#include <schemaGameUtility.h>
Data Fields | |
| unsigned int | currentRow |
| Current Row position in the game. | |
| unsigned int | currentCol |
| Current Column position in the game. | |
| unsigned int | bestrouteweight |
| Minimum (or best) route in the game. | |
| unsigned int | iters |
| Current number of visited cell in the game. | |
| unsigned short int | currentlevel |
| Current level in the tournament. | |
| unsigned int | totalpoints |
| Total points of the tournament. | |
| unsigned long | starttime |
| Start time of current game. | |
| bool | playing |
| Says true if user is playing. | |
| unsigned short int | numOfRound |
| Number of level in the tournament. | |
Definition at line 37 of file schemaGameUtility.h.
| unsigned int stateOfGame::bestrouteweight |
Minimum (or best) route in the game.
Definition at line 46 of file schemaGameUtility.h.
Referenced by calcSchemaResults(), generate_game(), initializeCurrentGameState(), new_tournament(), and open_game().
| unsigned int stateOfGame::currentCol |
Current Column position in the game.
Definition at line 43 of file schemaGameUtility.h.
Referenced by checkKeyPressed(), drawingAndSetSchemaInfo(), initializeCurrentGameState(), keypressed(), new_tournament(), and updateSchemaCell().
| unsigned short int stateOfGame::currentlevel |
Current level in the tournament.
Definition at line 52 of file schemaGameUtility.h.
Referenced by calcSchemaResults(), generate_game(), initializeCurrentGameState(), new_tournament(), open_game(), and win().
| unsigned int stateOfGame::currentRow |
Current Row position in the game.
Definition at line 40 of file schemaGameUtility.h.
Referenced by checkKeyPressed(), drawingAndSetSchemaInfo(), initializeCurrentGameState(), keypressed(), new_tournament(), and updateSchemaCell().
| unsigned int stateOfGame::iters |
Current number of visited cell in the game.
Definition at line 49 of file schemaGameUtility.h.
Referenced by calcSchemaResults(), drawingAndSetSchemaInfo(), initializeCurrentGameState(), new_tournament(), and updateSchemaCell().
| unsigned short int stateOfGame::numOfRound |
Number of level in the tournament.
Definition at line 64 of file schemaGameUtility.h.
Referenced by calcSchemaResults(), generate_game(), initializeCurrentGameState(), new_tournament(), open_game(), and win().
| bool stateOfGame::playing |
Says true if user is playing.
Definition at line 61 of file schemaGameUtility.h.
Referenced by drawingAndSetSchemaInfo(), generate_game(), initializeCurrentGameState(), keypressed(), new_tournament(), open_game(), and win().
| unsigned long stateOfGame::starttime |
Start time of current game.
Definition at line 58 of file schemaGameUtility.h.
Referenced by calcSchemaResults(), drawingAndSetSchemaInfo(), initializeCurrentGameState(), and new_tournament().
| unsigned int stateOfGame::totalpoints |
Total points of the tournament.
Definition at line 55 of file schemaGameUtility.h.
Referenced by calcSchemaResults(), generate_game(), initializeCurrentGameState(), new_tournament(), open_game(), and win().
1.5.8