gameRecordValues Struct Reference

Data struct containing the game's records. More...

#include <gameIOManager.h>


Data Fields

char name [MAX_RECORDNAME_LEN+1]
 Player name.
unsigned int points
 Collected points.
unsigned int level
 Reached level.


Detailed Description

Data struct containing the game's records.

Definition at line 24 of file gameIOManager.h.


Field Documentation

Reached level.

Definition at line 33 of file gameIOManager.h.

Referenced by setGameRecordStructValue().

char gameRecordValues::name[MAX_RECORDNAME_LEN+1]

Player name.

Definition at line 27 of file gameIOManager.h.

Collected points.

Definition at line 30 of file gameIOManager.h.

Referenced by setGameRecordStructValue().


The documentation for this struct was generated from the following file:

Generated on Fri Apr 2 18:28:10 2010 for SMLabyrinth by  doxygen 1.5.8