,52)?
Is a door: (3,20) == (0,52)?
Is a door: (6,17) == (0,52)?
Is a door: (7,16) == (0,52)?
Is a door: (0,24) == (0,52)?
Is a door: (1,23) == (0,52)?
Is a door: (2,22) == (0,52)?
Is a door: (4,20) == (0,52)?
Is a door: (6,18) == (0,52)?
Is a door: (7,17) == (0,52)?
Is a door: (8,16) == (0,52)?
Is a door: (0,25) == (0,52)?
Is a door: (5,20) == (0,52)?
Is a door: (8,15) == (0,52)?
Is a door: (9,16) == (0,52)?
Is a door: (0,26) == (0,52)?
Is a door: (5,19) == (0,52)?
Is a door: (5,21) == (0,52)?
Is a door: (8,14) == (0,52)?
Is a door: (0,27) == (0,52)?
Is a door: (1,26) == (0,52)?
Is a door: (5,22) == (0,52)?
Is a door: (8,13) == (0,52)?
Is a door: (0,28) == (0,52)?
Is a door: (1,27) == (0,52)?
Is a door: (5,23) == (0,52)?
Is a door: (8,12) == (0,52)?
Is a door: (7,13) == (0,52)?
Is a door: (0,29) == (0,52)?
Is a door: (1,28) == (0,52)?
Is a door: (2,27) == (0,52)?
Is a door: (5,24) == (0,52)?
Is a door: (6,23) == (0,52)?
Is a door: (8,11) == (0,52)?
Is a door: (7,12) == (0,52)?
Is a door: (0,30) == (0,52)?
Is a door: (1,29) == (0,52)?
Is a door: (2,28) == (0,52)?
Is a door: (4,24) == (0,52)?
Is a door: (6,24) == (0,52)?
Is a door: (7,23) == (0,52)?
Is a door: (7,11) == (0,52)?
Is a door: (0,31) == (0,52)?
Is a door: (2,29) == (0,52)?
Is a door: (3,24) == (0,52)?
Is a door: (4,25) == (0,52)?
Is a door: (7,22) == (0,52)?
Is a door: (6,11) == (0,52)?
Is a door: (0,32) == (0,52)?
Is a door: (1,31) == (0,52)?
Is a door: (2,30) == (0,52)?
Is a door: (3,23) == (0,52)?
Is a door: (7,21) == (0,52)?
Is a door: (6,10) == (0,52)?
Is a door: (5,11) == (0,52)?
Is a door: (0,33) == (0,52)?
Is a door: (8,21) == (0,52)?
Is a door: (6,9) == (0,52)?
Is a door: (5,10) == (0,52)?
Is a door: (5,12) == (0,52)?
Is a door: (0,34) == (0,52)?
Is a door: (6,8) == (0,52)?
Is a door: (0,35) == (0,52)?
Is a door: (6,7) == (0,52)?
Is a door: (5,8) == (0,52)?
Is a door: (0,36) == (0,52)?
Is a door: (5,7) == (0,52)?
Is a door: (7,7) == (0,52)?
Is a door: (0,37) == (0,52)?
Is a door: (4,7) == (0,52)?
Is a door: (0,38) == (0,52)?
Is a door: (0,39) == (0,52)?
Is a door: (1,38) == (0,52)?
Is a door: (0,40) == (0,52)?
Is a door: (1,39) == (0,52)?
Is a door: (2,38) == (0,52)?
Is a door: (0,41) == (0,52)?
Is a door: (1,40) == (0,52)?
Is a door: (3,38) == (0,52)?
Is a door: (0,42) == (0,52)?
Is a door: (1,41) == (0,52)?
Is a door: (2,40) == (0,52)?
Is a door: (3,37) == (0,52)?
Is a door: (4,38) == (0,52)?
Is a door: (0,43) == (0,52)?
Is a door: (2,41) == (0,52)?
Is a door: (3,36) == (0,52)?
Is a door: (4,37) == (0,52)?
Is a door: (0,44) == (0,52)?
Is a door: (0,45) == (0,52)?
Is a door: (0,46) == (0,52)?
Is a door: (0,47) == (0,52)?
Is a door: (0,48) == (0,52)?
Is a door: (1,47) == (0,52)?
Is a door: (0,49) == (0,52)?
Is a door: (0,50) == (0,52)?
Is a door: (1,49) == (0,52)?
Is a door: (0,51) == (0,52)?
Is a door: (2,49) == (0,52)?
Is a door: (0,52) == (0,52)?
END->(0,52)->(0,51)->(0,50)->(0,49)->(0,48)->(0,47)->(0,46)->(0,45)->(0,44)->
(0,43)->(0,42)->(0,41)->(0,40)->(0,39)->(0,38)->(0,37)->(0,36)->(0,35)->(0,34)->
(0,33)->(0,32)->(0,31)->(0,30)->(0,29)->(0,28)->(0,27)->(0,26)->(0,25)->(0,24)->
(0,23)->(0,22)->(0,21)->(0,20)->(0,19)->(0,18)->(0,17)->(0,16)->(0,15)->(0,14)->
(0,13)->(0,12)->(0,11)->(0,10)->(0,9)->(0,8)->(0,7)->(0,6)->(0,5)->(0,4)->
(0,3)->(0,2)->(0,1)->(0,0)->START

door = 0 , route weigth= 53
BESTROUTE.bestroute() - END

***** END FUNCTIONS TRACING MESSAGES:


S...................................................D
X..X.XX...X..XX..X..XX..XX....X.XXXXXX....XXXXX.X.XX.
..XXX..XX.XX.XX.X.X..X.XXXX....XX.X.XX.X..XXXX.X.....
..X...XXX....XX..XXX.XX..X.XXXX..XXX...XXX..X...X...X
XX.X.XX.X.XXX...X..X.XXX..X.X..XXX..X..X..X.XXXX..XX.
X....XX..X...XX..XX......XXXX...XXX.XXX....XX.....XXX
X..XX.X.....XXXX...XXXX..X..X..X..X.X.X.X..X...XXX..X
.XX...X.XXX...XX..XXX...XXXX...X..X.XXXXXXX..X.X.XXX.
......XXX.X......X..X.XXXX.XX....X.XX..XX.X.X.X..XX..
X..X.XXX...XXXXX.XXXXXXXX..X....X.....XXX.X..X.X..X..
X.X..XXXX.X.XXX.XXX.....X.X.XX.X..XX.XX.X.XX.XX..XXX.
....XX.X...X.XXXX.X.XXXXX..XX....XX....X.X.XX.X.XXXX.
...XXXXX.X.XXX.X....X.X.X.XX.X.X...X..XX..XX..XX....X
..XX..X.XX....X...XX.X..X.X.X.XXXXX..X.X.X.X.X.X.XXXX
...X.XX.XX....X.XXXXX..XX..X...X.XXXXX....XXXX.X.XX..
...XXX....X.....XXX.XX..X.XX...XXXXXX...XXX..X..X...X
XXXXXX...X..X.XXX.XXXX.X..XXX.XX.XX.XXX.X..XX.X.X..X.
.XXX.XXX.XX...X.X...X.X.X.X.XXX..X.XX.X.XX..X.XXX...X
.XXXX....XX.XXX.X...XX..X.X.X.XX.XXXX...X..X....X.X..
.XXXX......X..X.X...X.X.X.X.X.....XXX..XXXX..XX...XXX
X..X.XXX..XX.X.X..XX.X..X.XX.XXXX.X.XXX..XX.X...XX..X
.XXXXX.....X.XX.XX.XXXX..X...X.XXXXXXX...XX..XX.X.XX.
X..XXXXXXXXX..X.XXX.X.XXX......X.XX.XXXX.XXX...X.....
...XXXXX.X..XXX.XXX..XXX.X.X.X.X.X.X..XX..X..XXXXX..X
...XXX.X.XXX.X.XX....XX..XX...X......XX.XX..XX.X.X...
.XXXX..X.X...XXXX.XXXXXX.XXX.......XXXXX...X..XX..X..
.XX.XX...XXX.X..X.X.X.....XX.X.XXXXXX..X..XXX..XXXXX.
.XXXX..XXXXXXX....X..X.......XXXX.XXXX.XX..XXX....XX.
..X..XX.X.......XX.X..X.X.X.XXX.X.X...X.X...XX..XX..X
.XXXXXX.XX..XXX.XX......XXXX..XXX..X.....X.XX..X...XX
.XX.XX.....XXX.X.X.X..X...XXX.X..X..XXX..X.XXXX....X.
X.X.XX..X.XXX.XX.X.....X....X.XX.X..X.XXXXXX.XXXX.XX.
.XXX...X.....X.XX.XX.X.XXXX.XXX.X.X.X.XXX...X..XX..X.
XX.XX.X..X.XX......XX.X.X.XXXX.XX..XX.....X.X.X.XX.X.
XX..X..X..XXXXXXX......X.XX...X..XX....X..X..X..X.X.X
.X..X....XX....XX...X..XXXX..X.XX.XXX.X..X.XXX.X.XX..
.XX.X.XX..XX..XX....XX.X.XX.X.....XXX.X.X...X....XX.X
XX.XX.X.X......X..XXX.XXX...XX.XX.XXXXXX...XXX....XX.
XX.X.XX.XXX.XX.XX...X..XX.XX.X..XX....X..XX.....XX.XX
XXX.XXXX.XXX....XXXXXX.....XX.XX.XXX.XXXX.XXX..X.....
XX.....X.XX.XXXXX.....X.XXX..X.XXX.X..XX.X..XX...XXX.
X...X.XXXXXXXX....X.X.XXX....XXX.X......XX.XXX......X
.XXX....X..XXX.XXXXX.XX..XXX..XX.XX.X.XX..X.X..X..XX.
X.XX.X.XX.X.......X....X...X..X.XXX.......XXX..XX....
X.X.XXX.X....XX.X.X.XXX.XXX...X..XX..X...XX..XX.XXXXX
X.XX.X..XXX.X.XXX.X.X.XX..X..X.XXXX.XXXXXX..X..X....X
...XXXXXXXXXXXXXXX..XX....X....X.........X..X.XXX..X.
X.XXX.....XXX.....X.XX.XX.X..XX..X..XX..X..X.XXX.X.XX
XXX.X.XX.X.X..XXX.X.XXXXXXX..X..XX.X..X.....X..XX.XX.
XXX.X.XXXXXX.XXXX.XXX.X.X.....X..XXX..XX..XX.XXX.XX..
XX...XXX.XX.XX..X.X..X.X.........X.....X...X.X.X.X..X
X...X.X.XX.X.X.X..X..XX..X..XXXX..X.XX.XXX..XXX.XXX.X
.X.......XXXXX.X....XX..XX.X.XXXXX.X...X.XX.X....XX..
.X...XX.XXXXXX....X.X...XXX.XXX.X..X...XX.XX.X....X.X
X.XX.....XX..XX..X....X.X.X.XX.X..XX..XXXX..XXX.X.X.X
.XXX..X.XXXX.X.XX.XX.XX.XX.XX.X...XXXX.....XXXXX...X.
......XXX....X.X.X.........XX..X...XX.XX...X..X...X.X
.XXX.X..X.X.XX.XXX.....XXXX.X.X..X..XXXX.X.XX.XX...XX
X.XX.XXXX..X.XX.X..XX.X..XXXX.XXX........X.X....XXX..
XXX..X.X..XXX..XXX.X...XX....XX.X.X....X..X.X..X.X.X.
X.X.X.XX.XXXXXXX.X...X.XXXXX.XX..X.....X.X.XX.X...XX.
X..X.X..XX.X.X..X.XXXXX.X...X..XXXX.X..X.XX.X.XX.XX..
X..XX.X.XXXXX...X.XXX.....XXXX.X.XX..XX.XXXXX..XXX.X.
XX..X..XXX.XXXX......X.X.X.......XXX.XX.XX.XX......X.
X.XXXX...X....X.....X.XX...XX...X..X..XX...XX...XX..X
...XX...XXX..X.XX.X..X.XX..XXXX.....XXXXXXXX..X.XX...
XX......XXX.X.XX.X.XX....XXX...X.X.X........X.XX..XXX
........X.XXX.X.X..XXXX.XX..X...X..XXX......X....X..X
...XXXX.XX......XXXXX.X.X.XXXX.X.XX.XXXXX.....X..X..X
X.X...X.XXXXX.XX....XXX......X...XX..XX.X..XX..XXX..X
.X.X...XXX.X.X...XXX.XX..X...XXX...XXXX..X.XX.......X
XX.X..XX.X.X...XXX.X..XXXXXX..X...XXXXX.X.XX..X....XX
..X..X.XXX.XX.XXXX..X.X...XXXXXX.X.X.XX......XX.X.XXX
...X........X.X.XXX...X....XX.X.X...XX...X.X........X
.XX.XX...XXX...XXX.X..X.X.X.X.XXXX.XXX..X.X.......X.X
XX..XXXXXXXX.X...X..XXX.X....X..XX.X..X..XXXX..X.X.XX
..XXX.XX..X.X.X..XXXXXX..XX..XXXXX.XX...X.X.X.XX..X..
XX..XXX.X...X...XX.XXXX..XXXX....XXX.X...XX...XX.XXXX
X...X....X..X.X.XXXXXX.XX..X...X.X..XXX...X.X.XX..X..
X....X.X....XX.X.X.X...X...XXX.XX....X.X......XX...XX
XXX..X.XX.X...X.XX...X.XX.XXXXXX.XXX..X..XXX.X.XXX...
XX.XX.XXX..X.X.XXX..X.XX.XX.XXXXXXXX..X.XXX.X..XX..XX
X..X..X........XXXXXX.XX.XXXXXXX.XX...XXXXX...X..X.XX
.X.XX.XX.XX.X.X........X.X..X....X....X..XXX...XX.X.X
....XX.XX..XX.XX......XX.XXXX.X.X....X...XXX.XXX...X.
..XX.XX.XX...XX..X.XX..X.X.X....X..X.....XXX..XX..X.X
X..XX....XXX.XX...X.X.X...XX..X.X..XX.....X..XXX.XX..
XXX.XX..XX..X.X...XX..X..X.XXX...XX.X...XXXXXX..X....
..XXXXXXX..XX.X.X..XX.XXX.XX.X.X..X.X..XX.XXXXXXX.XX.
.X.X....XXXXX.X.XXX.XX.XX.XXXX...X.XX..X..X.XX.XX.XX.
..X..X.X.X.....XXX..X...X....XX..XXXX.X....XXX.XXX...
XX.X.X...XX.X.X...X.X...XX.X.XXXX.XXX...XXXX.XXXXX.X.
.....XX.XXX.XX.X.XX..XX.X...XXX..XXXX.XX.X.XX.X..X.XX
.X.X.X..XX.X..XX.X..X.....X.X.X...XX..X...XXXXXX.X...
.X.XXXX.X.X...XX.XXXXXXX.X..XXX.X...X.XXX.XXXXX.XX.X.
..XXX.X.....XX.....X..XXX.XXX...X..XX..XX..X.X.X..X.X
X.X....XX.XXX.XXXXX.....X...XXXX.XXX...XX.X.XX....XXX
.X...X..X.X..XX..X..XX...XX..X.XXX...XX.XXX...XX.X.XX
..X...X.X.X.X.X.X..XXX...XX..X.X..XXXXX..XXX.X...XX.X
.X...X..X.....XX........XXXXXX.XXX...X..XXX..X....XXX

Bestroute: 53 , doorId: 0 (0,52)


***** END TEST NUMBER 2 of 5 *****



***** TEST NUMBER 3 of 5 *****


***** FUNCTIONS TRACING MESSAGES:
BESTROUTE.bestroute() - START

param 6 47 0 0 1

OBJECT.isaccessible() - START - input S (int 83)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input D (int 68)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

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While at 0 of (1)

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DX =schemaData.gameMap[0][1] = . (int 46)
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Updates neighbours at iteration 0: 2

While at 1 of (3)

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SX =schemaData.gameMap[0][0] = S (int 83)
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Updates neighbours at iteration 1: 4

While at 2 of (5)

node 1 0 0

DW =schemaData.gameMap[2][0] = . (int 46)
Updates neighbours at iteration 2: 5

While at 3 of (6)

node 0 0 1

Updates neighbours at iteration 3: 5

While at 4 of (6)

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DX =schemaData.gameMap[0][3] = . (int 46)
Updates neighbours at iteration 4: 6

While at 5 of (7)

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DW =schemaData.gameMap[3][0] = . (int 46)
Updates neighbours at iteration 5: 7

While at 6 of (8)

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DX =schemaData.gameMap[0][4] = . (int 46)
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Updates neighbours at iteration 6: 9

While at 7 of (10)

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DX =schemaData.gameMap[3][1] = . (int 46)
Updates neighbours at iteration 7: 10

While at 8 of (11)

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DX =schemaData.gameMap[0][5] = . (int 46)
Updates neighbours at iteration 8: 11

While at 9 of (12)

node 1 3 6

DW =schemaData.gameMap[2][3] = . (int 46)
Updates neighbours at iteration 9: 12

While at 10 of (13)

node 3 1 7

DX =schemaData.gameMap[3][2] = . (int 46)
Updates neighbours at iteration 10: 13

While at 11 of (14)

node 0 5 8

DX =schemaData.gameMap[0][6] = . (int 46)
Updates neighbours at iteration 11: 14

While at 12 of (15)

node 2 3 9

SX =schemaData.gameMap[2][2] = . (int 46)
Updates neighbours at iteration 12: 15

While at 13 of (16)

node 3 2 10

Updates neighbours at iteration 13: 15

While at 14 of (16)

node 0 6 11

DX =schemaData.gameMap[0][7] = . (int 46)
Updates neighbours at iteration 14: 16

While at 15 of (17)

node 2 2 12

Updates neighbours at iteration 15: 16

While at 16 of (17)

node 0 7 14

DX =schemaData.gameMap[0][8] = . (int 46)
Updates neighbours at iteration 16: 17

While at 17 of (18)

node 0 8 16

DX =schemaData.gameMap[0][9] = . (int 46)
Updates neighbours at iteration 17: 18

While at 18 of (19)

node 0 9 17

DX =schemaData.gameMap[0][10] = . (int 46)
DW =schemaData.gameMap[1][9] = . (int 46)
Updates neighbours at iteration 18: 20

While at 19 of (21)

node 0 10 18

DX =schemaData.gameMap[0][11] = . (int 46)
Updates neighbours at iteration 19: 21

While at 20 of (22)

node 1 9 18

DW =schemaData.gameMap[2][9] = . (int 46)
Updates neighbours at iteration 20: 22

While at 21 of (23)

node 0 11 19

DX =schemaData.gameMap[0][12] = . (int 46)
Updates neighbours at iteration 21: 23

While at 22 of (24)

node 2 9 20

SX =schemaData.gameMap[2][8] = . (int 46)
Updates neighbours at iteration 22: 24

While at 23 of (25)

node 0 12 21

DX =schemaData.gameMap[0][13] = . (int 46)
Updates neighbours at iteration 23: 25

While at 24 of (26)

node 2 8 22

Updates neighbours at iteration 24: 25

While at 25 of (26)

node 0 13 23

DX =schemaData.gameMap[0][14] = . (int 46)
Updates neighbours at iteration 25: 26

While at 26 of (27)

node 0 14 25

DX =schemaData.gameMap[0][15] = . (int 46)
DW =schemaData.gameMap[1][14] = . (int 46)
Updates neighbours at iteration 26: 28

While at 27 of (29)

node 0 15 26

DX =schemaData.gameMap[0][16] = . (int 46)
DW =schemaData.gameMap[1][15] = . (int 46)
Updates neighbours at iteration 27: 30

While at 28 of (31)

node 1 14 26

Updates neighbours at iteration 28: 30

While at 29 of (31)

node 0 16 27

DX =schemaData.gameMap[0][17] = . (int 46)
Updates neighbours at iteration 29: 31

While at 30 of (32)

node 1 15 27

Updates neighbours at iteration 30: 31

While at 31 of (32)

node 0 17 29

DX =schemaData.gameMap[0][18] = . (int 46)
DW =schemaData.gameMap[1][17] = . (int 46)
Updates neighbours at iteration 31: 33

While at 32 of (34)

node 0 18 31

DX =schemaData.gameMap[0][19] = . (int 46)
DW =schemaData.gameMap[1][18] = . (int 46)
Updates neighbours at iteration 32: 35

While at 33 of (36)

node 1 17 31

Updates neighbours at iteration 33: 35

While at 34 of (36)

node 0 19 32

DX =schemaData.gameMap[0][20] = . (int 46)
Updates neighbours at iteration 34: 36

While at 35 of (37)

node 1 18 32

Updates neighbours at iteration 35: 36

While at 36 of (37)

node 0 20 34

DX =schemaData.gameMap[0][21] = . (int 46)
Updates neighbours at iteration 36: 37

While at 37 of (38)

node 0 21 36

DX =schemaData.gameMap[0][22] = . (int 46)
Updates neighbours at iteration 37: 38

While at 38 of (39)

node 0 22 37

DX =schemaData.gameMap[0][23] = . (int 46)
DW =schemaData.gameMap[1][22] = . (int 46)
Updates neighbours at iteration 38: 40

While at 39 of (41)

node 0 23 38

DX =schemaData.gameMap[0][24] = . (int 46)
DW =schemaData.gameMap[1][23] = . (int 46)
Updates neighbours at iteration 39: 42

While at 40 of (43)

node 1 22 38

DW =schemaData.gameMap[2][22] = . (int 46)
Updates neighbours at iteration 40: 43

While at 41 of (44)

node 0 24 39

DX =schemaData.gameMap[0][25] = . (int 46)
DW =schemaData.gameMap[1][24] = . (int 46)
Updates neighbours at iteration 41: 45

While at 42 of (46)

node 1 23 39

DW =schemaData.gameMap[2][23] = . (int 46)
Updates neighbours at iteration 42: 46

While at 43 of (47)

node 2 22 40

DW =schemaData.gameMap[3][22] = . (int 46)
Updates neighbours at iteration 43: 47

While at 44 of (48)

node 0 25 41

DX =schemaData.gameMap[0][26] = . (int 46)
Updates neighbours at iteration 44: 48

While at 45 of (49)

node 1 24 41

DW =schemaData.gameMap[2][24] = . (int 46)
Updates neighbours at iteration 45: 49

While at 46 of (50)

node 2 23 42

DW =schemaData.gameMap[3][23] = . (int 46)
Updates neighbours at iteration 46: 50

While at 47 of (51)

node 3 22 43

DW =schemaData.gameMap[4][22] = . (int 46)
Updates neighbours at iteration 47: 51

While at 48 of (52)

node 0 26 44

DX =schemaData.gameMap[0][27] = . (int 46)
Updates neighbours at iteration 48: 52

While at 49 of (53)

node 2 24 45

DW =schemaData.gameMap[3][24] = . (int 46)
Updates neighbours at iteration 49: 53

While at 50 of (54)

node 3 23 46

Updates neighbours at iteration 50: 53

While at 51 of (54)

node 4 22 47

DW =schemaData.gameMap[5][22] = . (int 46)
Updates neighbours at iteration 51: 54

While at 52 of (55)

node 0 27 48

DX =schemaData.gameMap[0][28] = . (int 46)
Updates neighbours at iteration 52: 55

While at 53 of (56)

node 3 24 49

DW =schemaData.gameMap[4][24] = . (int 46)
Updates neighbours at iteration 53: 56

While at 54 of (57)

node 5 22 51

DX =schemaData.gameMap[5][23] = . (int 46)
Updates neighbours at iteration 54: 57

While at 55 of (58)

node 0 28 52

DX =schemaData.gameMap[0][29] = . (int 46)
DW =schemaData.gameMap[1][28] = . (int 46)
Updates neighbours at iteration 55: 59

While at 56 of (60)

node 4 24 53

DX =schemaData.gameMap[4][25] = . (int 46)
DW =schemaData.gameMap[5][24] = . (int 46)
Updates neighbours at iteration 56: 61

While at 57 of (62)

node 5 23 54

Updates neighbours at iteration 57: 61

While at 58 of (62)

node 0 29 55

DX =schemaData.gameMap[0][30] = . (int 46)
DW =schemaData.gameMap[1][29] = . (int 46)
Updates neighbours at iteration 58: 63

While at 59 of (64)

node 1 28 55

DW =schemaData.gameMap[2][28] = . (int 46)
Updates neighbours at iteration 59: 64

While at 60 of (65)

node 4 25 56

DX =schemaData.gameMap[4][26] = . (int 46)
Updates neighbours at iteration 60: 65

While at 61 of (66)

node 5 24 56

Updates neighbours at iteration 61: 65

While at 62 of (66)

node 0 30 58

DX =schemaData.gameMap[0][31] = . (int 46)
DW =schemaData.gameMap[1][30] = . (int 46)
Updates neighbours at iteration 62: 67

While at 63 of (68)

node 1 29 58

Updates neighbours at iteration 63: 67

While at 64 of (68)

node 2 28 59

Updates neighbours at iteration 64: 67

While at 65 of (68)

node 4 26 60

Updates neighbours at iteration 65: 67

While at 66 of (68)

node 0 31 62

DX =schemaData.gameMap[0][32] = . (int 46)
Updates neighbours at iteration 66: 68

While at 67 of (69)

node 1 30 62

Updates neighbours at iteration 67: 68

While at 68 of (69)

node 0 32 66

DX =schemaData.gameMap[0][33] = . (int 46)
DW =schemaData.gameMap[1][32] = . (int 46)
Updates neighbours at iteration 68: 70

While at 69 of (71)

node 0 33 68

DX =schemaData.gameMap[0][34] = . (int 46)
DW =schemaData.gameMap[1][33] = . (int 46)
Updates neighbours at iteration 69: 72

While at 70 of (73)

node 1 32 68

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While at 71 of (73)

node 0 34 69

DX =schemaData.gameMap[0][35] = . (int 46)
DW =schemaData.gameMap[1][34] = . (int 46)
Updates neighbours at iteration 71: 74

While at 72 of (75)

node 1 33 69

DW =schemaData.gameMap[2][33] = . (int 46)
Updates neighbours at iteration 72: 75

While at 73 of (76)

node 0 35 71

DX =schemaData.gameMap[0][36] = . (int 46)
Updates neighbours at iteration 73: 76

While at 74 of (77)

node 1 34 71

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While at 75 of (77)

node 2 33 72

DW =schemaData.gameMap[3][33] = . (int 46)
Updates neighbours at iteration 75: 77

While at 76 of (78)

node 0 36 73

DX =schemaData.gameMap[0][37] = . (int 46)
DW =schemaData.gameMap[1][36] = . (int 46)
Updates neighbours at iteration 76: 79

While at 77 of (80)

node 3 33 75

SX =schemaData.gameMap[3][32] = . (int 46)
Updates neighbours at iteration 77: 80

While at 78 of (81)

node 0 37 76

DX =schemaData.gameMap[0][38] = . (int 46)
Updates neighbours at iteration 78: 81

While at 79 of (82)

node 1 36 76

DW =schemaData.gameMap[2][36] = . (int 46)
Updates neighbours at iteration 79: 82

While at 80 of (83)

node 3 32 77

DW =schemaData.gameMap[4][32] = . (int 46)
Updates neighbours at iteration 80: 83

While at 81 of (84)

node 0 38 78

DX =schemaData.gameMap[0][39] = . (int 46)
Updates neighbours at iteration 81: 84

While at 82 of (85)

node 2 36 79

SX =schemaData.gameMap[2][35] = . (int 46)
DX =schemaData.gameMap[2][37] = . (int 46)
Updates neighbours at iteration 82: 86

While at 83 of (87)

node 4 32 80

DW =schemaData.gameMap[5][32] = . (int 46)
Updates neighbours at iteration 83: 87

While at 84 of (88)

node 0 39 81

DX =schemaData.gameMap[0][40] = . (int 46)
Updates neighbours at iteration 84: 88

While at 85 of (89)

node 2 35 82

Updates neighbours at iteration 85: 88

While at 86 of (89)

node 2 37 82

DX =schemaData.gameMap[2][38] = . (int 46)
Updates neighbours at iteration 86: 89

While at 87 of (90)

node 5 32 83

Updates neighbours at iteration 87: 89

While at 88 of (90)

node 0 40 84

DX =schemaData.gameMap[0][41] = . (int 46)
DW =schemaData.gameMap[1][40] = . (int 46)
Updates neighbours at iteration 88: 91

While at 89 of (92)

node 2 38 86

Updates neighbours at iteration 89: 91

While at 90 of (92)

node 0 41 88

DX =schemaData.gameMap[0][42] = . (int 46)
Updates neighbours at iteration 90: 92

While at 91 of (93)

node 1 40 88

Updates neighbours at iteration 91: 92

While at 92 of (93)

node 0 42 90

DX =schemaData.gameMap[0][43] = . (int 46)
Updates neighbours at iteration 92: 93

While at 93 of (94)

node 0 43 92

DX =schemaData.gameMap[0][44] = . (int 46)
DW =schemaData.gameMap[1][43] = . (int 46)
Updates neighbours at iteration 93: 95

While at 94 of (96)

node 0 44 93

DX =schemaData.gameMap[0][45] = . (int 46)
DW =schemaData.gameMap[1][44] = . (int 46)
Updates neighbours at iteration 94: 97

While at 95 of (98)

node 1 43 93

DW =schemaData.gameMap[2][43] = . (int 46)
Updates neighbours at iteration 95: 98

While at 96 of (99)

node 0 45 94

DX =schemaData.gameMap[0][46] = D (int 68)
DW =schemaData.gameMap[1][45] = . (int 46)
Updates neighbours at iteration 96: 100

While at 97 of (101)

node 1 44 94

Updates neighbours at iteration 97: 100

While at 98 of (101)

node 2 43 95

SX =schemaData.gameMap[2][42] = . (int 46)
DW =schemaData.gameMap[3][43] = . (int 46)
Updates neighbours at iteration 98: 102

While at 99 of (103)

node 0 46 96

Updates neighbours at iteration 99: 102

While at 100 of (103)

node 1 45 96

DW =schemaData.gameMap[2][45] = . (int 46)
Updates neighbours at iteration 100: 103

While at 101 of (104)

node 2 42 98

SX =schemaData.gameMap[2][41] = . (int 46)
DW =schemaData.gameMap[3][42] = . (int 46)
Updates neighbours at iteration 101: 105

While at 102 of (106)

node 3 43 98

DX =schemaData.gameMap[3][44] = . (int 46)
Updates neighbours at iteration 102: 106

While at 103 of (107)

node 2 45 100

DX =schemaData.gameMap[2][46] = . (int 46)
Updates neighbours at iteration 103: 107

While at 104 of (108)

node 2 41 101

Updates neighbours at iteration 104: 107

While at 105 of (108)

node 3 42 101

DW =schemaData.gameMap[4][42] = . (int 46)
Updates neighbours at iteration 105: 108

While at 106 of (109)

node 3 44 102

Updates neighbours at iteration 106: 108

While at 107 of (109)

node 2 46 103

DW =schemaData.gameMap[3][46] = . (int 46)
Updates neighbours at iteration 107: 109

While at 108 of (110)

node 4 42 105

Updates neighbours at iteration 108: 109

While at 109 of (110)

node 3 46 107

DW =schemaData.gameMap[4][46] = . (int 46)
Updates neighbours at iteration 109: 110

While at 110 of (111)

node 4 46 109

DW =schemaData.gameMap[5][46] = . (int 46)
Updates neighbours at iteration 110: 111

While at 111 of (112)

node 5 46 110

SX =schemaData.gameMap[5][45] = . (int 46)
Updates neighbours at iteration 111: 112

While at 112 of (113)

node 5 45 111

Updates neighbours at iteration 112: 112

Is a door: (0,0) == (0,46)?
Is a door: (0,1) == (0,46)?
Is a door: (1,0) == (0,46)?
Is a door: (0,0) == (0,46)?
Is a door: (0,2) == (0,46)?
Is a door: (2,0) == (0,46)?
Is a door: (0,3) == (0,46)?
Is a door: (3,0) == (0,46)?
Is a door: (0,4) == (0,46)?
Is a door: (1,3) == (0,46)?
Is a door: (3,1) == (0,46)?
Is a door: (0,5) == (0,46)?
Is a door: (2,3) == (0,46)?
Is a door: (3,2) == (0,46)?
Is a door: (0,6) == (0,46)?
Is a door: (2,2) == (0,46)?
Is a door: (0,7) == (0,46)?
Is a door: (0,8) == (0,46)?
Is a door: (0,9) == (0,46)?
Is a door: (0,10) == (0,46)?
Is a door: (1,9) == (0,46)?
Is a door: (0,11) == (0,46)?
Is a door: (2,9) == (0,46)?
Is a door: (0,12) == (0,46)?
Is a door: (2,8) == (0,46)?
Is a door: (0,13) == (0,46)?
Is a door: (0,14) == (0,46)?
Is a door: (0,15) == (0,46)?
Is a door: (1,14) == (0,46)?
Is a door: (0,16) == (0,46)?
Is a door: (1,15) == (0,46)?
Is a door: (0,17) == (0,46)?
Is a door: (0,18) == (0,46)?
Is a door: (1,17) == (0,46)?
Is a door: (0,19) == (0,46)?
Is a door: (1,18) == (0,46)?
Is a door: (0,20) == (0,46)?
Is a door: (0,21) == (0,46)?
Is a door: (0,22) == (0,46)?
Is a door: (0,23) == (0,46)?
Is a door: (1,22) == (0,46)?
Is a door: (0,24) == (0,46)?
Is a door: (1,23) == (0,46)?
Is a door: (2,22) == (0,46)?
Is a door: (0,25) == (0,46)?
Is a door: (1,24) == (0,46)?
Is a door: (2,23) == (0,46)?
Is a door: (3,22) == (0,46)?
Is a door: (0,26) == (0,46)?
Is a door: (2,24) == (0,46)?
Is a door: (3,23) == (0,46)?
Is a door: (4,22) == (0,46)?
Is a door: (0,27) == (0,46)?
Is a door: (3,24) == (0,46)?
Is a door: (5,22) == (0,46)?
Is a door: (0,28) == (0,46)?
Is a door: (4,24) == (0,46)?
Is a door: (5,23) == (0,46)?
Is a door: (0,29) == (0,46)?
Is a door: (1,28) == (0,46)?
Is a door: (4,25) == (0,46)?
Is a door: (5,24) == (0,46)?
Is a door: (0,30) == (0,46)?
Is a door: (1,29) == (0,46)?
Is a door: (2,28) == (0,46)?
Is a door: (4,26) == (0,46)?
Is a door: (0,31) == (0,46)?
Is a door: (1,30) == (0,46)?
Is a door: (0,32) == (0,46)?
Is a door: (0,33) == (0,46)?
Is a door: (1,32) == (0,46)?
Is a door: (0,34) == (0,46)?
Is a door: (1,33) == (0,46)?
Is a door: (0,35) == (0,46)?
Is a door: (1,34) == (0,46)?
Is a door: (2,33) == (0,46)?
Is a door: (0,36) == (0,46)?
Is a door: (3,33) == (0,46)?
Is a door: (0,37) == (0,46)?
Is a door: (1,36) == (0,46)?
Is a door: (3,32) == (0,46)?
Is a door: (0,38) == (0,46)?
Is a door: (2,36) == (0,46)?
Is a door: (4,32) == (0,46)?
Is a door: (0,39) == (0,46)?
Is a door: (2,35) == (0,46)?
Is a door: (2,37) == (0,46)?
Is a door: (5,32) == (0,46)?
Is a door: (0,40) == (0,46)?
Is a door: (2,38) == (0,46)?
Is a door: (0,41) == (0,46)?
Is a door: (1,40) == (0,46)?
Is a door: (0,42) == (0,46)?
Is a door: (0,43) == (0,46)?
Is a door: (0,44) == (0,46)?
Is a door: (1,43) == (0,46)?
Is a door: (0,45) == (0,46)?
Is a door: (1,44) == (0,46)?
Is a door: (2,43) == (0,46)?
Is a door: (0,46) == (0,46)?
END->(0,46)->(0,45)->(0,44)->(0,43)->(0,42)->(0,41)->(0,40)->(0,39)->(0,38)->
(0,37)->(0,36)->(0,35)->(0,34)->(0,33)->(0,32)->(0,31)->(0,30)->(0,29)->(0,28)->
(0,27)->(0,26)->(0,25)->(0,24)->(0,23)->(0,22)->(0,21)->(0,20)->(0,19)->(0,18)->
(0,17)->(0,16)->(0,15)->(0,14)->(0,13)->(0,12)->(0,11)->(0,10)->(0,9)->(0,8)->
(0,7)->(0,6)->(0,5)->(0,4)->(0,3)->(0,2)->(0,1)->(0,0)->START

door = 0 , route weigth= 47
BESTROUTE.bestroute() - END

***** END FUNCTIONS TRACING MESSAGES:


S.............................................D
.XX.XXXXX.XXXX..X..XXX...XXX...X...X.XXX.XX...X
.X..X..X..X.X.XX.XX..X...X.X.XXXX.X....XX...X..
...X..XXXXXX.XX..X.X.X...XXXX..X..XXXXX.XX...X.
XXXX...XX.XX....XXXX.X.X...XX..X.XXX..X.XX.XXX.
X...XXXX....X..XX...XX...XX.XXXX.X..X.....X.X..

Bestroute: 47 , doorId: 0 (0,46)


***** END TEST NUMBER 3 of 5 *****



***** TEST NUMBER 4 of 5 *****


***** FUNCTIONS TRACING MESSAGES:
BESTROUTE.bestroute() - START

param 27 43 0 0 1

OBJECT.isaccessible() - START - input S (int 83)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input D (int 68)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input X (int 88)

OBJECT.isaccessible() - 'returns' FALSE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

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Updates neighbours at iteration 0: 1

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Updates neighbours at iteration 1: 4

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Updates neighbours at iteration 2: 4

While at 3 of (5)

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Updates neighbours at iteration 3: 5

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Updates neighbours at iteration 4: 5

While at 5 of (6)

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Updates neighbours at iteration 5: 7

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Updates neighbours at iteration 6: 9

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Updates neighbours at iteration 7: 10

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Updates neighbours at iteration 8: 12

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Updates neighbours at iteration 9: 13

While at 10 of (14)

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Updates neighbours at iteration 10: 14

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Updates neighbours at iteration 11: 15

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Updates neighbours at iteration 12: 16

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Updates neighbours at iteration 13: 17

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Updates neighbours at iteration 14: 18

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Updates neighbours at iteration 16: 21

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Updates neighbours at iteration 17: 21

While at 18 of (22)

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Updates neighbours at iteration 18: 23

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Updates neighbours at iteration 19: 25

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Updates neighbours at iteration 20: 26

While at 21 of (27)

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Updates neighbours at iteration 21: 27

While at 22 of (28)

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Updates neighbours at iteration 22: 28

While at 23 of (29)

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Updates neighbours at iteration 23: 28

While at 24 of (29)

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Updates neighbours at iteration 24: 30

While at 25 of (31)

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Updates neighbours at iteration 25: 31

While at 26 of (32)

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Updates neighbours at iteration 26: 32

While at 27 of (33)

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Updates neighbours at iteration 27: 32

While at 28 of (33)

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Updates neighbours at iteration 28: 33

While at 29 of (34)

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Updates neighbours at iteration 29: 35

While at 30 of (36)

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Updates neighbours at iteration 30: 36

While at 31 of (37)

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Updates neighbours at iteration 31: 36

While at 32 of (37)

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Updates neighbours at iteration 32: 37

While at 33 of (38)

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Updates neighbours at iteration 33: 38

While at 34 of (39)

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Updates neighbours at iteration 34: 39

While at 35 of (40)

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Updates neighbours at iteration 35: 40

While at 36 of (41)

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Updates neighbours at iteration 36: 40

While at 37 of (41)

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DX =schemaData.gameMap[4][8] = . (int 46)
Updates neighbours at iteration 37: 41

While at 38 of (42)

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Updates neighbours at iteration 38: 41

While at 39 of (42)

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Updates neighbours at iteration 39: 43

While at 40 of (44)

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Updates neighbours at iteration 40: 44

While at 41 of (45)

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DW =schemaData.gameMap[5][8] = . (int 46)
Updates neighbours at iteration 41: 46

While at 42 of (47)

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Updates neighbours at iteration 42: 48

While at 43 of (49)

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Updates neighbours at iteration 43: 48

While at 44 of (49)

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Updates neighbours at iteration 44: 48

While at 45 of (49)

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Updates neighbours at iteration 45: 48

While at 46 of (49)

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Updates neighbours at iteration 46: 49

While at 47 of (50)

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Updates neighbours at iteration 47: 51

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DW =schemaData.gameMap[2][13] = . (int 46)
Updates neighbours at iteration 48: 52

While at 49 of (53)

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Updates neighbours at iteration 49: 54

While at 50 of (55)

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DW =schemaData.gameMap[1][15] = . (int 46)
Updates neighbours at iteration 50: 56

While at 51 of (57)

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Updates neighbours at iteration 51: 56

While at 52 of (57)

node 2 13 48

DW =schemaData.gameMap[3][13] = . (int 46)
Updates neighbours at iteration 52: 57

While at 53 of (58)

node 6 7 49

SX =schemaData.gameMap[6][6] = . (int 46)
Updates neighbours at iteration 53: 58

While at 54 of (59)

node 6 9 49

DX =schemaData.gameMap[6][10] = . (int 46)
Updates neighbours at iteration 54: 59

While at 55 of (60)

node 0 16 50

DX =schemaData.gameMap[0][17] = . (int 46)
DW =schemaData.gameMap[1][16] = . (int 46)
Updates neighbours at iteration 55: 61

While at 56 of (62)

node 1 15 50

DW =schemaData.gameMap[2][15] = . (int 46)
Updates neighbours at iteration 56: 62

While at 57 of (63)

node 3 13 52

SX =schemaData.gameMap[3][12] = . (int 46)
Updates neighbours at iteration 57: 63

While at 58 of (64)

node 6 6 53

UP =schemaData.gameMap[5][6] = . (int 46)
Updates neighbours at iteration 58: 64

While at 59 of (65)

node 6 10 54

Updates neighbours at iteration 59: 64

While at 60 of (65)

node 0 17 55

DX =schemaData.gameMap[0][18] = . (int 46)
DW =schemaData.gameMap[1][17] = . (int 46)
Updates neighbours at iteration 60: 66

While at 61 of (67)

node 1 16 55

DW =schemaData.gameMap[2][16] = . (int 46)
Updates neighbours at iteration 61: 67

While at 62 of (68)

node 2 15 56

Updates neighbours at iteration 62: 67

While at 63 of (68)

node 3 12 57

Updates neighbours at iteration 63: 67

While at 64 of (68)

node 5 6 58

SX =schemaData.gameMap[5][5] = . (int 46)
Updates neighbours at iteration 64: 68

While at 65 of (69)

node 0 18 60

DX =schemaData.gameMap[0][19] = . (int 46)
DW =schemaData.gameMap[1][18] = . (int 46)
Updates neighbours at iteration 65: 70

While at 66 of (71)

node 1 17 60

Updates neighbours at iteration 66: 70

While at 67 of (71)

node 2 16 61

DW =schemaData.gameMap[3][16] = . (int 46)
Updates neighbours at iteration 67: 71

While at 68 of (72)

node 5 5 64

Updates neighbours at iteration 68: 71

While at 69 of (72)

node 0 19 65

DX =schemaData.gameMap[0][20] = . (int 46)
Updates neighbours at iteration 69: 72

While at 70 of (73)

node 1 18 65

Updates neighbours at iteration 70: 72

While at 71 of (73)

node 3 16 67

DX =schemaData.gameMap[3][17] = . (int 46)
DW =schemaData.gameMap[4][16] = . (int 46)
Updates neighbours at iteration 71: 74

While at 72 of (75)

node 0 20 69

DX =schemaData.gameMap[0][21] = . (int 46)
Updates neighbours at iteration 72: 75

While at 73 of (76)

node 3 17 71

DX =schemaData.gameMap[3][18] = . (int 46)
Updates neighbours at iteration 73: 76

While at 74 of (77)

node 4 16 71

Updates neighbours at iteration 74: 76

While at 75 of (77)

node 0 21 72

DX =schemaData.gameMap[0][22] = . (int 46)
Updates neighbours at iteration 75: 77

While at 76 of (78)

node 3 18 73

Updates neighbours at iteration 76: 77

While at 77 of (78)

node 0 22 75

DX =schemaData.gameMap[0][23] = . (int 46)
DW =schemaData.gameMap[1][22] = . (int 46)
Updates neighbours at iteration 77: 79

While at 78 of (80)

node 0 23 77

DX =schemaData.gameMap[0][24] = . (int 46)
DW =schemaData.gameMap[1][23] = . (int 46)
Updates neighbours at iteration 78: 81

While at 79 of (82)

node 1 22 77

DW =schemaData.gameMap[2][22] = . (int 46)
Updates neighbours at iteration 79: 82

While at 80 of (83)

node 0 24 78

DX =schemaData.gameMap[0][25] = . (int 46)
DW =schemaData.gameMap[1][24] = . (int 46)
Updates neighbours at iteration 80: 84

While at 81 of (85)

node 1 23 78

Updates neighbours at iteration 81: 84

While at 82 of (85)

node 2 22 79

SX =schemaData.gameMap[2][21] = . (int 46)
DW =schemaData.gameMap[3][22] = . (int 46)
Updates neighbours at iteration 82: 86

While at 83 of (87)

node 0 25 80

DX =schemaData.gameMap[0][26] = . (int 46)
Updates neighbours at iteration 83: 87

While at 84 of (88)

node 1 24 80

Updates neighbours at iteration 84: 87

While at 85 of (88)

node 2 21 82

DW =schemaData.gameMap[3][21] = . (int 46)
Updates neighbours at iteration 85: 88

While at 86 of (89)

node 3 22 82

DX =schemaData.gameMap[3][23] = . (int 46)
Updates neighbours at iteration 86: 89

While at 87 of (90)

node 0 26 83

DX =schemaData.gameMap[0][27] = . (int 46)
DW =schemaData.gameMap[1][26] = . (int 46)
Updates neighbours at iteration 87: 91

While at 88 of (92)

node 3 21 85

SX =schemaData.gameMap[3][20] = . (int 46)
Updates neighbours at iteration 88: 92

While at 89 of (93)

node 3 23 86

DX =schemaData.gameMap[3][24] = . (int 46)
Updates neighbours at iteration 89: 93

While at 90 of (94)

node 0 27 87

DX =schemaData.gameMap[0][28] = . (int 46)
Updates neighbours at iteration 90: 94

While at 91 of (95)

node 1 26 87

Updates neighbours at iteration 91: 94

While at 92 of (95)

node 3 20 88

Updates neighbours at iteration 92: 94

While at 93 of (95)

node 3 24 89

DX =schemaData.gameMap[3][25] = . (int 46)
Updates neighbours at iteration 93: 95

While at 94 of (96)

node 0 28 90

DX =schemaData.gameMap[0][29] = . (int 46)
Updates neighbours at iteration 94: 96

While at 95 of (97)

node 3 25 93

UP =schemaData.gameMap[2][25] = . (int 46)
DW =schemaData.gameMap[4][25] = . (int 46)
Updates neighbours at iteration 95: 98

While at 96 of (99)

node 0 29 94

DX =schemaData.gameMap[0][30] = . (int 46)
Updates neighbours at iteration 96: 99

While at 97 of (100)

node 2 25 95

Updates neighbours at iteration 97: 99

While at 98 of (100)

node 4 25 95

Updates neighbours at iteration 98: 99

While at 99 of (100)

node 0 30 96

DX =schemaData.gameMap[0][31] = . (int 46)
DW =schemaData.gameMap[1][30] = . (int 46)
Updates neighbours at iteration 99: 101

While at 100 of (102)

node 0 31 99

DX =schemaData.gameMap[0][32] = . (int 46)
Updates neighbours at iteration 100: 102

While at 101 of (103)

node 1 30 99

DW =schemaData.gameMap[2][30] = . (int 46)
Updates neighbours at iteration 101: 103

While at 102 of (104)

node 0 32 100

DX =schemaData.gameMap[0][33] = . (int 46)
DW =schemaData.gameMap[1][32] = . (int 46)
Updates neighbours at iteration 102: 105

While at 103 of (106)

node 2 30 101

DX =schemaData.gameMap[2][31] = . (int 46)
Updates neighbours at iteration 103: 106

While at 104 of (107)

node 0 33 102

DX =schemaData.gameMap[0][34] = . (int 46)
DW =schemaData.gameMap[1][33] = . (int 46)
Updates neighbours at iteration 104: 108

While at 105 of (109)

node 1 32 102

Updates neighbours at iteration 105: 108

While at 106 of (109)

node 2 31 103

DW =schemaData.gameMap[3][31] = . (int 46)
Updates neighbours at iteration 106: 109

While at 107 of (110)

node 0 34 104

DX =schemaData.gameMap[0][35] = . (int 46)
DW =schemaData.gameMap[1][34] = . (int 46)
Updates neighbours at iteration 107: 111

While at 108 of (112)

node 1 33 104

DW =schemaData.gameMap[2][33] = . (int 46)
Updates neighbours at iteration 108: 112

While at 109 of (113)

node 3 31 106

DX =schemaData.gameMap[3][32] = . (int 46)
DW =schemaData.gameMap[4][31] = . (int 46)
Updates neighbours at iteration 109: 114

While at 110 of (115)

node 0 35 107

DX =schemaData.gameMap[0][36] = . (int 46)
Updates neighbours at iteration 110: 115

While at 111 of (116)

node 1 34 107

DW =schemaData.gameMap[2][34] = . (int 46)
Updates neighbours at iteration 111: 116

While at 112 of (117)

node 2 33 108

Updates neighbours at iteration 112: 116

While at 113 of (117)

node 3 32 109

DW =schemaData.gameMap[4][32] = . (int 46)
Updates neighbours at iteration 113: 117

While at 114 of (118)

node 4 31 109

SX =schemaData.gameMap[4][30] = . (int 46)
DW =schemaData.gameMap[5][31] = . (int 46)
Updates neighbours at iteration 114: 119

While at 115 of (120)

node 0 36 110

DX =schemaData.gameMap[0][37] = . (int 46)
DW =schemaData.gameMap[1][36] = . (int 46)
Updates neighbours at iteration 115: 121

While at 116 of (122)

node 2 34 111

DX =schemaData.gameMap[2][35] = . (int 46)
Updates neighbours at iteration 116: 122

While at 117 of (123)

node 4 32 113

DW =schemaData.gameMap[5][32] = . (int 46)
Updates neighbours at iteration 117: 123

While at 118 of (124)

node 4 30 114

DW =schemaData.gameMap[5][30] = . (int 46)
Updates neighbours at iteration 118: 124

While at 119 of (125)

node 5 31 114

Updates neighbours at iteration 119: 124

While at 120 of (125)

node 0 37 115

DX =schemaData.gameMap[0][38] = . (int 46)
DW =schemaData.gameMap[1][37] = . (int 46)
Updates neighbours at iteration 120: 126

While at 121 of (127)

node 1 36 115

Updates neighbours at iteration 121: 126

While at 122 of (127)

node 2 35 116

Updates neighbours at iteration 122: 126

While at 123 of (127)

node 5 32 117

DW =schemaData.gameMap[6][32] = . (int 46)
Updates neighbours at iteration 123: 127

While at 124 of (128)

node 5 30 118

SX =schemaData.gameMap[5][29] = . (int 46)
DW =schemaData.gameMap[6][30] = . (int 46)
Updates neighbours at iteration 124: 129

While at 125 of (130)

node 0 38 120

DX =schemaData.gameMap[0][39] = . (int 46)
DW =schemaData.gameMap[1][38] = . (int 46)
Updates neighbours at iteration 125: 131

While at 126 of (132)

node 1 37 120

Updates neighbours at iteration 126: 131

While at 127 of (132)

node 6 32 123

Updates neighbours at iteration 127: 131

While at 128 of (132)

node 5 29 124

DW =schemaData.gameMap[6][29] = . (int 46)
Updates neighbours at iteration 128: 132

While at 129 of (133)

node 6 30 124

DW =schemaData.gameMap[7][30] = . (int 46)
Updates neighbours at iteration 129: 133

While at 130 of (134)

node 0 39 125

DX =schemaData.gameMap[0][40] = . (int 46)
Updates neighbours at iteration 130: 134

While at 131 of (135)

node 1 38 125

DW =schemaData.gameMap[2][38] = . (int 46)
Updates neighbours at iteration 131: 135

While at 132 of (136)

node 6 29 128

DW =schemaData.gameMap[7][29] = . (int 46)
Updates neighbours at iteration 132: 136

While at 133 of (137)

node 7 30 129

DW =schemaData.gameMap[8][30] = . (int 46)
Updates neighbours at iteration 133: 137

While at 134 of (138)

node 0 40 130

DX =schemaData.gameMap[0][41] = . (int 46)
Updates neighbours at iteration 134: 138

While at 135 of (139)

node 2 38 131

DW =schemaData.gameMap[3][38] = . (int 46)
Updates neighbours at iteration 135: 139

While at 136 of (140)

node 7 29 132

SX =schemaData.gameMap[7][28] = . (int 46)
Updates neighbours at iteration 136: 140

While at 137 of (141)

node 8 30 133

DW =schemaData.gameMap[9][30] = . (int 46)
Updates neighbours at iteration 137: 141

While at 138 of (142)

node 0 41 134

DX =schemaData.gameMap[0][42] = D (int 68)
Updates neighbours at iteration 138: 142

While at 139 of (143)

node 3 38 135

SX =schemaData.gameMap[3][37] = . (int 46)
DW =schemaData.gameMap[4][38] = . (int 46)
Updates neighbours at iteration 139: 144

While at 140 of (145)

node 7 28 136

SX =schemaData.gameMap[7][27] = . (int 46)
Updates neighbours at iteration 140: 145

While at 141 of (146)

node 9 30 137

SX =schemaData.gameMap[9][29] = . (int 46)
Updates neighbours at iteration 141: 146

While at 142 of (147)

node 0 42 138

Updates neighbours at iteration 142: 146

While at 143 of (147)

node 3 37 139

DW =schemaData.gameMap[4][37] = . (int 46)
Updates neighbours at iteration 143: 147

While at 144 of (148)

node 4 38 139

DX =schemaData.gameMap[4][39] = . (int 46)
Updates neighbours at iteration 144: 148

While at 145 of (149)

node 7 27 140

UP =schemaData.gameMap[6][27] = . (int 46)
DW =schemaData.gameMap[8][27] = . (int 46)
Updates neighbours at iteration 145: 150

While at 146 of (151)

node 9 29 141

Updates neighbours at iteration 146: 150

While at 147 of (151)

node 4 37 143

Updates neighbours at iteration 147: 150

While at 148 of (151)

node 4 39 144

Updates neighbours at iteration 148: 150

While at 149 of (151)

node 6 27 145

UP =schemaData.gameMap[5][27] = . (int 46)
Updates neighbours at iteration 149: 151

While at 150 of (152)

node 8 27 145

SX =schemaData.gameMap[8][26] = . (int 46)
DW =schemaData.gameMap[9][27] = . (int 46)
Updates neighbours at iteration 150: 153

While at 151 of (154)

node 5 27 149

Updates neighbours at iteration 151: 153

While at 152 of (154)

node 8 26 150

Updates neighbours at iteration 152: 153

While at 153 of (154)

node 9 27 150

DW =schemaData.gameMap[10][27] = . (int 46)
Updates neighbours at iteration 153: 154

While at 154 of (155)

node 10 27 153

SX =schemaData.gameMap[10][26] = . (int 46)
Updates neighbours at iteration 154: 155

While at 155 of (156)

node 10 26 154

SX =schemaData.gameMap[10][25] = . (int 46)
Updates neighbours at iteration 155: 156

While at 156 of (157)

node 10 25 155

SX =schemaData.gameMap[10][24] = . (int 46)
Updates neighbours at iteration 156: 157

While at 157 of (158)

node 10 24 156

Updates neighbours at iteration 157: 157

Is a door: (0,0) == (0,42)?
Is a door: (0,1) == (0,42)?
Is a door: (0,0) == (0,42)?
Is a door: (0,2) == (0,42)?
Is a door: (1,1) == (0,42)?
Is a door: (0,3) == (0,42)?
Is a door: (0,4) == (0,42)?
Is a door: (1,3) == (0,42)?
Is a door: (0,5) == (0,42)?
Is a door: (1,4) == (0,42)?
Is a door: (2,3) == (0,42)?
Is a door: (0,6) == (0,42)?
Is a door: (1,5) == (0,42)?
Is a door: (2,4) == (0,42)?
Is a door: (3,3) == (0,42)?
Is a door: (0,7) == (0,42)?
Is a door: (2,5) == (0,42)?
Is a door: (3,4) == (0,42)?
Is a door: (3,2) == (0,42)?
Is a door: (0,8) == (0,42)?
Is a door: (1,7) == (0,42)?
Is a door: (2,6) == (0,42)?
Is a door: (3,1) == (0,42)?
Is a door: (4,2) == (0,42)?
Is a door: (0,9) == (0,42)?
Is a door: (1,8) == (0,42)?
Is a door: (2,7) == (0,42)?
Is a door: (3,6) == (0,42)?
Is a door: (4,1) == (0,42)?
Is a door: (0,10) == (0,42)?
Is a door: (1,9) == (0,42)?
Is a door: (2,8) == (0,42)?
Is a door: (3,7) == (0,42)?
Is a door: (5,1) == (0,42)?
Is a door: (0,11) == (0,42)?
Is a door: (1,10) == (0,42)?
Is a door: (2,9) == (0,42)?
Is a door: (4,7) == (0,42)?
Is a door: (5,0) == (0,42)?
Is a door: (0,12) == (0,42)?
Is a door: (2,10) == (0,42)?
Is a door: (4,8) == (0,42)?
Is a door: (0,13) == (0,42)?
Is a door: (1,12) == (0,42)?
Is a door: (2,11) == (0,42)?
Is a door: (4,9) == (0,42)?
Is a door: (5,8) == (0,42)?
Is a door: (0,14) == (0,42)?
Is a door: (1,13) == (0,42)?
Is a door: (6,8) == (0,42)?
Is a door: (0,15) == (0,42)?
Is a door: (1,14) == (0,42)?
Is a door: (2,13) == (0,42)?
Is a door: (6,7) == (0,42)?
Is a door: (6,9) == (0,42)?
Is a door: (0,16) == (0,42)?
Is a door: (1,15) == (0,42)?
Is a door: (3,13) == (0,42)?
Is a door: (6,6) == (0,42)?
Is a door: (6,10) == (0,42)?
Is a door: (0,17) == (0,42)?
Is a door: (1,16) == (0,42)?
Is a door: (2,15) == (0,42)?
Is a door: (3,12) == (0,42)?
Is a door: (5,6) == (0,42)?
Is a door: (0,18) == (0,42)?
Is a door: (1,17) == (0,42)?
Is a door: (2,16) == (0,42)?
Is a door: (5,5) == (0,42)?
Is a door: (0,19) == (0,42)?
Is a door: (1,18) == (0,42)?
Is a door: (3,16) == (0,42)?
Is a door: (0,20) == (0,42)?
Is a door: (3,17) == (0,42)?
Is a door: (4,16) == (0,42)?
Is a door: (0,21) == (0,42)?
Is a door: (3,18) == (0,42)?
Is a door: (0,22) == (0,42)?
Is a door: (0,23) == (0,42)?
Is a door: (1,22) == (0,42)?
Is a door: (0,24) == (0,42)?
Is a door: (1,23) == (0,42)?
Is a door: (2,22) == (0,42)?
Is a door: (0,25) == (0,42)?
Is a door: (1,24) == (0,42)?
Is a door: (2,21) == (0,42)?
Is a door: (3,22) == (0,42)?
Is a door: (0,26) == (0,42)?
Is a door: (3,21) == (0,42)?
Is a door: (3,23) == (0,42)?
Is a door: (0,27) == (0,42)?
Is a door: (1,26) == (0,42)?
Is a door: (3,20) == (0,42)?
Is a door: (3,24) == (0,42)?
Is a door: (0,28) == (0,42)?
Is a door: (3,25) == (0,42)?
Is a door: (0,29) == (0,42)?
Is a door: (2,25) == (0,42)?
Is a door: (4,25) == (0,42)?
Is a door: (0,30) == (0,42)?
Is a door: (0,31) == (0,42)?
Is a door: (1,30) == (0,42)?
Is a door: (0,32) == (0,42)?
Is a door: (2,30) == (0,42)?
Is a door: (0,33) == (0,42)?
Is a door: (1,32) == (0,42)?
Is a door: (2,31) == (0,42)?
Is a door: (0,34) == (0,42)?
Is a door: (1,33) == (0,42)?
Is a door: (3,31) == (0,42)?
Is a door: (0,35) == (0,42)?
Is a door: (1,34) == (0,42)?
Is a door: (2,33) == (0,42)?
Is a door: (3,32) == (0,42)?
Is a door: (4,31) == (0,42)?
Is a door: (0,36) == (0,42)?
Is a door: (2,34) == (0,42)?
Is a door: (4,32) == (0,42)?
Is a door: (4,30) == (0,42)?
Is a door: (5,31) == (0,42)?
Is a door: (0,37) == (0,42)?
Is a door: (1,36) == (0,42)?
Is a door: (2,35) == (0,42)?
Is a door: (5,32) == (0,42)?
Is a door: (5,30) == (0,42)?
Is a door: (0,38) == (0,42)?
Is a door: (1,37) == (0,42)?
Is a door: (6,32) == (0,42)?
Is a door: (5,29) == (0,42)?
Is a door: (6,30) == (0,42)?
Is a door: (0,39) == (0,42)?
Is a door: (1,38) == (0,42)?
Is a door: (6,29) == (0,42)?
Is a door: (7,30) == (0,42)?
Is a door: (0,40) == (0,42)?
Is a door: (2,38) == (0,42)?
Is a door: (7,29) == (0,42)?
Is a door: (8,30) == (0,42)?
Is a door: (0,41) == (0,42)?
Is a door: (3,38) == (0,42)?
Is a door: (7,28) == (0,42)?
Is a door: (9,30) == (0,42)?
Is a door: (0,42) == (0,42)?
END->(0,42)->(0,41)->(0,40)->(0,39)->(0,38)->(0,37)->(0,36)->(0,35)->(0,34)->
(0,33)->(0,32)->(0,31)->(0,30)->(0,29)->(0,28)->(0,27)->(0,26)->(0,25)->(0,24)->
(0,23)->(0,22)->(0,21)->(0,20)->(0,19)->(0,18)->(0,17)->(0,16)->(0,15)->(0,14)->
(0,13)->(0,12)->(0,11)->(0,10)->(0,9)->(0,8)->(0,7)->(0,6)->(0,5)->(0,4)->
(0,3)->(0,2)->(0,1)->(0,0)->START

door = 0 , route weigth= 43
BESTROUTE.bestroute() - END

***** END FUNCTIONS TRACING MESSAGES:


S.........................................D
X.X...X....X.......XXX...X.XXX.X...X...XXXX
XXX.........X.X..XXXX..XX.X..X..X...XX.X.X.
X....X..XXXX..XX...X......X..XX..XXXX..X.XX
X..XXXX...XXXXXX.XXXXXXXX.XXXX...X.XX...X.X
..X.X..X.XX.X...X.X..XX.XXX.X....XX..XXXXX.
XX..XX.....X..X.XXX..XXX.XX.X..X.XX.X.XX..X
X.....XXXXXXXX..XXX..X.X.XX....XXX....X.XXX
X.....XXXX.X.XXX..X.XX..XX..XX.X.XXX.X..XX.
XX.XX.X...XX..XX.XXX.XX.XXX.X..X.X.....XX..
.X.XX.XXXXX.XXXXX...X.XX....XXX.....X..XX.X
X.XX...X..X.XXX.X.X.X...XXXXX.X.XX....X.XXX
XX..XX.XX.......XXX.XXX.X....X..XX..XX.X.X.
X.XX.XXXXX.XXX..X...X.X.X.XXXXX..X.......X.
X....XXXXX..XX.XX.X...XXX....X...XXXX.X...X
..X.X.X.X.XX..XXXX....X.X...X...X.XX.XX..XX
X.X.XXX..X.XXX..XXX..XX..X.XX.XX.X..XXX.XX.
XX.....XX.XXX.......XX..X..X....XXX.X..X.XX
..XXX.X..XXXX..XX.X..X.XX...X...X.XXXXX.XX.
XX..XX.X....XXX.XXXXXXX.XX.XX..X.X.XXXX.X.X
XX..X..X..XXXX.XX...XXXXX.XX.XX.X.XXX..X..X
.XX.X.X..XXX..X.XX..X....XX...XX.X.X.X.XX.X
.X.XX.X.X.X.X..XXXX.XXXX.X....XX...XX..XXX.
X.XX..XX.X....X.X....XX.X.X..XX...X.XX...XX
XXX.XXX..X.X.XXX..X.X......XX.X...XX...X..X
X.XX...XXX..XXXX.X.X.XX......X....XX..X...X
.X.X....X..XX...X.X.X...XX..X.X....XXX.X.XX

Bestroute: 43 , doorId: 0 (0,42)


***** END TEST NUMBER 4 of 5 *****



***** TEST NUMBER 5 of 5 *****


***** FUNCTIONS TRACING MESSAGES:
BESTROUTE.bestroute() - START

param 39 96 0 0 1

OBJECT.isaccessible() - START - input S (int 83)

OBJECT.isaccessible() - 'returns' TRUE- END

OBJECT.isaccessible() - START - input . (int 46)

OBJECT.isaccessible() - 'returns' TRUE- END

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Updates neighbours at iteration 3: 4

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Updates neighbours at iteration 4: 6

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Updates neighbours at iteration 8: 10

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Updates neighbours at iteration 10: 13

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Updates neighbours at iteration 11: 15

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Updates neighbours at iteration 12: 16

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Updates neighbours at iteration 13: 17

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Updates neighbours at iteration 14: 18

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While at 17 of (20)

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Updates neighbours at iteration 17: 19

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Updates neighbours at iteration 18: 20

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While at 21 of (23)

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Updates neighbours at iteration 25: 28

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Updates neighbours at iteration 26: 29

While at 27 of (30)

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Updates neighbours at iteration 27: 30

While at 28 of (31)

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Updates neighbours at iteration 28: 30

While at 29 of (31)

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Updates neighbours at iteration 29: 32

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Updates neighbours at iteration 30: 33

While at 31 of (34)

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Updates neighbours at iteration 31: 34

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Updates neighbours at iteration 35: 38

While at 36 of (39)

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Updates neighbours at iteration 36: 38

While at 37 of (39)

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Updates neighbours at iteration 37: 39

While at 38 of (40)

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Updates neighbours at iteration 38: 39

While at 39 of (40)

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Updates neighbours at iteration 39: 41

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Updates neighbours at iteration 40: 43

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Updates neighbours at iteration 41: 44

While at 42 of (45)

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DX =schemaData.gameMap[0][21] = . (int 46)
Updates neighbours at iteration 42: 45

While at 43 of (46)

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DW =schemaData.gameMap[2][19] = . (int 46)
Updates neighbours at iteration 43: 46

While at 44 of (47)

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DW =schemaData.gameMap[3][18] = . (int 46)
Updates neighbours at iteration 44: 47

While at 45 of (48)

node 0 21 42

DX =schemaData.gameMap[0][22] = . (int 46)
DW =schemaData.gameMap[1][21] = . (int 46)
Updates neighbours at iteration 45: 49

While at 46 of (50)

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DX =schemaData.gameMap[2][20] = . (int 46)
DW =schemaData.gameMap[3][19] = . (int 46)
Updates neighbours at iteration 46: 51

While at 47 of (52)

node 3 18 44

SX =schemaData.gameMap[3][17] = . (int 46)
Updates neighbours at iteration 47: 52

While at 48 of (53)

node 0 22 45

DX =schemaData.gameMap[0][23] = . (int 46)
DW =schemaData.gameMap[1][22] = . (int 46)
Updates neighbours at iteration 48: 54

While at 49 of (55)

node 1 21 45

DW =schemaData.gameMap[2][21] = . (int 46)
Updates neighbours at iteration 49: 55

While at 50 of (56)

node 2 20 46

DW =schemaData.gameMap[3][20] = . (int 46)
Updates neighbours at iteration 50: 56

While at 51 of (57)

node 3 19 46

Updates neighbours at iteration 51: 56

While at 52 of (57)

node 3 17 47

SX =schemaData.gameMap[3][16] = . (int 46)
Updates neighbours at iteration 52: 57

While at 53 of (58)

node 0 23 48

DX =schemaData.gameMap[0][24] = . (int 46)
Updates neighbours at iteration 53: 58

While at 54 of (59)

node 1 22 48

Updates neighbours at iteration 54: 58

While at 55 of (59)

node 2 21 49

Updates neighbours at iteration 55: 58

While at 56 of (59)

node 3 20 50

Updates neighbours at iteration 56: 58

While at 57 of (59)

node 3 16 52

Updates neighbours at iteration 57: 58

While at 58 of (59)

node 0 24 53

DX =schemaData.gameMap[0][25] = . (int 46)
Updates neighbours at iteration 58: 59

While at 59 of (60)

node 0 25 58

DX =schemaData.gameMap[0][26] = . (int 46)
DW =schemaData.gameMap[1][25] = . (int 46)
Updates neighbours at iteration 59: 61

While at 60 of (62)

node 0 26 59

DX =schemaData.gameMap[0][27] = . (int 46)
Updates neighbours at iteration 60: 62

While at 61 of (63)

node 1 25 59

Updates neighbours at iteration 61: 62

While at 62 of (63)

node 0 27 60

DX =schemaData.gameMap[0][28] = . (int 46)
DW =schemaData.gameMap[1][27] = . (int 46)
Updates neighbours at iteration 62: 64

While at 63 of (65)

node 0 28 62

DX =schemaData.gameMap[0][29] = . (int 46)
Updates neighbours at iteration 63: 65

While at 64 of (66)

node 1 27 62

DW =schemaData.gameMap[2][27] = . (int 46)
Updates neighbours at iteration 64: 66

While at 65 of (67)

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DX =schemaData.gameMap[0][30] = . (int 46)
DW =schemaData.gameMap[1][29] = . (int 46)
Updates neighbours at iteration 65: 68

While at 66 of (69)

node 2 27 64

Updates neighbours at iteration 66: 68

While at 67 of (69)

node 0 30 65

DX =schemaData.gameMap[0][31] = . (int 46)
Updates neighbours at iteration 67: 69

While at 68 of (70)

node 1 29 65

DW =schemaData.gameMap[2][29] = . (int 46)
Updates neighbours at iteration 68: 70

While at 69 of (71)

node 0 31 67

DX =schemaData.gameMap[0][32] = . (int 46)
DW =schemaData.gameMap[1][31] = . (int 46)
Updates neighbours at iteration 69: 72

While at 70 of (73)

node 2 29 68

DX =schemaData.gameMap[2][30] = . (int 46)
Updates neighbours at iteration 70: 73

While at 71 of (74)

node 0 32 69

DX =schemaData.gameMap[0][33] = . (int 46)
Updates neighbours at iteration 71: 74

While at 72 of (75)

node 1 31 69

Updates neighbours at iteration 72: 74

While at 73 of (75)

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DW =schemaData.gameMap[3][30] = . (int 46)
Updates neighbours at iteration 73: 75

While at 74 of (76)

node 0 33 71

DX =schemaData.gameMap[0][34] = . (int 46)
Updates neighbours at iteration 74: 76

While at 75 of (77)

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While at 76 of (77)

node 0 34 74

DX =schemaData.gameMap[0][35] = . (int 46)
Updates neighbours at iteration 76: 77

While at 77 of (78)

node 0 35 76

DX =schemaData.gameMap[0][36] = . (int 46)
Updates neighbours at iteration 77: 78

While at 78 of (79)

node 0 36 77

DX =schemaData.gameMap[0][37] = . (int 46)
DW =schemaData.gameMap[1][36] = . (int 46)
Updates neighbours at iteration 78: 80

While at 79 of (81)

node 0 37 78

DX =schemaData.gameMap[0][38] = . (int 46)
DW =schemaData.gameMap[1][37] = . (int 46)
Updates neighbours at iteration 79: 82

While at 80 of (83)

node 1 36 78

Updates neighbours at iteration 80: 82

While at 81 of (83)

node 0 38 79

DX =schemaData.gameMap[0][39] = . (int 46)
Updates neighbours at iteration 81: 83

While at 82 of (84)

node 1 37 79

Updates neighbours at iteration 82: 83

While at 83 of (84)

node 0 39 81

DX =schemaData.gameMap[0][40] = . (int 46)
DW =schemaData.gameMap[1][39] = . (int 46)
Updates neighbours at iteration 83: 85

While at 84 of (86)

node 0 40 83

DX =schemaData.gameMap[0][41] = . (int 46)
DW =schemaData.gameMap[1][40] = . (int 46)
Updates neighbours at iteration 84: 87

While at 85 of (88)

node 1 39 83

Updates neighbours at iteration 85: 87

While at 86 of (88)

node 0 41 84

DX =schemaData.gameMap[0][42] = . (int 46)
DW =schemaData.gameMap[1][41] = . (int 46)
Updates neighbours at iteration 86: 89

While at 87 of (90)

node 1 40 84

Updates neighbours at iteration 87: 89

While at 88 of (90)

node 0 42 86

DX =schemaData.gameMap[0][43] = . (int 46)
Updates neighbours at iteration 88: 90

While at 89 of (91)

node 1 41 86

DW =schemaData.gameMap[2][41] = . (int 46)
Updates neighbours at iteration 89: 91

While at 90 of (92)

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DX =schemaData.gameMap[0][44] = . (int 46)
Updates neighbours at iteration 90: 92

While at 91 of (93)

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DX =schemaData.gameMap[2][42] = . (int 46)
DW =schemaData.gameMap[3][41] = . (int 46)
Updates neighbours at iteration 91: 94

While at 92 of (95)

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DX =schemaData.gameMap[0][45] = . (int 46)
DW =schemaData.gameMap[1][44] = . (int 46)
Updates neighbours at iteration 92: 96

While at 93 of (97)

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DX =schemaData.gameMap[2][43] = . (int 46)
Updates neighbours at iteration 93: 97

While at 94 of (98)

node 3 41 91

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While at 95 of (98)

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DX =schemaData.gameMap[0][46] = . (int 46)
DW =schemaData.gameMap[1][45] = . (int 46)
Updates neighbours at iteration 95: 99

While at 96 of (100)

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DW =schemaData.gameMap[2][44] = . (int 46)
Updates neighbours at iteration 96: 100

While at 97 of (101)

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Updates neighbours at iteration 97: 100

While at 98 of (101)

node 0 46 95

DX =schemaData.gameMap[0][47] = . (int 46)
DW =schemaData.gameMap[1][46] = . (int 46)
Updates neighbours at iteration 98: 102

While at 99 of (103)

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DW =schemaData.gameMap[2][45] = . (int 46)
Updates neighbours at iteration 99: 103

While at 100 of (104)

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Updates neighbours at iteration 100: 103

While at 101 of (104)

node 0 47 98

DX =schemaData.gameMap[0][48] = . (int 46)
DW =schemaData.gameMap[1][47] = . (int 46)
Updates neighbours at iteration 101: 105

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node 1 46 98

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While at 103 of (106)

node 2 45 99

Updates neighbours at iteration 103: 105

While at 104 of (106)

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DX =schemaData.gameMap[0][49] = . (int 46)
Updates neighbours at iteration 104: 106

While at 105 of (107)

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DW =schemaData.gameMap[2][47] = . (int 46)
Updates neighbours at iteration 105: 107

While at 106 of (108)

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DX =schemaData.gameMap[0][50] = . (int 46)
Updates neighbours at iteration 106: 108

While at 107 of (109)

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DX =schemaData.gameMap[2][48] = . (int 46)
Updates neighbours at iteration 107: 109

While at 108 of (110)

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DX =schemaData.gameMap[0][51] = . (int 46)
Updates neighbours at iteration 108: 110

While at 109 of (111)

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DX =schemaData.gameMap[2][49] = . (int 46)
Updates neighbours at iteration 109: 111

While at 110 of (112)

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DX =schemaData.gameMap[0][52] = . (int 46)
Updates neighbours at iteration 110: 112

While at 111 of (113)

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DW =schemaData.gameMap[3][49] = . (int 46)
Updates neighbours at iteration 111: 113

While at 112 of (114)

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DX =schemaData.gameMap[0][53] = . (int 46)
Updates neighbours at iteration 112: 114

While at 113 of (115)

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DX =schemaData.gameMap[3][50] = . (int 46)
DW =schemaData.gameMap[4][49] = . (int 46)
Updates neighbours at iteration 113: 116

While at 114 of (117)

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DX =schemaData.gameMap[0][54] = . (int 46)
DW =schemaData.gameMap[1][53] = . (int 46)
Updates neighbours at iteration 114: 118

While at 115 of (119)

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DX =schemaData.gameMap[3][51] = . (int 46)
Updates neighbours at iteration 115: 119

While at 116 of (120)

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SX =schemaData.gameMap[4][48] = . (int 46)
DW =schemaData.gameMap[5][49] = . (int 46)
Updates neighbours at iteration 116: 121

While at 117 of (122)

node 0 54 114

DX =schemaData.gameMap[0][55] = . (int 46)
Updates neighbours at iteration 117: 122

While at 118 of (123)

node 1 53 114

DW =schemaData.gameMap[2][53] = . (int 46)
Updates neighbours at iteration 118: 123

While at 119 of (124)

node 3 51 115

DX =schemaData.gameMap[3][52] = . (int 46)
DW =schemaData.gameMap[4][51] = . (int 46)
Updates neighbours at iteration 119: 125

While at 120 of (126)

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Updates neighbours at iteration 120: 125

While at 121 of (126)

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DX =schemaData.gameMap[5][50] = . (int 46)
DW =schemaData.gameMap[6][49] = . (int 46)
Updates neighbours at iteration 121: 127

While at 122 of (128)

node 0 55 117

DX =schemaData.gameMap[0][56] = . (int 46)
Updates neighbours at iteration 122: 128

While at 123 of (129)

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DW =schemaData.gameMap[3][53] = . (int 46)
Updates neighbours at iteration 123: 129

While at 124 of (130)

node 3 52 119

DW =schemaData.gameMap[4][52] = . (int 46)
Updates neighbours at iteration 124: 130

While at 125 of (131)

node 4 51 119

Updates neighbours at iteration 125: 130

While at 126 of (131)

node 5 50 121

Updates neighbours at iteration 126: 130

While at 127 of (131)

node 6 49 121

DW =schemaData.gameMap[7][49] = . (int 46)
Updates neighbours at iteration 127: 131

While at 128 of (132)

node 0 56 122

DX =schemaData.gameMap[0][57] = . (int 46)
Updates neighbours at iteration 128: 132

While at 129 of (133)

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DX =schemaData.gameMap[3][54] = . (int 46)
Updates neighbours at iteration 129: 133

While at 130 of (134)

node 4 52 124

Updates neighbours at iteration 130: 133

While at 131 of (134)

node 7 49 127

SX =schemaData.gameMap[7][48] = . (int 46)
DX =schemaData.gameMap[7][50] = . (int 46)
Updates neighbours at iteration 131: 135

While at 132 of (136)

node 0 57 128

DX =schemaData.gameMap[0][58] = . (int 46)
Updates neighbours at iteration 132: 136

While at 133 of (137)

node 3 54 129

DX =schemaData.gameMap[3][55] = . (int 46)
DW =schemaData.gameMap[4][54] = . (int 46)
Updates neighbours at iteration 133: 138

While at 134 of (139)

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SX =schemaData.gameMap[7][47] = . (int 46)
DW =schemaData.gameMap[8][48] = . (int 46)
Updates neighbours at iteration 134: 140

While at 135 of (141)

node 7 50 131

Updates neighbours at iteration 135: 140

While at 136 of (141)

node 0 58 132

DX =schemaData.gameMap[0][59] = . (int 46)
DW =schemaData.gameMap[1][58] = . (int 46)
Updates neighbours at iteration 136: 142

While at 137 of (143)

node 3 55 133

DW =schemaData.gameMap[4][55] = . (int 46)
Updates neighbours at iteration 137: 143

While at 138 of (144)

node 4 54 133

DW =schemaData.gameMap[5][54] = . (int 46)
Updates neighbours at iteration 138: 144

While at 139 of (145)

node 7 47 134

SX =schemaData.gameMap[7][46] = . (int 46)
UP =schemaData.gameMap[6][47] = . (int 46)
Updates neighbours at iteration 139: 146

While at 140 of (147)

node 8 48 134

Updates neighbours at iteration 140: 146

While at 141 of (147)

node 0 59 136

DX =schemaData.gameMap[0][60] = . (int 46)
Updates neighbours at iteration 141: 147

While at 142 of (148)

node 1 58 136

DW =schemaData.gameMap[2][58] = . (int 46)
Updates neighbours at iteration 142: 148

While at 143 of (149)

node 4 55 137

DX =schemaData.gameMap[4][56] = . (int 46)
DW =schemaData.gameMap[5][55] = . (int 46)
Updates neighbours at iteration 143: 150

While at 144 of (151)

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SX =schemaData.gameMap[5][53] = . (int 46)
DW =schemaData.gameMap[6][54] = . (int 46)
Updates neighbours at iteration 144: 152

While at 145 of (153)

node 7 46 139

UP =schemaData.gameMap[6][46] = . (int 46)
DW =schemaData.gameMap[8][46] = . (int 46)
Updates neighbours at iteration 145: 154

While at 146 of (155)

node 6 47 139

UP =schemaData.gameMap[5][47] = . (int 46)
Updates neighbours at iteration 146: 155

While at 147 of (156)

node 0 60 141

DX =schemaData.gameMap[0][61] = . (int 46)
Updates neighbours at iteration 147: 156

While at 148 of (157)

node 2 58 142

DW =schemaData.gameMap[3][58] = . (int 46)
Updates neighbours at iteration 148: 157

While at 149 of (158)

node 4 56 143

Updates neighbours at iteration 149: 157

While at 150 of (158)

node 5 55 143

Updates neighbours at iteration 150: 157

While at 151 of (158)

node 5 53 144

DW =schemaData.gameMap[6][53] = . (int 46)
Updates neighbours at iteration 151: 158

While at 152 of (159)

node 6 54 144

DW =schemaData.gameMap[7][54] = . (int 46)
Updates neighbours at iteration 152: 159

While at 153 of (160)

node 6 46 145

SX =schemaData.gameMap[6][45] = . (int 46)
Updates neighbours at iteration 153: 160

While at 154 of (161)

node 8 46 145

Updates neighbours at iteration 154: 160

While at 155 of (161)

node 5 47 146

Updates neighbours at iteration 155: 160

While at 156 of (161)

node 0 61 147

DX =schemaData.gameMap[0][62] = . (int 46)
Updates neighbours at iteration 156: 161

While at 157 of (162)

node 3 58 148

Updates neighbours at iteration 157: 161

While at 158 of (162)

node 6 53 151

SX =schemaData.gameMap[6][52] = . (int 46)
Updates neighbours at iteration 158: 162

While at 159 of (163)

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DX =schemaData.gameMap[7][55] = . (int 46)
DW =schemaData.gameMap[8][54] = . (int 46)
Updates neighbours at iteration 159: 164

While at 160 of (165)

node 6 45 153

UP =schemaData.gameMap[5][45] = . (int 46)
Updates neighbours at iteration 160: 165

While at 161 of (166)

node 0 62 156

DX =schemaData.gameMap[0][63] = . (int 46)
Updates neighbours at iteration 161: 166

While at 162 of (167)

node 6 52 158

Updates neighbours at iteration 162: 166

While at 163 of (167)

node 7 55 159

DX =schemaData.gameMap[7][56] = . (int 46)
Updates neighbours at iteration 163: 167

While at 164 of (168)

node 8 54 159

SX =schemaData.gameMap[8][53] = . (int 46)
Updates neighbours at iteration 164: 168

While at 165 of (169)

node 5 45 160

SX =schemaData.gameMap[5][44] = . (int 46)
UP =schemaData.gameMap[4][45] = . (int 46)
Updates neighbours at iteration 165: 170

While at 166 of (171)

node 0 63 161

DX =schemaData.gameMap[0][64] = . (int 46)
Updates neighbours at iteration 166: 171

While at 167 of (172)

node 7 56 163

UP =schemaData.gameMap[6][56] = . (int 46)
Updates neighbours at iteration 167: 172

While at 168 of (173)

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DW =schemaData.gameMap[9][53] = . (int 46)
Updates neighbours at iteration 168: 173

While at 169 of (174)

node 5 44 165

Updates neighbours at iteration 169: 173

While at 170 of (174)

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DX =schemaData.gameMap[4][46] = . (int 46)
Updates neighbours at iteration 170: 174

While at 171 of (175)

node 0 64 166

DX =schemaData.gameMap[0][65] = . (int 46)
Updates neighbours at iteration 171: 175

While at 172 of (176)

node 6 56 167

DX =schemaData.gameMap[6][57] = . (int 46)
Updates neighbours at iteration 172: 176

While at 173 of (177)

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SX =schemaData.gameMap[9][52] = . (int 46)
DW =schemaData.gameMap[10][53] = . (int 46)
Updates neighbours at iteration 173: 178

While at 174 of (179)

node 4 46 170

Updates neighbours at iteration 174: 178

While at 175 of (179)

node 0 65 171

DX =schemaData.gameMap[0][66] = . (int 46)
Updates neighbours at iteration 175: 179

While at 176 of (180)

node 6 57 172

DX =schemaData.gameMap[6][58] = . (int 46)
Updates neighbours at iteration 176: 180

While at 177 of (181)

node 9 52 173

Updates neighbours at iteration 177: 180

While at 178 of (181)

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DX =schemaData.gameMap[10][54] = . (int 46)
Updates neighbours at iteration 178: 181

While at 179 of (182)

node 0 66 175

DX =schemaData.gameMap[0][67] = . (int 46)
Updates neighbours at iteration 179: 182

While at 180 of (183)

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DX =schemaData.gameMap[6][59] = . (int 46)
DW =schemaData.gameMap[7][58] = . (int 46)
Updates neighbours at iteration 180: 184

While at 181 of (185)

node 10 54 178

Updates neighbours at iteration 181: 184

While at 182 of (185)

node 0 67 179

DX =schemaData.gameMap[0][68] = . (int 46)
DW =schemaData.gameMap[1][67] = . (int 46)
Updates neighbours at iteration 182: 186

While at 183 of (187)

node 6 59 180

DW =schemaData.gameMap[7][59] = . (int 46)
Updates neighbours at iteration 183: 187

While at 184 of (188)

node 7 58 180

Updates neighbours at iteration 184: 187

While at 185 of (188)

node 0 68 182

DX =schemaData.gameMap[0][69] = . (int 46)
DW =schemaData.gameMap[1][68] = . (int 46)
Updates neighbours at iteration 185: 189

While at 186 of (190)

node 1 67 182

DW =schemaData.gameMap[2][67] = . (int 46)
Updates neighbours at iteration 186: 190

While at 187 of (191)

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Updates neighbours at iteration 187: 190

While at 188 of (191)

node 0 69 185

DX =schemaData.gameMap[0][70] = . (int 46)
DW =schemaData.gameMap[1][69] = . (int 46)
Updates neighbours at iteration 188: 192

While at 189 of (193)

node 1 68 185

Updates neighbours at iteration 189: 192

While at 190 of (193)

node 2 67 186

Updates neighbours at iteration 190: 192

While at 191 of (193)

node 0 70 188

DX =schemaData.gameMap[0][71] = . (int 46)
Updates neighbours at iteration 191: 193

While at 192 of (194)

node 1 69 188

DW =schemaData.gameMap[2][69] = . (int 46)
Updates neighbours at iteration 192: 194

While at 193 of (195)

node 0 71 191

DX =schemaData.gameMap[0][72] = . (int 46)
Updates neighbours at iteration 193: 195

While at 194 of (196)

node 2 69 192

DW =schemaData.gameMap[3][69] = . (int 46)
Updates neighbours at iteration 194: 196

While at 195 of (197)

node 0 72 193

DX =schemaData.gameMap[0][73] = . (int 46)
Updates neighbours at iteration 195: 197

While at 196 of (198)

node 3 69 194

SX =schemaData.gameMap[3][68] = . (int 46)
Updates neighbours at iteration 196: 198

While at 197 of (199)

node 0 73 195

DX =schemaData.gameMap[0][74] = . (int 46)
DW =schemaData.gameMap[1][73] = . (int 46)
Updates neighbours at iteration 197: 200

While at 198 of (201)

node 3 68 196

Updates neighbours at iteration 198: 200

While at 199 of (201)

node 0 74 197

DX =schemaData.gameMap[0][75] = . (int 46)
Updates neighbours at iteration 199: 201

While at 200 of (202)

node 1 73 197

DW =schemaData.gameMap[2][73] = . (int 46)
Updates neighbours at iteration 200: 202

While at 201 of (203)

node 0 75 199

DX =schemaData.gameMap[0][76] = . (int 46)
DW =schemaData.gameMap[1][75] = . (int 46)
Updates neighbours at iteration 201: 204

While at 202 of (205)

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SX =schemaData.gameMap[2][72] = . (int 46)
DX =schemaData.gameMap[2][74] = . (int 46)
Updates neighbours at iteration 202: 206

While at 203 of (207)

node 0 76 201

DX =schemaData.gameMap[0][77] = . (int 46)
Updates neighbours at iteration 203: 207

While at 204 of (208)

node 1 75 201

Updates neighbours at iteration 204: 207

While at 205 of (208)

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DW =schemaData.gameMap[3][72] = . (int 46)
Updates neighbours at iteration 205: 208

While at 206 of (209)

node 2 74 202

DW =schemaData.gameMap[3][74] = . (int 46)
Updates neighbours at iteration 206: 209

While at 207 of (210)

node 0 77 203

DX =schemaData.gameMap[0][78] = . (int 46)
DW =schemaData.gameMap[1][77] = . (int 46)
Updates neighbours at iteration 207: 211

While at 208 of (212)

node 3 72 205

SX =schemaData.gameMap[3][71] = . (int 46)
Updates neighbours at iteration 208: 212

While at 209 of (213)

node 3 74 206

DX =schemaData.gameMap[3][75] = . (int 46)
DW =schemaData.gameMap[4][74] = . (int 46)
Updates neighbours at iteration 209: 214

While at 210 of (215)

node 0 78 207

DX =schemaData.gameMap[0][79] = . (int 46)
Updates neighbours at iteration 210: 215

While at 211 of (216)

node 1 77 207

DW =schemaData.gameMap[2][77] = . (int 46)
Updates neighbours at iteration 211: 216

While at 212 of (217)

node 3 71 208

DW =schemaData.gameMap[4][71] = . (int 46)
Updates neighbours at iteration 212: 217

While at 213 of (218)

node 3 75 209

DX =schemaData.gameMap[3][76] = . (int 46)
Updates neighbours at iteration 213: 218

While at 214 of (219)

node 4 74 209

Updates neighbours at iteration 214: 218

While at 215 of (219)

node 0 79 210

DX =schemaData.gameMap[0][80] = . (int 46)
Updates neighbours at iteration 215: 219

While at 216 of (220)

node 2 77 211

DW =schemaData.gameMap[3][77] = . (int 46)
Updates neighbours at iteration 216: 220

While at 217 of (221)

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DW =schemaData.gameMap[5][71] = . (int 46)
Updates neighbours at iteration 217: 221

While at 218 of (222)

node 3 76 213

Updates neighbours at iteration 218: 221

While at 219 of (222)

node 0 80 215

DX =schemaData.gameMap[0][81] = . (int 46)
Updates neighbours at iteration 219: 222

While at 220 of (223)

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DX =schemaData.gameMap[3][78] = . (int 46)
Updates neighbours at iteration 220: 223

While at 221 of (224)

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DX =schemaData.gameMap[5][72] = . (int 46)
DW =schemaData.gameMap[6][71] = . (int 46)
Updates neighbours at iteration 221: 225

While at 222 of (226)

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DX =schemaData.gameMap[0][82] = . (int 46)
Updates neighbours at iteration 222: 226

While at 223 of (227)

node 3 78 220

DX =schemaData.gameMap[3][79] = . (int 46)
DW =schemaData.gameMap[4][78] = . (int 46)
Updates neighbours at iteration 223: 228

While at 224 of (229)

node 5 72 221

DX =schemaData.gameMap[5][73] = . (int 46)
DW =schemaData.gameMap[6][72] = . (int 46)
Updates neighbours at iteration 224: 230

While at 225 of (231)

node 6 71 221

SX =schemaData.gameMap[6][70] = . (int 46)
DW =schemaData.gameMap[7][71] = . (int 46)
Updates neighbours at iteration 225: 232

While at 226 of (233)

node 0 82 222

DX =schemaData.gameMap[0][83] = . (int 46)
Updates neighbours at iteration 226: 233

While at 227 of (234)

node 3 79 223

UP =schemaData.gameMap[2][79] = . (int 46)
DW =schemaData.gameMap[4][79] = . (int 46)
Updates neighbours at iteration 227: 235

While at 228 of (236)

node 4 78 223

Updates neighbours at iteration 228: 235

While at 229 of (236)

node 5 73 224

DW =schemaData.gameMap[6][73] = . (int 46)
Updates neighbours at iteration 229: 236

While at 230 of (237)

node 6 72 224

DW =schemaData.gameMap[7][72] = . (int 46)
Updates neighbours at iteration 230: 237

While at 231 of (238)

node 6 70 225

SX =schemaData.gameMap[6][69] = . (int 46)
DW =schemaData.gameMap[7][70] = . (int 46)
Updates neighbours at iteration 231: 239

While at 232 of (240)

node 7 71 225

Updates neighbours at iteration 232: 239

While at 233 of (240)

node 0 83 226

DX =schemaData.gameMap[0][84] = . (int 46)
Updates neighbours at iteration 233: 240

While at 234 of (241)

node 2 79 227

Updates neighbours at iteration 234: 240

While at 235 of (241)

node 4 79 227

Updates neighbours at iteration 235: 240

While at 236 of (241)

node 6 73 229

DX =schemaData.gameMap[6][74] = . (int 46)
DW =schemaData.gameMap[7][73] = . (int 46)
Updates neighbours at iteration 236: 242

While at 237 of (243)

node 7 72 230

Updates neighbours at iteration 237: 242

While at 238 of (243)

node 6 69 231

DW =schemaData.gameMap[7][69] = . (int 46)
Updates neighbours at iteration 238: 243

While at 239 of (244)

node 7 70 231

Updates neighbours at iteration 239: 243

While at 240 of (244)

node 0 84 233

DX =schemaData.gameMap[0][85] = . (int 46)
DW =schemaData.gameMap[1][84] = . (int 46)
Updates neighbours at iteration 240: 245

While at 241 of (246)

node 6 74 236

DX =schemaData.gameMap[6][75] = . (int 46)
DW =schemaData.gameMap[7][74] = . (int 46)
Updates neighbours at iteration 241: 247

While at 242 of (248)

node 7 73 236

Updates neighbours at iteration 242: 247

While at 243 of (248)

node 7 69 238

SX =schemaData.gameMap[7][68] = . (int 46)
DW =schemaData.gameMap[8][69] = . (int 46)
Updates neighbours at iteration 243: 249

While at 244 of (250)

node 0 85 240

DX =schemaData.gameMap[0][86] = . (int 46)
DW =schemaData.gameMap[1][85] = . (int 46)
Updates neighbours at iteration 244: 251

While at 245 of (252)

node 1 84 240

DW =schemaData.gameMap[2][84] = . (int 46)
Updates neighbours at iteration 245: 252

While at 246 of (253)

node 6 75 241

DW =schemaData.gameMap[7][75] = . (int 46)
Updates neighbours at iteration 246: 253

While at 247 of (254)

node 7 74 241

Updates neighbours at iteration 247: 253

While at 248 of (254)

node 7 68 243

DW =schemaData.gameMap[8][68] = . (int 46)
Updates neighbours at iteration 248: 254

While at 249 of (255)

node 8 69 243

Updates neighbours at iteration 249: 254

While at 250 of (255)

node 0 86 244

DX =schemaData.gameMap[0][87] = . (int 46)
Updates neighbours at iteration 250: 255

While at 251 of (256)

node 1 85 244

Updates neighbours at iteration 251: 255

While at 252 of (256)

node 2 84 245

SX =schemaData.gameMap[2][83] = . (int 46)
DW =schemaData.gameMap[3][84] = . (int 46)
Updates neighbours at iteration 252: 257

While at 253 of (258)

node 7 75 246

DX =schemaData.gameMap[7][76] = . (int 46)
DW =schemaData.gameMap[8][75] = . (int 46)
Updates neighbours at iteration 253: 259

While at 254 of (260)

node 8 68 248

Updates neighbours at iteration 254: 259

While at 255 of (260)

node 0 87 250

DX =schemaData.gameMap[0][88] = . (int 46)
DW =schemaData.gameMap[1][87] = . (int 46)
Updates neighbours at iteration 255: 261

While at 256 of (262)

node 2 83 252

SX =schemaData.gameMap[2][82] = . (int 46)
DW =schemaData.gameMap[3][83] = . (int 46)
Updates neighbours at iteration 256: 263

While at 257 of (264)

node 3 84 252

DW =schemaData.gameMap[4][84] = . (int 46)
Updates neighbours at iteration 257: 264

While at 258 of (265)

node 7 76 253

Updates neighbours at iteration 258: 264

While at 259 of (265)

node 8 75 253

DW =schemaData.gameMap[9][75] = . (int 46)
Updates neighbours at iteration 259: 265

While at 260 of (266)

node 0 88 255

DX =schemaData.gameMap[0][89] = . (int 46)
DW =schemaData.gameMap[1][88] = . (int 46)
Updates neighbours at iteration 260: 267

While at 261 of (268)

node 1 87 255

DW =schemaData.gameMap[2][87] = . (int 46)
Updates neighbours at iteration 261: 268

While at 262 of (269)

node 2 82 256

Updates neighbours at iteration 262: 268

While at 263 of (269)

node 3 83 256

DW =schemaData.gameMap[4][83] = . (int 46)
Updates neighbours at iteration 263: 269

While at 264 of (270)

node 4 84 257

Updates neighbours at iteration 264: 269

While at 265 of (270)

node 9 75 259

SX =schemaData.gameMap[9][74] = . (int 46)
DW =schemaData.gameMap[10][75] = . (int 46)
Updates neighbours at iteration 265: 271

While at 266 of (272)

node 0 89 260

DX =schemaData.gameMap[0][90] = . (int 46)
Updates neighbours at iteration 266: 272

While at 267 of (273)

node 1 88 260

Updates neighbours at iteration 267: 272

While at 268 of (273)

node 2 87 261

SX =schemaData.gameMap[2][86] = . (int 46)
DW =schemaData.gameMap[3][87] = . (int 46)
Updates neighbours at iteration 268: 274

While at 269 of (275)

node 4 83 263

SX =schemaData.gameMap[4][82] = . (int 46)
Updates neighbours at iteration 269: 275

While at 270 of (276)

node 9 74 265

SX =schemaData.gameMap[9][73] = . (int 46)
Updates neighbours at iteration 270: 276

While at 271 of (277)

node 10 75 265

DX =schemaData.gameMap[10][76] = . (int 46)
Updates neighbours at iteration 271: 277

While at 272 of (278)

node 0 90 266

DX =schemaData.gameMap[0][91] = . (int 46)
Updates neighbours at iteration 272: 278

While at 273 of (279)

node 2 86 268

DW =schemaData.gameMap[3][86] = . (int 46)
Updates neighbours at iteration 273: 279

While at 274 of (280)

node 3 87 268

DW =schemaData.gameMap[4][87] = . (int 46)
Updates neighbours at iteration 274: 280

While at 275 of (281)

node 4 82 269

SX =schemaData.gameMap[4][81] = . (int 46)
DW =schemaData.gameMap[5][82] = . (int 46)
Updates neighbours at iteration 275: 282

While at 276 of (283)

node 9 73 270

SX =schemaData.gameMap[9][72] = . (int 46)
Updates neighbours at iteration 276: 283

While at 277 of (284)

node 10 76 271

DW =schemaData.gameMap[11][76] = . (int 46)
Updates neighbours at iteration 277: 284

While at 278 of (285)

node 0 91 272

DX =schemaData.gameMap[0][92] = . (int 46)
DW =schemaData.gameMap[1][91] = . (int 46)
Updates neighbours at iteration 278: 286

While at 279 of (287)

node 3 86 273

Updates neighbours at iteration 279: 286

While at 280 of (287)

node 4 87 274

DW =schemaData.gameMap[5][87] = . (int 46)
Updates neighbours at iteration 280: 287

While at 281 of (288)

node 4 81 275

DW =schemaData.gameMap[5][81] = . (int 46)
Updates neighbours at iteration 281: 288

While at 282 of (289)

node 5 82 275

DW =schemaData.gameMap[6][82] = . (int 46)
Updates neighbours at iteration 282: 289

While at 283 of (290)

node 9 72 276

Updates neighbours at iteration 283: 289

While at 284 of (290)

node 11 76 277

DX =schemaData.gameMap[11][77] = . (int 46)
DW =schemaData.gameMap[12][76] = . (int 46)
Updates neighbours at iteration 284: 291

While at 285 of (292)

node 0 92 278

DX =schemaData.gameMap[0][93] = . (int 46)
Updates neighbours at iteration 285: 292

While at 286 of (293)

node 1 91 278

Updates neighbours at iteration 286: 292

While at 287 of (293)

node 5 87 280

Updates neighbours at iteration 287: 292

While at 288 of (293)

node 5 81 281

Updates neighbours at iteration 288: 292

While at 289 of (293)

node 6 82 282

DX =schemaData.gameMap[6][83] = . (int 46)
DW =schemaData.gameMap[7][82] = . (int 46)
Updates neighbours at iteration 289: 294

While at 290 of (295)

node 11 77 284

DX =schemaData.gameMap[11][78] = . (int 46)
DW =schemaData.gameMap[12][77] = . (int 46)
Updates neighbours at iteration 290: 296

While at 291 of (297)

node 12 76 284

SX =schemaData.gameMap[12][75] = . (int 46)
DW =schemaData.gameMap[13][76] = . (int 46)
Updates neighbours at iteration 291: 298

While at 292 of (299)

node 0 93 285

DX =schemaData.gameMap[0][94] = . (int 46)
Updates neighbours at iteration 292: 299

While at 293 of (300)

node 6 83 289

DX =schemaData.gameMap[6][84] = . (int 46)
Updates neighbours at iteration 293: 300

While at 294 of (301)

node 7 82 289

SX =schemaData.gameMap[7][81] = . (int 46)
Updates neighbours at iteration 294: 301

While at 295 of (302)

node 11 78 290

UP =schemaData.gameMap[10][78] = . (int 46)
DX =schemaData.gameMap[11][79] = . (int 46)
DW =schemaData.gameMap[12][78] = . (int 46)
Updates neighbours at iteration 295: 304

While at 296 of (305)

node 12 77 290

Updates neighbours at iteration 296: 304

While at 297 of (305)

node 12 75 291

SX =schemaData.gameMap[12][74] = . (int 46)
Updates neighbours at iteration 297: 305

While at 298 of (306)

node 13 76 291

DW =schemaData.gameMap[14][76] = . (int 46)
Updates neighbours at iteration 298: 306

While at 299 of (307)

node 0 94 292

DX =schemaData.gameMap[0][95] = D (int 68)
DW =schemaData.gameMap[1][94] = . (int 46)
Updates neighbours at iteration 299: 308

While at 300 of (309)

node 6 84 293

Updates neighbours at iteration 300: 308

While at 301 of (309)

node 7 81 294

SX =schemaData.gameMap[7][80] = . (int 46)
DW =schemaData.gameMap[8][81] = . (int 46)
Updates neighbours at iteration 301: 310

While at 302 of (311)

node 10 78 295

UP =schemaData.gameMap[9][78] = . (int 46)
DX =schemaData.gameMap[10][79] = . (int 46)
Updates neighbours at iteration 302: 312

While at 303 of (313)

node 11 79 295

DW =schemaData.gameMap[12][79] = . (int 46)
Updates neighbours at iteration 303: 313

While at 304 of (314)

node 12 78 295

DW =schemaData.gameMap[13][78] = . (int 46)
Updates neighbours at iteration 304: 314

While at 305 of (315)

node 12 74 297

UP =schemaData.gameMap[11][74] = . (int 46)
Updates neighbours at iteration 305: 315

While at 306 of (316)

node 14 76 298

DX =schemaData.gameMap[14][77] = . (int 46)
Updates neighbours at iteration 306: 316

While at 307 of (317)

node 0 95 299

Updates neighbours at iteration 307: 316

While at 308 of (317)

node 1 94 299

Updates neighbours at iteration 308: 316

While at 309 of (317)

node 7 80 301

DW =schemaData.gameMap[8][80] = . (int 46)
Updates neighbours at iteration 309: 317

While at 310 of (318)

node 8 81 301

DW =schemaData.gameMap[9][81] = . (int 46)
Updates neighbours at iteration 310: 318

While at 311 of (319)

node 9 78 302

UP =schemaData.gameMap[8][78] = . (int 46)
Updates neighbours at iteration 311: 319

While at 312 of (320)

node 10 79 302

Updates neighbours at iteration 312: 319

While at 313 of (320)

node 12 79 303

DX =schemaData.gameMap[12][80] = . (int 46)
DW =schemaData.gameMap[13][79] = . (int 46)
Updates neighbours at iteration 313: 321

While at 314 of (322)

node 13 78 304

DW =schemaData.gameMap[14][78] = . (int 46)
Updates neighbours at iteration 314: 322

While at 315 of (323)

node 11 74 305

SX =schemaData.gameMap[11][73] = . (int 46)
Updates neighbours at iteration 315: 323

While at 316 of (324)

node 14 77 306

DW =schemaData.gameMap[15][77] = . (int 46)
Updates neighbours at iteration 316: 324

While at 317 of (325)

node 8 80 309

SX =schemaData.gameMap[8][79] = . (int 46)
Updates neighbours at iteration 317: 325

While at 318 of (326)

node 9 81 310

DW =schemaData.gameMap[10][81] = . (int 46)
Updates neighbours at iteration 318: 326

While at 319 of (327)

node 8 78 311

SX =schemaData.gameMap[8][77] = . (int 46)
Updates neighbours at iteration 319: 327

While at 320 of (328)

node 12 80 313

Updates neighbours at iteration 320: 327

While at 321 of (328)

node 13 79 313

Updates neighbours at iteration 321: 327

While at 322 of (328)

node 14 78 314

Updates neighbours at iteration 322: 327

While at 323 of (328)

node 11 73 315

SX =schemaData.gameMap[11][72] = . (int 46)
Updates neighbours at iteration 323: 328

While at 324 of (329)

node 15 77 316

Updates neighbours at iteration 324: 328

While at 325 of (329)

node 8 79 317

Updates neighbours at iteration 325: 328

While at 326 of (329)

node 10 81 318

DX =schemaData.gameMap[10][82] = . (int 46)
DW =schemaData.gameMap[11][81] = . (int 46)
Updates neighbours at iteration 326: 330

While at 327 of (331)

node 8 77 319

Updates neighbours at iteration 327: 330

While at 328 of (331)

node 11 72 323

Updates neighbours at iteration 328: 330

While at 329 of (331)

node 10 82 326

DW =schemaData.gameMap[11][82] = . (int 46)
Updates neighbours at iteration 329: 331

While at 330 of (332)

node 11 81 326

Updates neighbours at iteration 330: 331

While at 331 of (332)

node 11 82 329

DX =schemaData.gameMap[11][83] = . (int 46)
DW =schemaData.gameMap[12][82] = . (int 46)
Updates neighbours at iteration 331: 333

While at 332 of (334)

node 11 83 331

DX =schemaData.gameMap[11][84] = . (int 46)
Updates neighbours at iteration 332: 334

While at 333 of (335)

node 12 82 331

Updates neighbours at iteration 333: 334

While at 334 of (335)

node 11 84 332

DX =schemaData.gameMap[11][85] = . (int 46)
DW =schemaData.gameMap[12][84] = . (int 46)
Updates neighbours at iteration 334: 336

While at 335 of (337)

node 11 85 334

DW =schemaData.gameMap[12][85] = . (int 46)
Updates neighbours at iteration 335: 337

While at 336 of (338)

node 12 84 334

DW =schemaData.gameMap[13][84] = . (int 46)
Updates neighbours at iteration 336: 338

While at 337 of (339)

node 12 85 335

DX =schemaData.gameMap[12][86] = . (int 46)
Updates neighbours at iteration 337: 339

While at 338 of (340)

node 13 84 336

SX =schemaData.gameMap[13][83] = . (int 46)
DW =schemaData.gameMap[14][84] = . (int 46)
Updates neighbours at iteration 338: 341

While at 339 of (342)

node 12 86 337

DX =schemaData.gameMap[12][87] = . (int 46)
Updates neighbours at iteration 339: 342

While at 340 of (343)

node 13 83 338

Updates neighbours at iteration 340: 342

While at 341 of (343)

node 14 84 338

DW =schemaData.gameMap[15][84] = . (int 46)
Updates neighbours at iteration 341: 343

While at 342 of (344)

node 12 87 339

UP =schemaData.gameMap[11][87] = . (int 46)
DW =schemaData.gameMap[13][87] = . (int 46)
Updates neighbours at iteration 342: 345

While at 343 of (346)

node 15 84 341

SX =schemaData.gameMap[15][83] = . (int 46)
DW =schemaData.gameMap[16][84] = . (int 46)
Updates neighbours at iteration 343: 347

While at 344 of (348)

node 11 87 342

UP =schemaData.gameMap[10][87] = . (int 46)
DX =schemaData.gameMap[11][88] = . (int 46)
Updates neighbours at iteration 344: 349

While at 345 of (350)

node 13 87 342

Updates neighbours at iteration 345: 349

While at 346 of (350)

node 15 83 343

SX =schemaData.gameMap[15][82] = . (int 46)
DW =schemaData.gameMap[16][83] = . (int 46)
Updates neighbours at iteration 346: 351

While at 347 of (352)

node 16 84 343

DX =schemaData.gameMap[16][85] = . (int 46)
DW =schemaData.gameMap[17][84] = . (int 46)
Updates neighbours at iteration 347: 353

While at 348 of (354)

node 10 87 344

SX =schemaData.gameMap[10][86] = . (int 46)
UP =schemaData.gameMap[9][87] = . (int 46)
Updates neighbours at iteration 348: 355

While at 349 of (356)

node 11 88 344

DX =schemaData.gameMap[11][89] = . (int 46)
Updates neighbours at iteration 349: 356

While at 350 of (357)

node 15 82 346

SX =schemaData.gameMap[15][81] = . (int 46)
UP =schemaData.gameMap[14][82] = . (int 46)
DW =schemaData.gameMap[16][82] = . (int 46)
Updates neighbours at iteration 350: 359

While at 351 of (360)

node 16 83 346

DW =schemaData.gameMap[17][83] = . (int 46)
Updates neighbours at iteration 351: 360

While at 352 of (361)

node 16 85 347

Updates neighbours at iteration 352: 360

While at 353 of (361)

node 17 84 347

Updates neighbours at iteration 353: 360

While at 354 of (361)

node 10 86 348

Updates neighbours at iteration 354: 360

While at 355 of (361)

node 9 87 348

UP =schemaData.gameMap[8][87] = . (int 46)
DX =schemaData.gameMap[9][88] = . (int 46)
Updates neighbours at iteration 355: 362

While at 356 of (363)

node 11 89 349

DX =schemaData.gameMap[11][90] = . (int 46)
DW =schemaData.gameMap[12][89] = . (int 46)
Updates neighbours at iteration 356: 364

While at 357 of (365)

node 15 81 350

UP =schemaData.gameMap[14][81] = . (int 46)
Updates neighbours at iteration 357: 365

While at 358 of (366)

node 14 82 350

Updates neighbours at iteration 358: 365

While at 359 of (366)

node 16 82 350

Updates neighbours at iteration 359: 365

While at 360 of (366)

node 17 83 351

Updates neighbours at iteration 360: 365

While at 361 of (366)

node 8 87 355

SX =schemaData.gameMap[8][86] = . (int 46)
UP =schemaData.gameMap[7][87] = . (int 46)
DX =schemaData.gameMap[8][88] = . (int 46)
Updates neighbours at iteration 361: 368

While at 362 of (369)

node 9 88 355

DX =schemaData.gameMap[9][89] = . (int 46)
Updates neighbours at iteration 362: 369

While at 363 of (370)

node 11 90 356

Updates neighbours at iteration 363: 369

While at 364 of (370)

node 12 89 356

Updates neighbours at iteration 364: 369

While at 365 of (370)

node 14 81 357

UP =schemaData.gameMap[13][81] = . (int 46)
Updates neighbours at iteration 365: 370

While at 366 of (371)

node 8 86 361

SX =schemaData.gameMap[8][85] = . (int 46)
UP =schemaData.gameMap[7][86] = . (int 46)
Updates neighbours at iteration 366: 372

While at 367 of (373)

node 7 87 361

DX =schemaData.gameMap[7][88] = . (int 46)
Updates neighbours at iteration 367: 373

While at 368 of (374)

node 8 88 361

DX =schemaData.gameMap[8][89] = . (int 46)
Updates neighbours at iteration 368: 374

While at 369 of (375)

node 9 89 362

DX =schemaData.gameMap[9][90] = . (int 46)
Updates neighbours at iteration 369: 375

While at 370 of (376)

node 13 81 365

Updates neighbours at iteration 370: 375

While at 371 of (376)

node 8 85 366

DW =schemaData.gameMap[9][85] = . (int 46)
Updates neighbours at iteration 371: 376

While at 372 of (377)

node 7 86 366

UP =schemaData.gameMap[6][86] = . (int 46)
Updates neighbours at iteration 372: 377

While at 373 of (378)

node 7 88 367

UP =schemaData.gameMap[6][88] = . (int 46)
Updates neighbours at iteration 373: 378

While at 374 of (379)

node 8 89 368

DX =schemaData.gameMap[8][90] = . (int 46)
Updates neighbours at iteration 374: 379

While at 375 of (380)

node 9 90 369

Updates neighbours at iteration 375: 379

While at 376 of (380)

node 9 85 371

Updates neighbours at iteration 376: 379

While at 377 of (380)

node 6 86 372

Updates neighbours at iteration 377: 379

While at 378 of (380)

node 6 88 373

DX =schemaData.gameMap[6][89] = . (int 46)
Updates neighbours at iteration 378: 380

While at 379 of (381)

node 8 90 374

DX =schemaData.gameMap[8][91] = . (int 46)
Updates neighbours at iteration 379: 381

While at 380 of (382)

node 6 89 378

Updates neighbours at iteration 380: 381

While at 381 of (382)

node 8 91 379

UP =schemaData.gameMap[7][91] = . (int 46)
DX =schemaData.gameMap[8][92] = . (int 46)
Updates neighbours at iteration 381: 383

While at 382 of (384)

node 7 91 381

Updates neighbours at iteration 382: 383

While at 383 of (384)

node 8 92 381

DX =schemaData.gameMap[8][93] = . (int 46)
DW =schemaData.gameMap[9][92] = . (int 46)
Updates neighbours at iteration 383: 385

While at 384 of (386)

node 8 93 383

DX =schemaData.gameMap[8][94] = . (int 46)
Updates neighbours at iteration 384: 386

While at 385 of (387)

node 9 92 383

Updates neighbours at iteration 385: 386

While at 386 of (387)

node 8 94 384

DW =schemaData.gameMap[9][94] = . (int 46)
Updates neighbours at iteration 386: 387

While at 387 of (388)

node 9 94 386

DX =schemaData.gameMap[9][95] = . (int 46)
DW =schemaData.gameMap[10][94] = . (int 46)
Updates neighbours at iteration 387: 389

While at 388 of (390)

node 9 95 387

Updates neighbours at iteration 388: 389

While at 389 of (390)

node 10 94 387

SX =schemaData.gameMap[10][93] = . (int 46)
DW =schemaData.gameMap[11][94] = . (int 46)
Updates neighbours at iteration 389: 391

While at 390 of (392)

node 10 93 389

Updates neighbours at iteration 390: 391

While at 391 of (392)

node 11 94 389

DW =schemaData.gameMap[12][94] = . (int 46)
Updates neighbours at iteration 391: 392

While at 392 of (393)

node 12 94 391

DX =schemaData.gameMap[12][95] = . (int 46)
DW =schemaData.gameMap[13][94] = . (int 46)
Updates neighbours at iteration 392: 394

While at 393 of (395)

node 12 95 392

DW =schemaData.gameMap[13][95] = . (int 46)
Updates neighbours at iteration 393: 395

While at 394 of (396)

node 13 94 392

Updates neighbours at iteration 394: 395

While at 395 of (396)

node 13 95 393

DW =schemaData.gameMap[14][95] = . (int 46)
Updates neighbours at iteration 395: 396

While at 396 of (397)

node 14 95 395

DW =schemaData.gameMap[15][95] = . (int 46)
Updates neighbours at iteration 396: 397

While at 397 of (398)

node 15 95 396

SX =schemaData.gameMap[15][94] = . (int 46)
Updates neighbours at iteration 397: 398

While at 398 of (399)

node 15 94 397

SX =schemaData.gameMap[15][93] = . (int 46)
Updates neighbours at iteration 398: 399

While at 399 of (400)

node 15 93 398

Updates neighbours at iteration 399: 399

Is a door: (0,0) == (0,95)?
Is a door: (0,1) == (0,95)?
Is a door: (1,0) == (0,95)?
Is a door: (0,0) == (0,95)?
Is a door: (0,2) == (0,95)?
Is a door: (0,3) == (0,95)?
Is a door: (1,2) == (0,95)?
Is a door: (0,4) == (0,95)?
Is a door: (2,2) == (0,95)?
Is a door: (0,5) == (0,95)?
Is a door: (2,3) == (0,95)?
Is a door: (0,6) == (0,95)?
Is a door: (1,5) == (0,95)?
Is a door: (2,4) == (0,95)?
Is a door: (0,7) == (0,95)?
Is a door: (1,6) == (0,95)?
Is a door: (2,5) == (0,95)?
Is a door: (3,4) == (0,95)?
Is a door: (0,8) == (0,95)?
Is a door: (2,6) == (0,95)?
Is a door: (0,9) == (0,95)?
Is a door: (2,7) == (0,95)?
Is a door: (0,10) == (0,95)?
Is a door: (0,11) == (0,95)?
Is a door: (0,12) == (0,95)?
Is a door: (1,11) == (0,95)?
Is a door: (0,13) == (0,95)?
Is a door: (1,12) == (0,95)?
Is a door: (2,11) == (0,95)?
Is a door: (0,14) == (0,95)?
Is a door: (2,12) == (0,95)?
Is a door: (0,15) == (0,95)?
Is a door: (1,14) == (0,95)?
Is a door: (3,12) == (0,95)?
Is a door: (0,16) == (0,95)?
Is a door: (2,14) == (0,95)?
Is a door: (3,13) == (0,95)?
Is a door: (0,17) == (0,95)?
Is a door: (2,15) == (0,95)?
Is a door: (0,18) == (0,95)?
Is a door: (0,19) == (0,95)?
Is a door: (1,18) == (0,95)?
Is a door: (0,20) == (0,95)?
Is a door: (1,19) == (0,95)?
Is a door: (2,18) == (0,95)?
Is a door: (0,21) == (0,95)?
Is a door: (2,19) == (0,95)?
Is a door: (3,18) == (0,95)?
Is a door: (0,22) == (0,95)?
Is a door: (1,21) == (0,95)?
Is a door: (2,20) == (0,95)?
Is a door: (3,19) == (0,95)?
Is a door: (3,17) == (0,95)?
Is a door: (0,23) == (0,95)?
Is a door: (1,22) == (0,95)?
Is a door: (2,21) == (0,95)?
Is a door: (3,20) == (0,95)?
Is a door: (3,16) == (0,95)?
Is a door: (0,24) == (0,95)?
Is a door: (0,25) == (0,95)?
Is a door: (0,26) == (0,95)?
Is a door: (1,25) == (0,95)?
Is a door: (0,27) == (0,95)?
Is a door: (0,28) == (0,95)?
Is a door: (1,27) == (0,95)?
Is a door: (0,29) == (0,95)?
Is a door: (2,27) == (0,95)?
Is a door: (0,30) == (0,95)?
Is a door: (1,29) == (0,95)?
Is a door: (0,31) == (0,95)?
Is a door: (2,29) == (0,95)?
Is a door: (0,32) == (0,95)?
Is a door: (1,31) == (0,95)?
Is a door: (2,30) == (0,95)?
Is a door: (0,33) == (0,95)?
Is a door: (3,30) == (0,95)?
Is a door: (0,34) == (0,95)?
Is a door: (0,35) == (0,95)?
Is a door: (0,36) == (0,95)?
Is a door: (0,37) == (0,95)?
Is a door: (1,36) == (0,95)?
Is a door: (0,38) == (0,95)?
Is a door: (1,37) == (0,95)?
Is a door: (0,39) == (0,95)?
Is a door: (0,40) == (0,95)?
Is a door: (1,39) == (0,95)?
Is a door: (0,41) == (0,95)?
Is a door: (1,40) == (0,95)?
Is a door: (0,42) == (0,95)?
Is a door: (1,41) == (0,95)?
Is a door: (0,43) == (0,95)?
Is a door: (2,41) == (0,95)?
Is a door: (0,44) == (0,95)?
Is a door: (2,42) == (0,95)?
Is a door: (3,41) == (0,95)?
Is a door: (0,45) == (0,95)?
Is a door: (1,44) == (0,95)?
Is a door: (2,43) == (0,95)?
Is a door: (0,46) == (0,95)?
Is a door: (1,45) == (0,95)?
Is a door: (2,44) == (0,95)?
Is a door: (0,47) == (0,95)?
Is a door: (1,46) == (0,95)?
Is a door: (2,45) == (0,95)?
Is a door: (0,48) == (0,95)?
Is a door: (1,47) == (0,95)?
Is a door: (0,49) == (0,95)?
Is a door: (2,47) == (0,95)?
Is a door: (0,50) == (0,95)?
Is a door: (2,48) == (0,95)?
Is a door: (0,51) == (0,95)?
Is a door: (2,49) == (0,95)?
Is a door: (0,52) == (0,95)?
Is a door: (3,49) == (0,95)?
Is a door: (0,53) == (0,95)?
Is a door: (3,50) == (0,95)?
Is a door: (4,49) == (0,95)?
Is a door: (0,54) == (0,95)?
Is a door: (1,53) == (0,95)?
Is a door: (3,51) == (0,95)?
Is a door: (4,48) == (0,95)?
Is a door: (5,49) == (0,95)?
Is a door: (0,55) == (0,95)?
Is a door: (2,53) == (0,95)?
Is a door: (3,52) == (0,95)?
Is a door: (4,51) == (0,95)?
Is a door: (5,50) == (0,95)?
Is a door: (6,49) == (0,95)?
Is a door: (0,56) == (0,95)?
Is a door: (3,53) == (0,95)?
Is a door: (4,52) == (0,95)?
Is a door: (7,49) == (0,95)?
Is a door: (0,57) == (0,95)?
Is a door: (3,54) == (0,95)?
Is a door: (7,48) == (0,95)?
Is a door: (7,50) == (0,95)?
Is a door: (0,58) == (0,95)?
Is a door: (3,55) == (0,95)?
Is a door: (4,54) == (0,95)?
Is a door: (7,47) == (0,95)?
Is a door: (8,48) == (0,95)?
Is a door: (0,59) == (0,95)?
Is a door: (1,58) == (0,95)?
Is a door: (4,55) == (0,95)?
Is a door: (5,54) == (0,95)?
Is a door: (7,46) == (0,95)?
Is a door: (6,47) == (0,95)?
Is a door: (0,60) == (0,95)?
Is a door: (2,58) == (0,95)?
Is a door: (4,56) == (0,95)?
Is a door: (5,55) == (0,95)?
Is a door: (5,53) == (0,95)?
Is a door: (6,54) == (0,95)?
Is a door: (6,46) == (0,95)?
Is a door: (8,46) == (0,95)?
Is a door: (5,47) == (0,95)?
Is a door: (0,61) == (0,95)?
Is a door: (3,58) == (0,95)?
Is a door: (6,53) == (0,95)?
Is a door: (7,54) == (0,95)?
Is a door: (6,45) == (0,95)?
Is a door: (0,62) == (0,95)?
Is a door: (6,52) == (0,95)?
Is a door: (7,55) == (0,95)?
Is a door: (8,54) == (0,95)?
Is a door: (5,45) == (0,95)?
Is a door: (0,63) == (0,95)?
Is a door: (7,56) == (0,95)?
Is a door: (8,53) == (0,95)?
Is a door: (5,44) == (0,95)?
Is a door: (4,45) == (0,95)?
Is a door: (0,64) == (0,95)?
Is a door: (6,56) == (0,95)?
Is a door: (9,53) == (0,95)?
Is a door: (4,46) == (0,95)?
Is a door: (0,65) == (0,95)?
Is a door: (6,57) == (0,95)?
Is a door: (9,52) == (0,95)?
Is a door: (10,53) == (0,95)?
Is a door: (0,66) == (0,95)?
Is a door: (6,58) == (0,95)?
Is a door: (10,54) == (0,95)?
Is a door: (0,67) == (0,95)?
Is a door: (6,59) == (0,95)?
Is a door: (7,58) == (0,95)?
Is a door: (0,68) == (0,95)?
Is a door: (1,67) == (0,95)?
Is a door: (7,59) == (0,95)?
Is a door: (0,69) == (0,95)?
Is a door: (1,68) == (0,95)?
Is a door: (2,67) == (0,95)?
Is a door: (0,70) == (0,95)?
Is a door: (1,69) == (0,95)?
Is a door: (0,71) == (0,95)?
Is a door: (2,69) == (0,95)?
Is a door: (0,72) == (0,95)?
Is a door: (3,69) == (0,95)?
Is a door: (0,73) == (0,95)?
Is a door: (3,68) == (0,95)?
Is a door: (0,74) == (0,95)?
Is a door: (1,73) == (0,95)?
Is a door: (0,75) == (0,95)?
Is a door: (2,73) == (0,95)?
Is a door: (0,76) == (0,95)?
Is a door: (1,75) == (0,95)?
Is a door: (2,72) == (0,95)?
Is a door: (2,74) == (0,95)?
Is a door: (0,77) == (0,95)?
Is a door: (3,72) == (0,95)?
Is a door: (3,74) == (0,95)?
Is a door: (0,78) == (0,95)?
Is a door: (1,77) == (0,95)?
Is a door: (3,71) == (0,95)?
Is a door: (3,75) == (0,95)?
Is a door: (4,74) == (0,95)?
Is a door: (0,79) == (0,95)?
Is a door: (2,77) == (0,95)?
Is a door: (4,71) == (0,95)?
Is a door: (3,76) == (0,95)?
Is a door: (0,80) == (0,95)?
Is a door: (3,77) == (0,95)?
Is a door: (5,71) == (0,95)?
Is a door: (0,81) == (0,95)?
Is a door: (3,78) == (0,95)?
Is a door: (5,72) == (0,95)?
Is a door: (6,71) == (0,95)?
Is a door: (0,82) == (0,95)?
Is a door: (3,79) == (0,95)?
Is a door: (4,78) == (0,95)?
Is a door: (5,73) == (0,95)?
Is a door: (6,72) == (0,95)?
Is a door: (6,70) == (0,95)?
Is a door: (7,71) == (0,95)?
Is a door: (0,83) == (0,95)?
Is a door: (2,79) == (0,95)?
Is a door: (4,79) == (0,95)?
Is a door: (6,73) == (0,95)?
Is a door: (7,72) == (0,95)?
Is a door: (6,69) == (0,95)?
Is a door: (7,70) == (0,95)?
Is a door: (0,84) == (0,95)?
Is a door: (6,74) == (0,95)?
Is a door: (7,73) == (0,95)?
Is a door: (7,69) == (0,95)?
Is a door: (0,85) == (0,95)?
Is a door: (1,84) == (0,95)?
Is a door: (6,75) == (0,95)?
Is a door: (7,74) == (0,95)?
Is a door: (7,68) == (0,95)?
Is a door: (8,69) == (0,95)?
Is a door: (0,86) == (0,95)?
Is a door: (1,85) == (0,95)?
Is a door: (2,84) == (0,95)?
Is a door: (7,75) == (0,95)?
Is a door: (8,68) == (0,95)?
Is a door: (0,87) == (0,95)?
Is a door: (2,83) == (0,95)?
Is a door: (3,84) == (0,95)?
Is a door: (7,76) == (0,95)?
Is a door: (8,75) == (0,95)?
Is a door: (0,88) == (0,95)?
Is a door: (1,87) == (0,95)?
Is a door: (2,82) == (0,95)?
Is a door: (3,83) == (0,95)?
Is a door: (4,84) == (0,95)?
Is a door: (9,75) == (0,95)?
Is a door: (0,89) == (0,95)?
Is a door: (1,88) == (0,95)?
Is a door: (2,87) == (0,95)?
Is a door: (4,83) == (0,95)?
Is a door: (9,74) == (0,95)?
Is a door: (10,75) == (0,95)?
Is a door: (0,90) == (0,95)?
Is a door: (2,86) == (0,95)?
Is a door: (3,87) == (0,95)?
Is a door: (4,82) == (0,95)?
Is a door: (9,73) == (0,95)?
Is a door: (10,76) == (0,95)?
Is a door: (0,91) == (0,95)?
Is a door: (3,86) == (0,95)?
Is a door: (4,87) == (0,95)?
Is a door: (4,81) == (0,95)?
Is a door: (5,82) == (0,95)?
Is a door: (9,72) == (0,95)?
Is a door: (11,76) == (0,95)?
Is a door: (0,92) == (0,95)?
Is a door: (1,91) == (0,95)?
Is a door: (5,87) == (0,95)?
Is a door: (5,81) == (0,95)?
Is a door: (6,82) == (0,95)?
Is a door: (11,77) == (0,95)?
Is a door: (12,76) == (0,95)?
Is a door: (0,93) == (0,95)?
Is a door: (6,83) == (0,95)?
Is a door: (7,82) == (0,95)?
Is a door: (11,78) == (0,95)?
Is a door: (12,77) == (0,95)?
Is a door: (12,75) == (0,95)?
Is a door: (13,76) == (0,95)?
Is a door: (0,94) == (0,95)?
Is a door: (6,84) == (0,95)?
Is a door: (7,81) == (0,95)?
Is a door: (10,78) == (0,95)?
Is a door: (11,79) == (0,95)?
Is a door: (12,78) == (0,95)?
Is a door: (12,74) == (0,95)?
Is a door: (14,76) == (0,95)?
Is a door: (0,95) == (0,95)?
END->(0,95)->(0,94)->(0,93)->(0,92)->(0,91)->(0,90)->(0,89)->(0,88)->(0,87)->
(0,86)->(0,85)->(0,84)->(0,83)->(0,82)->(0,81)->(0,80)->(0,79)->(0,78)->(0,77)->
(0,76)->(0,75)->(0,74)->(0,73)->(0,72)->(0,71)->(0,70)->(0,69)->(0,68)->(0,67)->
(0,66)->(0,65)->(0,64)->(0,63)->(0,62)->(0,61)->(0,60)->(0,59)->(0,58)->(0,57)->
(0,56)->(0,55)->(0,54)->(0,53)->(0,52)->(0,51)->(0,50)->(0,49)->(0,48)->(0,47)->
(0,46)->(0,45)->(0,44)->(0,43)->(0,42)->(0,41)->(0,40)->(0,39)->(0,38)->(0,37)->
(0,36)->(0,35)->(0,34)->(0,33)->(0,32)->(0,31)->(0,30)->(0,29)->(0,28)->(0,27)->
(0,26)->(0,25)->(0,24)->(0,23)->(0,22)->(0,21)->(0,20)->(0,19)->(0,18)->(0,17)->
(0,16)->(0,15)->(0,14)->(0,13)->(0,12)->(0,11)->(0,10)->(0,9)->(0,8)->(0,7)->
(0,6)->(0,5)->(0,4)->(0,3)->(0,2)->(0,1)->(0,0)->START

door = 0 , route weigth= 96
BESTROUTE.bestroute() - END

***** END FUNCTIONS TRACING MESSAGES:


S..............................................................................................D
.X.XX..XXXX..X.XXX..X..XX.X.X.X.XXXX..X...XX....XXXXX.XXXX.XXXXXXXX...XXX.X.X.XXXXXX..X..XX.XX.X
XX......X.X..X..XX....XX.XX.X..X.X.XXX.XX.....X...XXX.XX.X.XX.X..XX.X.XX...XX.X.XX...X..XX.X..X.
.XXX.XXXXX.X..XX.....XXXX.XXXX.XX.XXXXXXX.XXXXXXX.......XX.XXXX.XX.X..X..X......XXX..X..XXXX.X..
.X.XX.....XXXX..XXXXX..XX.X.XXX.X..XXX...XXXX..X..X..X...XX.XXXX....XXX.XX.XXX..X....XX.XXXXX...
XXXXXXX.....XXXXX...X.XX....XXXXXX.XX...X.XX..X.X..XX...XXXXXX.XXXX..XX...XXXXXXX..XXXX.XX.X.XX.
XXX.X...X.XX.XX...X..XX.XX..X...X.XXX.XXXXXXX...X.XX...X....XXXXX..XX.......XXX.XX...X.X..XX.XX.
..XXX...XXX.XXXX..XX....X..X........XX..X.XXXX.....XXX...X..XXX.X.XX.........XXX...XXX...XX.XXXX
.X.XXX..X.X..XX......X.XX..XX...XXXXX..XX.XX.X.X.XXXX..XXXXXX.XX.XXX..XXXXX.X.....X.X..........X
..X.X..X...XX...X.X.X.XXX.....XXXX...X......XXXXXX.X..XX.X.X..X.XXX.XXXX....XX.XX.XXX.X....X.X..
XXXXX.X.XXXXX.XXX.X.XXX.XX..XXXXXXXX...X..X.....XXXXX..X.X..X...X...X...XXX..X..X..XXX..XXXXX..X
....X..X..XX....XXX.X.XX..X.XX......XX......XXX.XXXX.XX..XXXXX...XX.XXXX...X....X.....X....X.X.X
.X..X...XX..XXXX....XXX....X..XX..X.X.XXXX.XX.XXX..X...XX.X.XXX..XX..X..XX.......X.X....X.XXXX..
X..X.X.X...XXXX.X.X.X.XXXXXX..X.X..X..XXX..X..X.XXX..X..XXX..X.X.XXX.X...XXX.X..X.X..XX.XX..XX..
X.XX...X..XX....XXX.X..X.X.XX..XX.XXXXX.....X.X...X.X....X....XXXXX.XXXX.X.X...XX..X.XXXX.XXXXX.
XXX.XX.XXXX....XXXX.XXX.XX.XX..X....XX.XX.XXX.X.XXXX.X..XX.X...XXXXX........X.XXX....XXX..XXX...
X...XXX..X.X..X.X.XXXXX.XX.XXX.X...X.....X..X.XX..X..XX...X.X...XX.X.....XX..XXX.X....XX.X..XXXX
XXX...XX.XX..X.XX...XX..XXXXX..X..XX.XXX.X.XX.X.XXXXXXXXXX...X.X..XXX....X.X......X..XXXX..X.XXX
X..XXX..XX.X.X..X.X..X.X.XXX.X...X..XX.XXXX..XX...X..X..X....XX.X.XX....X.....X.XXXXX...XXX...X.
X.XXX..XXX.XX..XX.XXX..XXX...XX..X....XX..X...X.XX.XX.XX...X...XX.X.XX.....XX..X..X.XX..XX..XXXX
.X..X...XXX....XXXXXX..XXXXX.XXXX.XXX.....XX..X..XXXX.XXXXX.XX.X..XXXX.....XXXXXXXXX.XX..XX.XXXX
.XXXX..XX.XX.XX.XXXX.X.X.X..X...X..XX.XXX.....XXXXX....X.X..X..XXXX.....XXX.X..X...X.XXXXXXX..X.
..X.XXXXX..XX.X.X.X..XXXXXX....XX..X.XXX..X.X.X.XXXX.XX.XX...XX........X....XXX.X......X.X..X.X.
.XXX...X.XX.XXX...X.X..X.X..X........X.X....XXX...XXX.XXX..XXX.XXX...X.XXX.XXX.X.XX..X.......X..
.XXX..X.X..X.XXXXXXXX...X..X.X.X.XXX.X..XXX.XXX..X...X.X.XX.X....X..XXXXXXX..XXXX....X..X.X...XX
.X.XXXX.XXX.XX.X..XX...X...X..XX.XXXX..X..XX..XXXXXXXXX....XX..X..X.X.XXXXX..X.X..X..XX.....XX.X
X..XX.XX.X...X.XX.....XXXX.XX.XXXX......X.X.....XX.......X.X.XXXX....XX..XX...X...XX...XXXX.X..X
XXX..XXX.X.X.XXX.XXXX..XX..XX.....XX...X.X..X..X.XX.......X.X.X.X.X.X.X...XXXXX.XX..XX....X.X..X
X..XX...XX.XX.XXX..X.X....X.X..XX.XXXXX.X..X..X.X..XXX.....X.XX...XX.X...X.XX..XXXXXX.XX..XX.X..
...X.X..XX.X...X..XX.XXX.XX.X.XX..XX.X..X.XXX.X.XX.....X...X..XXXXX.XX......X.XX.XXX.....X.XX.XX
.XXXX...XXXX..XX.X.XXX..XX.X.......XXX.XXXX..X.X.XX.XXX.X..XXX...X..X..X...XXXX..XX.XXX..X..XXXX
XX.X..XXX.XX.X.XX.X..XXXX....X..XX.....XX.X..XX..XX.XX....XX.....XX.....X.....X...X...X.XX....X.
.XX...X.X.XXX...X...X.X.XXX...XX.X...XXX..XXX..XXX.XXX.XXX...X.XX..X.XXX.XX..X..XX.XX.XX.X.XX.XX
XXX.XX..XXX.X.XX.X.X..XX.XX..XX.XXXX........X.XX..XXXXXXXX....X.XXX.X.X........XX..XX.XXXXX..XX.
.XX.X.X.X.X.XXXX....X.XX.X..XXX.X.XXX..XXXX.XX...X..X.X...X....XX.XXXXX.XXXXX...XX.X...XXXXX..X.
XX..X.XXXXXX.XX.X..XX.XX.XXX.X.X.X....X..XXXXXX.....X...XX..XX..XX.X...X...X...XXX....X..X..XX..
.X.X.X.XXXX...X...X.X.X.....XXX.X...XX.XXX........X.XX..XX.XX..X.X...X..XX.XXX....XX.....X..XX..
.XXX.....X..XXXX..X.X.XXXX.XX......XX.X....XX.X.XXX......X...X...X.......X....XX...XXXX.X.XXX...
XX..XXX.X.X.XX...XX.XXX.....XX.XXXXXXX.XX..XX.X..X.XX...XX..XX.XX..XXXXXX.XXXX.XXXXXX.XX........

Bestroute: 96 , doorId: 0 (0,95)


***** END TEST NUMBER 5 of 5 *****



Test on bestroute() - structured random data assert ok!

