#include <gameIOManager.h>
Data Fields | |
| char | name [MAX_RECORDNAME_LEN+1] |
| Player name. | |
| unsigned int | points |
| Collected points. | |
| unsigned int | level |
| Reached level. | |
Definition at line 24 of file gameIOManager.h.
| unsigned int gameRecordValues::level |
Reached level.
Definition at line 33 of file gameIOManager.h.
Referenced by setGameRecordStructValue().
| char gameRecordValues::name[MAX_RECORDNAME_LEN+1] |
| unsigned int gameRecordValues::points |
Collected points.
Definition at line 30 of file gameIOManager.h.
Referenced by setGameRecordStructValue().
1.5.8